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* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-1621-46/+41
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* * Iniital inventory archive test code. Doesn't actually do any testing yetJustin Clarke Casey2009-02-161-0/+159
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* * Apply http://opensimulator.org/mantis/view.php?id=3165Justin Clarke Casey2009-02-161-125/+109
| | | | | | | * Corrects behaviour of llListSort() * Thanks DoranZemlja!
* * minor: print out status messages at start and end of inventory archive ↵Justin Clarke Casey2009-02-161-0/+16
| | | | loading and saving
* From: Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-162-18/+151
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The change makes two principal implementation changes: [1] It removes the hard coded set of possible asset server client implementations, allowing any arbitrary implementation that has been identified to the PluginLoader as an appropriate extension. The extension point for asset server client extension is /OpenSim/AssetServerClient. All of the old configuration rules have been preserved, and any of the legacy configuration values will still work as they did before, except the implementation is now loaded as a plug-in, rather than as a hard-coded instantiation of a specific class. The re-hashing of IAssetServer as an extension of IPlugin made upgrading of the implementation classes a necessity. Caveat: I have not been able to meaningfully test the crypto-grid clients. I believe they should work correctly, but the refactoring necessary to handle plug-in based initialization (vs constructor-based initialisation) admits the possibility of a problem. [2] The asset cache implementation, previously introduce as a hard-code class instantiation is now implemented as an IPlugin. Once again the previous (configurationless) behavior has been preserved. But now it is possible for those interested in experimenting with cache technologies to do so simply by introducing a new extension for the asset cache extension point (/OpenSim/AssetCache). I've tested all of the configuration settings, after applying the patch to a newly extracted tree, and they seem to work OK.
* cosmetic: adding region name to logging statementDr Scofield2009-02-161-3/+3
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* Thank you, cmickeyb, for a patch to ass two string functionsMelanie Thielker2009-02-163-0/+67
| | | | | | | to OSSL. Fixes Mantis #3173
* Thank you, patnad, for a patch that adds 3 new discovery functionsMelanie Thielker2009-02-163-0/+59
| | | | | | | | to OSSL. Applied with changes. Fixes Mantis #3172
* More guards around SetHeight.diva2009-02-151-2/+3
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* Fix exception when standing up.idb2009-02-151-1/+1
| | | | | Fixes Mantis #3170
* Thank you, Vytek, for a patch that streamlines the delay in the emailMelanie Thielker2009-02-151-11/+16
| | | | | | | module and changes SMTP authentication (applied with changes) Fixes Mantis #3168
* Guarding the new call to SetHeight in MakeRoot, so that ODE doesn't complain ↵diva2009-02-151-1/+1
| | | | when it's 0.
* Moving SendInitialData sort of back to where it was before, so that it ↵diva2009-02-151-4/+5
| | | | doesn't interfere with the unit tests.
* This started as way to correct Mantis #3158, which I believe should be fixed ↵diva2009-02-159-37/+47
| | | | now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
* Set sculpt map alpha to 255 prior to scaling and meshing. Addresses Mantis #3150Dahlia Trimble2009-02-151-0/+8
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* Thank you, DoranZemlja, for a patch that addresses some moe llGetNextEmailMelanie Thielker2009-02-151-37/+88
| | | | | | | issues. Fixes Mantis #3145.
* Restores the HGWorldMap functionality that has been reduced since a recent ↵diva2009-02-141-1/+9
| | | | refactoring of the WorldMapModule.
* Thank you, DoranZemlja, for a patch that implements local inter-object emailMelanie Thielker2009-02-142-40/+135
| | | | | | | delivery. Leaving Mantis #3145 open so that more code can be added.
* Add an override for the % operator.idb2009-02-141-0/+6
| | | | | Fixes Mantis #3157
* This hopefully fixes a long-standing annoying behavior related to neighbour ↵diva2009-02-141-1/+6
| | | | regions going up & down while avies are logged in (mantis #2701, perhaps? maybe not). This is the bug mentioned 2 commits ago. If this proves to work well in OSGrid, there's a lot of old code cleaning to do.
* Making initialized an instance variable again. My last commit wrote over ↵diva2009-02-141-1/+1
| | | | justin's r8383, for some strange reason.
* Moved RegionUp to REST/LocalComms. The original functionality has been ↵diva2009-02-145-37/+292
| | | | entirely maintained, although it will have to be revisited soon, because it's buggy.
