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* | | Remove redundant SetScene() function in Scene.AddSceneObject()Justin Clark-Casey (justincc)2012-07-075-25/+13
|/ / | | | | | | | | This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks. There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
* | Remove now duplicate interregion object check that should have been removed ↵Justin Clark-Casey (justincc)2012-07-061-12/+0
| | | | | | | | a few commits ago in 43a2da9
* | minor: Remove some wrong comments in attachments regression testsJustin Clark-Casey (justincc)2012-07-061-2/+0
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* Add assert to attachment regression tests to check that number of objects in ↵Justin Clark-Casey (justincc)2012-07-063-5/+38
| | | | the scene graph
* Mantis 6077 trim NPC chat on channel zero.Talun2012-07-061-0/+8
| | | | | This patch trims leading and trailing spaces from NPC chat and suppresses the sending of empty chat strings on open chat channel 0.
* Mantis 6063 osNpcTouch.Talun2012-07-066-0/+98
| | | | Allow NPCS to touch obects.
* Pull prim crossing/teleport checks up into Scene.IncomingCreateObject() from ↵Justin Clark-Casey (justincc)2012-07-061-14/+27
| | | | | | Scene.AddObject() Only IncomingCreateObject() needs these checks. General object adding does not need to perform crossing perm checks
* refactor: extract method UpdateUserInventoryWithAttachment() from ↵Justin Clark-Casey (justincc)2012-07-061-29/+38
| | | | AttachObject() for better code comprehension
* Log MONO_THREADS_PER_CPU value on simulator startup, or "unset" if it is not setJustin Clark-Casey (justincc)2012-07-061-2/+6
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* regrade osFormatString, osMatchString and osReplaceString to VeryLow.Justin Clark-Casey (justincc)2012-07-051-3/+3
| | | | I can't see that these present any real hazard to sim functioning.
* porting console commands from raw2sculpt 3.2SignpostMarv2012-07-051-0/+34
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* Add OSSL function osForceAttachToAvatarFromInventory()Justin Clark-Casey (justincc)2012-07-0515-41/+293
| | | | | | | This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first. Still only attaches objects to the owner of the script. This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them. Threat level high.
* Use GetInventoryItem() in llRezAtRoot rather than iterating through a cloned ↵Justin Clark-Casey (justincc)2012-07-041-40/+36
| | | | dictionary
* refactor: In llGetNotecardLine() use existing GetInventoryItem() rather than ↵Justin Clark-Casey (justincc)2012-07-041-10/+4
| | | | inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe
* refactor: In llGetNumberOfNotecardLines() use existing GetInventoryItem() ↵Justin Clark-Casey (justincc)2012-07-041-10/+4
| | | | rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe
* refactor: use existing GetInventoryItem() in GetScriptByName(), itself ↵Justin Clark-Casey (justincc)2012-07-041-13/+9
| | | | renamed from ScriptByName()
* refactor: In llGetInventoryType() use existing GetInventoryItem()Justin Clark-Casey (justincc)2012-07-041-11/+5
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* refactor: In llGetInventoryCreator() use existing GetInventoryItem()Justin Clark-Casey (justincc)2012-07-041-12/+8
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* refactor: In llGetInventoryPermMask() use existing GetInventoryItem()Justin Clark-Casey (justincc)2012-07-041-24/+21
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* refactor: in llGetInventoryPermMask use existing GetInventoryItem()Justin Clark-Casey (justincc)2012-07-041-23/+19
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* refactor: In llRemoteLoadScriptPin() use existing GetInventoryItem()Justin Clark-Casey (justincc)2012-07-041-20/+5
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* refactor: replace use of LSL_Api.GetTaskInventoryItem() with existing ↵Justin Clark-Casey (justincc)2012-07-041-22/+11
| | | | GetInventoryItem()
* refactor: In llGetInventoryKey() use existing GetInventoryItem()Justin Clark-Casey (justincc)2012-07-041-15/+9
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* In llMessageLinked() use GetInventoryItems() rather than cloning ↵Justin Clark-Casey (justincc)2012-07-041-4/+2
| | | | | | TaskInventory directory GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
* In llRequestInventoryData() use GetInventoryItems() rather than cloning ↵Justin Clark-Casey (justincc)2012-07-041-3/+2
| | | | | | TaskInventory directory GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
* refactor: In llCollisionSound() use existing GetInventoryItem() method ↵Justin Clark-Casey (justincc)2012-07-041-11/+5
| | | | rather than have it iterate through TaskInventory itself.
* refactor: In llRemoveInventory() use existing GetInventoryItem() method ↵Justin Clark-Casey (justincc)2012-07-041-14/+9
| | | | rather than have it iterate through TaskInventory itself.
* refactor: make llGiveInventory() use existing GetInventoryItem() method ↵Justin Clark-Casey (justincc)2012-07-041-24/+11
| | | | rather than iterate through TaskInventory itself.
* refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to DEFAULT_WATCHDOG_TIMEOUT_MS ↵Justin Clark-Casey (justincc)2012-07-041-2/+2
| | | | to reflect what it actually is
* Correct spelling mistake m_BanedViewers to m_BannedViewersJustin Clark-Casey (justincc)2012-07-031-4/+4
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* minor: Add some method doc to HasGroupChanged and Schedule ↵Justin Clark-Casey (justincc)2012-07-031-2/+21
| | | | GroupForFull/PartUpdate() to indicate when region modules need to invoke them
* Fix issue in database tests where sogs being stored are not in a scene.Justin Clark-Casey (justincc)2012-07-031-1/+1
| | | | This puts an extra m_part.ParentGroup.Scene == null check at the top of SceneObjectPartInventory.QueryScriptStates()
* Adds a list of viewers that are allowed or banned from the region.Michelle Argus2012-07-021-0/+65
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Add preservation of running state of scripts when drag-copying.Melanie2012-07-013-2/+50
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* Remove some mono compiler warningsJustin Clark-Casey (justincc)2012-06-301-2/+3
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* Removing unused handling of incoming create object by userID and itemID only.Justin Clark-Casey (justincc)2012-06-303-48/+1
| | | | | It appears this was never actually used since attachments were rezzed in other code. This was never available on remote simulator comms, only local.
* Remove code listed for removal in 0.7.3 that handled script restart for ↵Justin Clark-Casey (justincc)2012-06-301-16/+0
| | | | incoming attachments from pre-fatpack regions (versions of OpenSimulator more than a year old)
* Move update of the final optional ODE total frame stat inside the OdeLock ↵Justin Clark-Casey (justincc)2012-06-291-3/+3
| | | | rather than outside to avoid a very occasional race condition with the stat collection thread
* refactor: rename _collisionEventPrim to m_collisionEventActors and ↵Justin Clark-Casey (justincc)2012-06-291-12/+12
| | | | | | _collisionEventPrimChanges to m_collisionEventActorsChanges to reflect their actual contents. These dictionaries handle all actor types, not just physical prims.
* Fix a regression where we stopped removing avatars from collision event ↵Justin Clark-Casey (justincc)2012-06-291-1/+1
| | | | | | | reporting on logout, rather than stopping clearing their collision events. This occurred in b18c8c8 (Thu May 17 2012). This was a cause of very occasional race conditions and likely memory leakage as clients came and went from the region.
* Add IScene.Name for code clarity to replace the RegionInfo.RegionName used ↵Justin Clark-Casey (justincc)2012-06-293-32/+33
| | | | in many, many log messages.
* Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG ↵Justin Clark-Casey (justincc)2012-06-285-52/+58
| | | | | | | directly instead of an item ID to then shuffle through attachments, saving CPU busywork. Almost all callers already had the sog to hand. Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
* Rather than iterating through all SOGs in the scene looking for the one that ↵Justin Clark-Casey (justincc)2012-06-281-24/+17
| | | | matches out fromItemID on detach, go through the agent's attachment sog list instead.
* Remove code that tried to delete an attachment back to inventory if ↵Justin Clark-Casey (justincc)2012-06-281-6/+1
| | | | | | | RezSingleAttachmentFromInventoryInternal() returned null. null would only ever be returned if the item couldn't be located within inventory and this would happen immediately. In this case, derezzing wouldn't work anyway since there is no item to derez.
* If rest of first line after colon is blank then still warn about running in ↵Justin Clark-Casey (justincc)2012-06-281-11/+18
| | | | | | | XEngine if engine specified does not exist. This is to take account of situations where the user was intending to specify a script engine using colon using its default language. This probably generates few false positive as scripts are less likely to end a first line colon with a comment for other purposes.
* Avoid reporting false positives when a colon is in a comment in the first ↵Justin Clark-Casey (justincc)2012-06-281-17/+41
| | | | | | | | | line of a script where the user was not trying to select a different script engine. This works by only posting the "Selected engine unavailable" message if we're falling back on XEngine and the language is one handled by XEngine. In cases where the language is not handled or not allowed, the user will still be notified by the later compiler error. This avoids the overwhelming majority of false positives where the first line contains a : for other reasons (e.g. source control systems, vim settings, etc.) Ultimately, I think it would be better to detect script language/engine with a mechanism that didn't just rely on : detection (e.g like #! in unix scripts).
* minor: reuse colon index calculation in XEngine.OnRezScript. The index if a ↵Justin Clark-Casey (justincc)2012-06-281-2/+2
| | | | colon is found on the first line will always be the same as for the whole script.
* Fix issue in InventoryArchiveTestCase where it didn't call down to ↵Justin Clark-Casey (justincc)2012-06-271-1/+2
| | | | OpenSimTestCase.SetUp()
* refactor: Move ScenePresence <-> AgentData attachments copying code into ↵Justin Clark-Casey (justincc)2012-06-274-37/+74
| | | | AttachmentsModule.
* Automatically disable log4net before each regression test so that logging is ↵Justin Clark-Casey (justincc)2012-06-272-4/+2
| | | | | | | confined to a single test if it's turned on. This involves making test classes inherit from a common OpenSimTestCase. This will be applied to more classes as required.