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* Make load/save iar slightly better in the face of io failures by always ↵Justin Clark-Casey (justincc)2009-11-242-63/+77
| | | | attempting to close the streams
* make save and load oar slightly more robust by always closing the archive ↵Justin Clark-Casey (justincc)2009-11-243-13/+30
| | | | streams even if there has been an error
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-241-1/+3
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* pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)2009-11-245-28/+49
| | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
* minor: remove experimental tags from load iar and save iar commandsJustin Clark-Casey (justincc)2009-11-241-2/+2
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* * This concludes the packet migrations from the big nasty switch into packet ↵Teravus Ovares (Dan Olivares)2009-11-231-20/+1537
| | | | handler delegates.
* * Moved 60 more packet handlers to Packet Handler Delegates.Teravus Ovares (Dan Olivares)2009-11-231-21/+2055
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* * Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390Teravus Ovares (Dan Olivares)2009-11-231-1/+1
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* * Moved 40 more Packet handlers to the PacketDelegate and out of the 5000 ↵Teravus Ovares (Dan Olivares)2009-11-231-6/+1104
| | | | line switch.
* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-11-2230-98/+528
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| * Formatting cleanup.Jeff Ames2009-11-2330-98/+528
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* | * Adds a test for if the collision is at the bottom of the capsule on ↵Teravus Ovares (Dan Olivares)2009-11-221-1/+12
|/ | | | avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side.
* * Added missing lock to m_forcelist when AddForce is called. When a user ↵Teravus Ovares (Dan Olivares)2009-11-221-3/+26
| | | | | | dragged a prim, in some cases, it would corrupt the datatype in memory and throw spurious IndexOutOfRangeExceptions. * Physics a situation that causes physics to spew redline messages to the console forever.
* * This doesn't fix mantis 3522, but it should mitigate it.Teravus Ovares (Dan Olivares)2009-11-221-0/+43
| | | | * If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z.
* * The client prevents the avatar from landing if the avatar is going above ↵Teravus Ovares (Dan Olivares)2009-11-221-5/+10
| | | | | | an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
* * Switched over 15 more packet types from the 5000 line switch to the Packet ↵Teravus Ovares (Dan Olivares)2009-11-221-6/+293
| | | | handler delegate
* * Moved 13 more packet type handlers to PacketHandler Delegates.. and out ↵Teravus Ovares (Dan Olivares)2009-11-221-6/+373
| | | | of of that giant 5000 line switch, ProcessInPacket.
* * Comment out some example code for later.Teravus Ovares (Dan Olivares)2009-11-211-2/+2
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* * Move a few of the ProcessInPacket switch case blocks into packet handler ↵Teravus Ovares (Dan Olivares)2009-11-211-6/+103
| | | | delegates
* * This fixes landing on Prim and removes the hack from yesterday. Landing ↵Teravus Ovares (Dan Olivares)2009-11-212-5/+5
| | | | on prim should work fine again.
* * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+2
| | | | the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke.
* * Fixes the second of two terse update issues. Physical objects should react ↵Teravus Ovares (Dan Olivares)2009-11-212-0/+4
| | | | normally again.
* * Fixes one of two terse update issues. There's still one left, but this ↵Teravus Ovares (Dan Olivares)2009-11-212-1/+12
| | | | one fixes the situation where the object on the server is moving but no updates are being sent.
* Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵Justin Clark-Casey (justincc)2009-11-202-2/+20
| | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl.
* minor: tweak log message to say which region is being enabled for loginsJustin Clark-Casey (justincc)2009-11-181-5/+6
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* refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵Justin Clark-Casey (justincc)2009-11-171-4/+1
| | | | constructors since this is also done on other called constructors
* Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵Justin Clark-Casey (justincc)2009-11-171-1/+2
| | | | constructor
* refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)2009-11-174-61/+62
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* minor: remove mono compiler warning due to unreachable code in GroupsModuleJustin Clark-Casey (justincc)2009-11-171-2/+2
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* refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-172-2/+3
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* refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2009-11-177-406/+499
| | | | ScenePresenceAnimator class
* minor: very minor formatting changeJustin Clark-Casey (justincc)2009-11-162-6/+1
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* Make GroupRootUpdate be a terse update. This method is not used by opensim ↵Diva Canto2009-11-141-2/+2
| | | | (it should), but it's used by external modules.
* undo previous changesdahlia2009-11-134-16/+12
| | | | | add a GetGroupByPrim() method to Scene.cs delete a redundant method
* expose SceneGraph.GetGroupByPrim(UUID)dahlia2009-11-131-1/+1
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* minor: A further minor tweak to reduce iar load logging verbosityJustin Clark-Casey (justincc)2009-11-131-2/+2
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* Apply patch http://opensimulator.org/mantis/view.php?id=4369Justin Clark-Casey (justincc)2009-11-123-32/+81
| | | | Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids
* refactor: extract another test asset helper methodJustin Clark-Casey (justincc)2009-11-121-4/+3
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* refactor some test asset creation into a helper classJustin Clark-Casey (justincc)2009-11-121-8/+2
| | | | remove mono compiler warning
* Rename test services to mock services, since this is a more accurate descriptionJustin Clark-Casey (justincc)2009-11-121-1/+1
| | | | remove duplicate mock inventory service
* minor: for now stop iar tests spewing log messages when running testsuiteJustin Clark-Casey (justincc)2009-11-121-1/+1
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* Stop iar save failing on corrupt assetsJustin Clark-Casey (justincc)2009-11-122-5/+30
| | | | Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail
* minor: refactor common setup in uuid gatherer testJustin Clark-Casey (justincc)2009-11-121-3/+10
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-122-2/+3
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* * Added some new syntax options for the Monitor Module's HTTP poll.Adam Frisby2009-11-121-0/+30
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* clean up some cruftdahlia2009-11-111-12/+2
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-111-1/+1
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* Add basic new uuid gatherer tests to check behaviour when the gather seed is ↵Justin Clark-Casey (justincc)2009-11-111-0/+58
| | | | a missing asset
* * Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, ↵Teravus Ovares (Dan Olivares)2009-11-113-15/+17
| | | | miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule.
* * Fix resources file mappingTeravus Ovares (Dan Olivares)2009-11-111-2/+2
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