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* Implement LSL-function llGetRegionAgentCount.Homer Horwitz2008-09-251-2/+1
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* Fix script engine name parsing for DotNetEngine to make that actually workMelanie Thielker2008-09-252-2/+2
| | | | | | Add a reference for Windows builds
* Add an extension to allow registering multiple interfaces of a type withMelanie Thielker2008-09-2510-81/+198
| | | | | | | | | | Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
* Mantis#2017. Thank you kindly, Tyre, for a patch that solves:Charles Krinke2008-09-254-4/+4
| | | | | | | | | | Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly.
* Fixes an exception that is seen on regions running XEngine, where DNEMelanie Thielker2008-09-251-8/+3
| | | | | | tries to stop a script that is not run by it
* * Adds some WindTeravus Ovares2008-09-254-1/+355
| | | | | | | | * A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure.
* fixes a slight copy and paste bug in OGP module.Dr Scofield2008-09-251-1/+1
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* * In Standalone, add a persistant account for the OGP user.Teravus Ovares2008-09-251-4/+50
| | | | | * Gridmode, this has no effect at all.
* CONVERGENCE!!!!!!Melanie Thielker2008-09-257-16443/+8347
| | | | | | | | The entire LSL API is now in the single, shared file OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs This is for both engines. The OSSL function are still separate.
* Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker2008-09-2529-1724/+389
| | | | | | | | and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
* Mantis#2123. Thank you kindly, Idb for a patch that solves:Charles Krinke2008-09-252-4/+40
| | | | | | | | | Under both DotNetEngine and XEngine, if an agent's UUID is passed as the parameter to llGetObjectMass(), it throws an exception.
* * Remove a message handler Teravus Ovares2008-09-251-4/+16
| | | | | | * Add a more specific error handler for when we're unable to pull the OGP state * rez_avatar/derez ?
* Add a module selection option for the MapImage Module as wellMelanie Thielker2008-09-241-0/+6
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* Correct a capitalization errorMelanie Thielker2008-09-241-1/+1
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* Add WorldMapModule = "name" to OpenSim.ini. Default is "WorldMap".Melanie Thielker2008-09-241-0/+9
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* Add persistence of active gestures. This needs an UGAIM update to work.Homer Horwitz2008-09-241-0/+30
| | | | | | | | | Active gestures are sent as part of the login-response. Added fetchActiveGestures to SQLite and MySQL; added an empty one for MSSQL and NHibernate. Using the empty ones won't cause errors, but doesn't provide persistence either, of course.
* Rename lots of stuff in DNE to reduce source code differences in theMelanie Thielker2008-09-248-295/+376
| | | | | | | LSL implementation files. Rename lots of stuff in XEngine for the same reason. Move methods between interfaces. Just refactor stuff.
* cleanups, fixing REST appearance services.Dr Scofield2008-09-241-2/+0
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* Mantis #2250Melanie Thielker2008-09-241-1/+1
| | | | | | Make ambiguous implicit conversion from LSLInteger to uint explicit
* Decouple AsyncCommands from XEngine and the script instance. MakeMelanie Thielker2008-09-248-102/+113
| | | | | | | | all methods needed outside the API ststic. Async command processing is now wholly internal to the API. This sets the stage for the next convergence step.
* Update svn properties, formatting cleanup.Jeff Ames2008-09-235-13/+13
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* leyla found a capitalization error in one of the OGP messages. Thanks leyla!Teravus Ovares2008-09-231-1/+1
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* Add the missing fileMelanie Thielker2008-09-231-2/+2
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* Refactor BuiltIn_Commands_BaseClass to ScriptBaseClass to ease the laterMelanie Thielker2008-09-233-214/+214
| | | | | | code merging and transition to Shared/
* Remove some debug outputMelanie Thielker2008-09-231-3/+0
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* Switches the direct event postings in the API file over to the Shared/Melanie Thielker2008-09-234-56/+131
| | | | | | new style of parameter passing, using the IEventReceiver interface.
* Add IEventReceiver to DNE - a consolidation series patchMelanie Thielker2008-09-233-9/+38
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* Remove Common/LSL_Types.cs. Both script engines now use a single versionMelanie Thielker2008-09-2320-2889/+36
| | | | | | | | of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts!
* Add constants wrapping code from XEngine to DNE. This syncs up the parsersMelanie Thielker2008-09-233-370/+9
| | | | | | | between the engines again. Also, committed r60 in opensim libs with the parser source changes.
* Refactor XEngine parser as per suggestions from mikemMelanie Thielker2008-09-235-85/+32
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* Add file missed in last commit (which never completed)Melanie Thielker2008-09-231-0/+55
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* Alter tests to match up with the results after tyre's patchMelanie Thielker2008-09-232-29/+19
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* Mantis #2243Melanie Thielker2008-09-239-3873/+3685
| | | | | | | | Thank you, tyre, for a patch that refactors LSL to use a unified set of method signatures and type names, reorders methods and removes unused and adds new method stubs.
* Small fix to eliminate a beauty spotMelanie Thielker2008-09-231-1/+1
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* Update the permissions system to handle scripts and notecards the wayMelanie Thielker2008-09-235-13/+90
| | | | | | it was meant to. No functional changes, just better code
* * Update in OGP draft 3 protocol spec with regards to seed region requests ↵Teravus Ovares2008-09-231-1/+3
| | | | running over GET instead of POST and the rez_avatar/request cap being wrapped in the capabilities map.
* Move script and notecard open perms checks from ClientView to theMelanie Thielker2008-09-222-4/+149
| | | | | | perms module
* * Remove some old libsecondlife workarounds as suggested by jhurliman in ↵Justin Clarke Casey2008-09-221-5/+4
| | | | http://opensimulator.org/mantis/view.php?id=2236
* * Apply http://opensimulator.org/mantis/view.php?id=2234Justin Clarke Casey2008-09-222-2/+24
| | | | | | | * Exceptions can thrown by llGetOwnerKey() * Thanks idb
* Remove the ugly-as-sin "interop" hack script perms fudging inMelanie Thielker2008-09-221-18/+0
| | | | | | object inventory
* Remove comment in perms module after consulting with awebbMelanie Thielker2008-09-221-6/+2
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* Fix a small logic error in my perms module changesMelanie Thielker2008-09-221-1/+1
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* Create CanEditObjectInventory to preserve the abilityMelanie Thielker2008-09-223-26/+49
| | | | | | | to have different permissions on inventory and object edits. This may be needed by the viewer on public grids
* cleanups in inventory REST code. also, disables digest authenticationsDr Scofield2008-09-222-5/+28
| | | | | | | | | | | for inventory REST calls for the time being, as firefox, curl, and also python's urllib2 cannot authenticate using digest auth. fix permission checking for prim inventory to be the same as for normal edit ops.
* Remove the script engine identifier tag, so the compiler just seesMelanie Thielker2008-09-222-0/+2
| | | | | | | the language specifier. Makes language specifiers work again with script engine specifiers.
* Disabled use of ODE internal geometry to see if it affects the "waves ↵Dahlia Trimble2008-09-221-12/+12
| | | | finger" error
* Prevent scripts from running under multiple engines at onceMelanie Thielker2008-09-222-8/+16
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* Allows to use the new script engine feature. Begin your script withMelanie Thielker2008-09-212-0/+18
| | | | | | | //XEngine: or //DotNetEnine: , optionally followed by a language like //XEngine:lsl, and it will be run on the chosen engine.
* Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker2008-09-2117-490/+131
| | | | | | | | | ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
* * minor: warnings removalJustin Clarke Casey2008-09-212-2/+2
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