Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | *** CHANGED CONFIG BEHAVIOUR *** | lbsa71 | 2007-09-24 | 2 | -18/+12 | |
| | | | | | | * Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied * UserServices and InventoryPlugin will only load if supplied with filename | |||||
* | long-lost fixes to physics -- proper physical avatar management on crossings, TP | dan miller | 2007-09-24 | 3 | -3/+4 | |
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* | * Renamed methods on IUserData | lbsa71 | 2007-09-24 | 2 | -13/+16 | |
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* | * minor renames | lbsa71 | 2007-09-24 | 1 | -10/+10 | |
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* | * Renamed stuff on UserManagerBase to get implicit implementation of ↵ | lbsa71 | 2007-09-24 | 4 | -30/+22 | |
| | | | | IUserServices (instead of stubs) | |||||
* | * Purged 'Regions' code pending Agent layer grok. | lbsa71 | 2007-09-23 | 9 | -125/+16 | |
| | | | | | | * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest. | |||||
* | fix to do hollow prims correctly. Reported from | Sean Dague | 2007-09-22 | 1 | -1/+1 | |
| | | | | | | | http://bug.opensecondlife.org/view.php?id=394 | |||||
* | Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵ | Tedd Hansen | 2007-09-22 | 2 | -18/+17 | |
| | | | | yet, will go through major reorganizing). Still a LOT of things needs to be solved... | |||||
* | * There. I think this concludes todays work on moving stuff to Broadcast() | lbsa71 | 2007-09-21 | 1 | -2/+2 | |
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* | * Slowly but surely working my way towards Regionality... | lbsa71 | 2007-09-21 | 3 | -44/+44 | |
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* | * Yeah, I placed Close() in the wrong file. So sue me. | lbsa71 | 2007-09-21 | 2 | -9/+5 | |
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* | * Continued work on Region layer | lbsa71 | 2007-09-21 | 5 | -45/+59 | |
| | | | | | | * Added Close() to ScenePresence to remove and destroy PhysicsActor | |||||
* | * Removed unused RegenerateTerrain functions | lbsa71 | 2007-09-21 | 1 | -54/+0 | |
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* | * Removed unused LandRenegerated flag | lbsa71 | 2007-09-21 | 3 | -26/+2 | |
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* | * First example of moving stuff to a Region layer | lbsa71 | 2007-09-21 | 8 | -65/+77 | |
| | | | | | * Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this... | |||||
* | * Continuing refactoring of presence | lbsa71 | 2007-09-21 | 16 | -187/+151 | |
| | | | | | | | | * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence. | |||||
* | physics-related fixes; should stabilize border crossings | dan miller | 2007-09-21 | 3 | -5/+29 | |
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* | * Removed Unused 'Entity' superclass | lbsa71 | 2007-09-21 | 2 | -114/+71 | |
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* | * even more renaming and refactoring; the cleaning woman is on call. | lbsa71 | 2007-09-20 | 13 | -96/+95 | |
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* | * Some more presence refactoring | lbsa71 | 2007-09-20 | 6 | -470/+470 | |
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* | Rev 1971 : The Lbsa71 vintage commit | lbsa71 | 2007-09-20 | 10 | -84/+79 | |
| | | | | | * Refactored to prepare for some serious restructuring | |||||
* | * moved SceneManager to RegionApplicationBase | lbsa71 | 2007-09-20 | 6 | -25/+49 | |
| | | | | | | * Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping | |||||
* | * Rewired Touch to route to group/part (Still triggering EventManager as well) | lbsa71 | 2007-09-20 | 4 | -26/+19 | |
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* | * Added TryGetAvatar to SceneManager | lbsa71 | 2007-09-20 | 4 | -458/+489 | |
| | | | | | * Refactored some names for clarity | |||||
* | * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵ | lbsa71 | 2007-09-19 | 6 | -75/+39 | |
| | | | | | | | | MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView | |||||
* | * Deleted unused RegionManager.cs | lbsa71 | 2007-09-19 | 2 | -6/+0 | |
| | | | | | * Deleted unused ModuleAPIMethod's | |||||
* | * 'Use format string' ftw | lbsa71 | 2007-09-19 | 1 | -131/+132 | |
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* | * Modernized ScriptManager to new interface-based module calls. | lbsa71 | 2007-09-19 | 47 | -1461/+1456 | |
| | | | | | * 'remove redundant this qualifier' ftw | |||||
* | * Moved SendLogoutPacket back to IClientAPI. | lbsa71 | 2007-09-18 | 3 | -10/+20 | |
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* | * Now at least we're not creating physActors for child agents. | lbsa71 | 2007-09-18 | 2 | -10/+20 | |
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* | * Gave Connectivity some more (manly) love. | lbsa71 | 2007-09-18 | 1 | -11/+20 | |
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* | * Yet some more connectivity restructuring | lbsa71 | 2007-09-18 | 7 | -43/+78 | |
| | | | | | | | | | | | * We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good! | |||||
* | * Handlerized ViewerEffect | lbsa71 | 2007-09-18 | 7 | -58/+53 | |
| | | | | | | | * Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding | |||||
* | * Replaced usage of ClientView with IClientAPI | lbsa71 | 2007-09-18 | 7 | -64/+68 | |
| | | | | | * Some propertification and hideousness of fields. | |||||
* | * Merged ClientViewBase into ClientView for great justice | lbsa71 | 2007-09-18 | 4 | -12/+5 | |
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* | * Made ClientViewBase abstract | lbsa71 | 2007-09-18 | 2 | -19/+4 | |
| | | | | | * Deleted unused m_consoleRegion | |||||
* | RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵ | dan miller | 2007-09-18 | 2 | -1/+8 | |
| | | | | multi-region; see bug 410 | |||||
* | fixing me some line endings | Sean Dague | 2007-09-17 | 72 | -7569/+7569 | |
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* | * Moved some commands from Scene into SceneManager so they could be used ↵ | lbsa71 | 2007-09-17 | 3 | -217/+163 | |
| | | | | | | | with 'root' * Removed some duplicated commands | |||||
* | *doh* | lbsa71 | 2007-09-17 | 1 | -1/+1 | |
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* | * CHANGED SOME CONSOLE COMMAND BEHAVIOURS | lbsa71 | 2007-09-17 | 3 | -144/+316 | |
| | | | | | | | | | | | | | | | | * Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref | |||||
* | Fixed missing Axiom references. | Brian McBee | 2007-09-16 | 1 | -0/+1 | |
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* | Implemented: llSetText, llResetScript | Tedd Hansen | 2007-09-16 | 7 | -188/+330 | |
| | | | | | Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call) | |||||
* | Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, ↵ | Tedd Hansen | 2007-09-15 | 1 | -7/+57 | |
| | | | | llXorBase64StringsCorrect, llGetTimestamp | |||||
* | Bugfixed: llListRandomize | Tedd Hansen | 2007-09-15 | 1 | -7/+69 | |
| | | | | | Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString | |||||
* | llList2Key, llList2Rot, llList2List | Tedd Hansen | 2007-09-15 | 1 | -3/+9 | |
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* | Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, ↵ | Tedd Hansen | 2007-09-15 | 1 | -13/+118 | |
| | | | | llListFindList, llListInsertList, llDeleteSubList | |||||
* | Will display error in main chat if unsupported llFunction is used. | Tedd Hansen | 2007-09-15 | 1 | -814/+787 | |
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* | Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain ↵ | Tedd Hansen | 2007-09-15 | 2 | -7/+11 | |
| | | | | and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works. | |||||
* | * Wired up chat so that channel goes into OnChatFromViewer. However: | lbsa71 | 2007-09-14 | 9 | -64/+74 | |
| | | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts. |