| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | When saving appearance, only save the baked textures, not the other face text... | Justin Clark-Casey (justincc) | 2011-08-12 | 2 | -6/+44 |
* | Fix kicking of NPCs via "kick user" console command. | Justin Clark-Casey (justincc) | 2011-08-12 | 1 | -0/+2 |
* | Allow the osNpcCreate() function to accept a notecard name or asset for initi... | Justin Clark-Casey (justincc) | 2011-08-12 | 2 | -6/+26 |
* | implement osNpcGetPos() | Justin Clark-Casey (justincc) | 2011-08-11 | 3 | -0/+27 |
* | implement osNpcGetRot() and osNpcSetRot() | Justin Clark-Casey (justincc) | 2011-08-11 | 4 | -5/+67 |
* | Implement osAgentSaveAppearance() to save the appearance of an avatar in the ... | Justin Clark-Casey (justincc) | 2011-08-11 | 4 | -5/+78 |
* | add regression test for osNpcCreate when cloning an in-region avatar | Justin Clark-Casey (justincc) | 2011-08-11 | 5 | -41/+87 |
* | Split out to-be-common setup stuff from TestOsOwnerSaveAppearance() | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -15/+33 |
* | eliminate redundant ground sitting checks since these are already done in enc... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -4/+1 |
* | minor: a little bit of log message correction/commenting out | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -1/+1 |
* | eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca... | Justin Clark-Casey (justincc) | 2011-08-11 | 2 | -6/+10 |
* | instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate... | Justin Clark-Casey (justincc) | 2011-08-11 | 2 | -17/+15 |
* | get rid of intermediate local store of body rotation in ScenePresence, this i... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -5/+4 |
* | only accept npc UUIDs to osNpc* functions, not names (except for create) | Justin Clark-Casey (justincc) | 2011-08-11 | 3 | -24/+20 |
* | comment out some of the currently less useful debug log messages | Justin Clark-Casey (justincc) | 2011-08-11 | 5 | -7/+8 |
* | Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a... | Justin Clark-Casey (justincc) | 2011-08-11 | 5 | -8/+19 |
* | If SP.MoveToTarget has been called with a force walk, begin by landing the av... | Justin Clark-Casey (justincc) | 2011-08-11 | 2 | -2/+8 |
* | Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() | Justin Clark-Casey (justincc) | 2011-08-10 | 7 | -17/+44 |
* | fly and no fly constants for osNpcMoveToTarget() | Justin Clark-Casey (justincc) | 2011-08-10 | 2 | -1/+5 |
* | early code to allow scripts to force npcs not to fly when moving to target | Justin Clark-Casey (justincc) | 2011-08-10 | 12 | -15/+42 |
* | Stop trying to deregister caps or close child agents when an NPC is removed | Justin Clark-Casey (justincc) | 2011-08-10 | 5 | -24/+13 |
* | implement osNpcStopMoveTo() to cancel any current move target | Justin Clark-Casey (justincc) | 2011-08-10 | 6 | -9/+66 |
* | When an NPC appearance is loaded, rez the attachments too | Justin Clark-Casey (justincc) | 2011-08-09 | 1 | -0/+1 |
* | When an NPC is created, stop telling neighbouring regions to expect a child a... | Justin Clark-Casey (justincc) | 2011-08-09 | 7 | -25/+23 |
* | Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet... | Justin Clark-Casey (justincc) | 2011-08-09 | 4 | -10/+153 |
* | Implement first draft functions for saving and loading NPC appearance from st... | Justin Clark-Casey (justincc) | 2011-08-09 | 10 | -45/+251 |
* | factor out common notecard caching code from 3 methods. | Justin Clark-Casey (justincc) | 2011-08-09 | 1 | -93/+74 |
* | refactor: split out generic parts of osMakeNotecard() into a separate. Add m... | Justin Clark-Casey (justincc) | 2011-08-08 | 1 | -58/+99 |
* | get rid of bogus log message | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -7/+0 |
* | remove some obsolete tests that are now done elsewhere | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -53/+53 |
* | Add a test to check that ScenePresence and circuit go away when a root agent ... | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -10/+17 |
* | refactor: Change SceneHelpers.AddClient() to AddScenePresence(). | Justin Clark-Casey (justincc) | 2011-08-06 | 8 | -40/+50 |
* | rip out sog generation methods in ScenePresenceAgentTests and use SceneHelper... | Justin Clark-Casey (justincc) | 2011-08-06 | 2 | -38/+8 |
* | prevent "create region" console command from being able to create a region wi... | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -1/+15 |
* | Do proper locking of m_localScenes list in SceneManager | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -93/+140 |
* | rename TestHelper => TestHelpers for consistency | Justin Clark-Casey (justincc) | 2011-08-06 | 27 | -92/+92 |
* | rename test SceneSetupHelpers -> SceneHelpers for consistency | Justin Clark-Casey (justincc) | 2011-08-06 | 28 | -131/+131 |
* | extend phantom flag regression test to toggle back off | Justin Clark-Casey (justincc) | 2011-08-06 | 2 | -0/+7 |
* | refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify. | Justin Clark-Casey (justincc) | 2011-08-06 | 3 | -47/+9 |
* | Add regression test for setting phantom status on a scene object. This is no... | Justin Clark-Casey (justincc) | 2011-08-05 | 3 | -13/+78 |
* | refactor: remove a sliver of unnecessary code | Justin Clark-Casey (justincc) | 2011-08-05 | 1 | -4/+1 |
* | Instead of moving the file to its final place when FlotsamCache writes to dis... | Justin Clark-Casey (justincc) | 2011-08-05 | 1 | -2/+7 |
* | remove the largely unused copy/pasted HandleAgentRequestSit() method | Justin Clark-Casey (justincc) | 2011-08-05 | 1 | -40/+11 |
* | if an NPC target is set to a ground location, then automatically land them wh... | Justin Clark-Casey (justincc) | 2011-08-04 | 2 | -6/+16 |
* | if an NPC move to target is above the terrain then make it fly to destination | Justin Clark-Casey (justincc) | 2011-08-04 | 2 | -10/+26 |
* | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-08-04 | 2 | -4/+4 |
* | if a move to target is set underground, constrain it to the terrain height | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -1/+3 |
* | move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate() | Justin Clark-Casey (justincc) | 2011-08-04 | 2 | -9/+6 |
* | only call move target code in SP.HandleAgentUpdate() if we're actually in the... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -9/+12 |
* | move reset code out of HandleMoveToTargetUpdate() so that we only call it whe... | Justin Clark-Casey (justincc) | 2011-08-04 | 2 | -17/+13 |