* Thank you, patnad, for a patch that removes the "Subdivision of" textMelanie Thielker2009-02-141-1/+1
| | | | | | | when dividing land. Fixes Mantis #3154
* Correct llGetNumberOfPrims to include sitting avatars in the count.idb2009-02-131-2/+18
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* * minor: remove mono compiler warningsJustin Clarke Casey2009-02-131-9/+9
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* Guard the values used to set the cursor position in the real time consoleMelanie Thielker2009-02-131-3/+15
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* * Change static field "initialized" in RestInterregionComms to an instance fieldJustin Clarke Casey2009-02-134-18/+13
| | | | | | * This was the cause of teleport tests interfering with each other
* * refactor: move alert commands from Scene to DialogModuleJustin Clarke Casey2009-02-134-54/+51
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* * Quieten down log messages from the Friends moduleJustin Clarke Casey2009-02-133-10/+7
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* * add file missing from last commitJustin Clarke Casey2009-02-131-0/+34
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* * refactor: Move LazySaveGeneratedMapTile from scene to WorldMapModuleJustin Clarke Casey2009-02-132-57/+65
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* * Remove old Scene.CreateTerrainTexture code that is now handled by the ↵Justin Clarke Casey2009-02-131-392/+5
| | | | world map module
* * Apply http://opensimulator.org/mantis/view.php?id=3149Justin Clarke Casey2009-02-131-14/+2
| | | | | | | * If the texture does not contain any discard levels the last image packet was not sent * Thanks Snowdrop
* * refactor: Move export map function to world map module from sceneJustin Clarke Casey2009-02-135-76/+93
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* fixing crash due to make-child and make-root stepping on each other's toesDr Scofield2009-02-131-7/+16
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* Commented the tests for region crossings for now -- they need to be ↵diva2009-02-131-2/+4
| | | | substantially changed because of the callback from region B triggered by the client.
* And finally... region crossings entirely over RESTComms/LocalComms. No more ↵diva2009-02-131-54/+66
| | | | remoting for agent movements. WARNING: This breaks region crossing compatibility with previous versions.
* Fix some compiler warnings. Minor formatting cleanup.Jeff Ames2009-02-134-11/+6
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* Add copyright headers. Minor formatting cleanup. Fix some compiler ↵Jeff Ames2009-02-1310-19/+43
| | | | warnings. Fix some m_log declarations.
* Bug fix in prim crossing: making it clear when the local object needs to be ↵diva2009-02-134-8/+17
| | | | cloned (regions on the same instance) and when it doesn't (regions on different instances).
* Fixes a bug in the ScenePresence test itself.diva2009-02-121-1/+1
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* Makes region crossings asynchronous. Moved the bulk of the original code out ↵diva2009-02-124-134/+219
| | | | | | | | of ScenePresence and into SceneCommunicationService, where it should be (next to RequestTeleportToLocation). No changes in the crossing mechanism itself, yet. But this change opens the way to doing crossings as slowly as it needs to be, outside the simulator Update loop. Note: weirdnesses may occur!
* * Make it possible to load and save inventory archives while a user is not ↵Justin Clarke Casey2009-02-123-33/+58
| | | | | | | | logged in on standalone mode but not on grid mode * No user functionality yet
* large scale fix for svn props after "the great refactor"Sean Dague2009-02-12103-1052/+1052
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* Commented a couple of not very useful log messages that are cluttering the ↵diva2009-02-122-8/+8
| | | | log in sims that have objects belonging to foreign users.
* * Remove a change which shouldn't have made it into the last commitJustin Clarke Casey2009-02-121-2/+0
| | | | | | * Rogue change affected grid only
* * Add missing OpenSIm.Framework.Communications ref for Wdinwos buildsJustin Clarke Casey2009-02-121-0/+2
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* * move userinfo for inventory archiving up to module class so that it only ↵Justin Clarke Casey2009-02-123-90/+85
| | | | has to be done once
* * Remove some pointless CachedUserInfo != null tests since these are already ↵Justin Clarke Casey2009-02-121-134/+133
| | | | made in earlier code
* * refactor: Move RequestInventoryForUser() from service to CachedUserInfoJustin Clarke Casey2009-02-122-7/+14
| | | | | | * This simplifies callers in most cases - CachedUserInfo is already handling the rest of the fetch inventory work anyway