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* | | 0006270: Warp3D leaks memory on mono based systemsBlueWall2012-09-061-1/+4
| |/ |/| | | | | Thanks Hiro Lecker for a patch to reduce memory useage with Warp3D map module
* | Enables cast from int to float for MOD* functions;Mic Bowman2012-09-051-1/+1
|/ | | | Thanks SignpostMarv!
* wrapping attachment functions in a regionSignpostMarv2012-09-043-2/+4
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* Implementing functing to send messages directly to attachmentsSignpostMarv2012-09-044-0/+201
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* refactoring the grunt work of MessageObject into a private method with a ↵SignpostMarv2012-09-041-0/+5
| | | | UUID argument
* implementing a function to get the number of attachments wornSignpostMarv2012-09-043-0/+55
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* formattingSignpostMarv2012-09-041-6/+6
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* although the attachmentPoint argument is a uint, zero is not a valid ↵SignpostMarv2012-09-041-1/+4
| | | | attachment point
* Revert "made setting rotation match Second Life"Melanie2012-09-031-1/+32
| | | | | | | | | Second Life seems to have introduced a bug, as we have confirmation that SL behavior changed recently and changed in contradiction to their stated intention This appears to be another of the bugs SL is notorious for. Signpost and I have decided to back this out until SL's intention becomes clear. This reverts commit f7b88d1c40ba06c62491d8d32809fe6c1c4d360d.
* Revert "no need to assign rotation to a variable now"Melanie2012-09-031-1/+2
| | | | This reverts commit a3d140b57c5e2ae0f3334d59b82e116d40199b49.
* Revert "formatting"Melanie2012-09-031-2/+2
| | | | This reverts commit fb211c64fd9d335f4879549023870b1e28416f74.
* formattingSignpostMarv2012-09-031-2/+2
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* no need to assign rotation to a variable nowSignpostMarv2012-09-031-2/+1
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* made setting rotation match Second LifeSignpostMarv2012-09-031-32/+1
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* BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams2012-08-314-137/+231
| | | | | | | | Major rework of terrain management which finally makes mega-regions work. Update heightmap of terrain by rebuilding the terrain's body and shape. There is a problem with just replacing the shape so this workaround will do for the moment but it will need to be resolved for mesh and hull switching.
* BulletSim: clean up some variable naming for consistancy.Robert Adams2012-08-314-102/+183
| | | | | | | Update DLL API for new terrain and shape/body pattern methods. Terrain creation and modification uses new shape/body pattern. Move debug logging callback set to initialization call so logging is per physics engine.
* BulletSim: fix line endings.Robert Adams2012-08-311-22/+22
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* BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams2012-08-318-185/+597
| | | | | | | | | Moved all terrain code out of BSScene and into new BSTerrainManager. Added logic to manage multiple terrains for mega-regions. Added new functions to BulletSimAPI to match the library. Moved all of the terrain creation and setup logic from C++ code to C# code. The unused code has not yet been removed from either place. Soon. Moved checks for avatar above ground and in bounds into BSCharacter.
* BulletSim: unify physical objects under BSPhysObjects. Now BSScene and ↵Robert Adams2012-08-315-160/+200
| | | | BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene.
* BulletSim: add new interface for mesh, hull and terrain creation that will ↵Robert Adams2012-08-311-7/+20
| | | | move nearly all of the logic into the C# code.
* Type.Type is RuntimeTypeSignpostMarv2012-08-311-1/+1
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-08-311-1/+1
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| * Implementing a vastly simpler means of allowing region modules to access ↵SignpostMarv2012-08-311-1/+1
| | | | | | | | GetLinkParts than mantis 6236
* | formattingSignpostMarv2012-08-311-5/+5
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* | adding support for static method script invocationsSignpostMarv2012-08-312-2/+24
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* | moving assignment to new line to make next commit easier to read in diffsSignpostMarv2012-08-311-1/+2
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* | using specific type instead of varSignpostMarv2012-08-311-1/+1
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* | formattingSignpostMarv2012-08-311-1/+1
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* | formattingSignpostMarv2012-08-311-2/+1
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* | adding support for finding static methodsSignpostMarv2012-08-311-3/+9
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* | assign binding flags to variableSignpostMarv2012-08-311-1/+3
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* | no need to assign result to GetMethodInfoFromTypeSignpostMarv2012-08-311-3/+1
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* | changing to use Type argument instead of objectSignpostMarv2012-08-311-3/+3
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* | moving code that will be common into private static methodSignpostMarv2012-08-311-1/+8
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* | adding documentation to script invokation methodsSignpostMarv2012-08-311-0/+22
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* Replace SendBannedUserList with Avination's version. Untested in core. Not ↵Melanie2012-08-311-25/+32
| | | | even test compiled.
* Make ReuseDynamicTextures an experimental config setting in [Textures]. ↵Justin Clark-Casey (justincc)2012-08-301-1/+4
| | | | | | | | | | Default is false, as before. If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them. This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable). Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry). If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated. CUrrently experimental. Default is false, as before.
* If the compile-time DynamicTextureModule.ReuseTextures flag is set, check ↵Justin Clark-Casey (justincc)2012-08-301-43/+59
| | | | metadata still exists for any reused asset in case some other process has removed it from the cache.
* fixing bug where last element in list is ignoredSignpostMarv2012-08-301-1/+1
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* refactoring as the list funcs either skip invalid values or recall ToDoubleListSignpostMarv2012-08-301-12/+11
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* This partially implements the LSL function to set the responseMic Bowman2012-08-295-2/+49
| | | | | | | | type for an HTTP request. Since the "official" LSL function limits the use of the response type, it is implemented as osSetContentType with a string for the content mime type and a threat level of high. With this function you should be able to implement rather functional media-on-a-prim application with much less difficulty.
* implementing rule trackingSignpostMarv2012-08-291-6/+9
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* track originating IScriptApi method for SL-like error messages. Will add ↵SignpostMarv2012-08-293-13/+17
| | | | rule number tracking in next commit.
* Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where ↵Justin Clark-Casey (justincc)2012-08-292-34/+66
| | | | | | | | | | | folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders. This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder. Added regression test for this case. Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs. However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
* Add experimental DynamicTextureModule.ReuseTextures flag, currently only ↵Justin Clark-Casey (justincc)2012-08-285-56/+310
| | | | | | | | | | | configurable on compile. Disabled (status quo) by default. This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours. This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web). This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures. A downside is that this stops expiry of old temporary dynamic textures from the cache, Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
* Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). ↵Justin Clark-Casey (justincc)2012-08-283-7/+8
| | | | Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method.
* copying documentation from http://opensimulator.org/wiki/Threat_levelSignpostMarv2012-08-281-0/+59
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* formattingSignpostMarv2012-08-271-22/+22
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* refactoring to load from self (fixes ChanneDigger being absent)SignpostMarv2012-08-271-5/+11
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* refactoring to assign the first argument to a variableSignpostMarv2012-08-271-4/+5
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