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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-102-12/+21
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| * Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-11-103-4/+12
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| | * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-11-101-3/+6
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| | * | Fix misaligned sit animation on scripted sit caused by the default sitMelanie2011-11-101-2/+6
| | | | | | | | | | | | | | | | animation being run after the scripted one.
| * | | When updating SOG, a physics taint should not override a full update with a ↵Dan Lake2011-11-101-10/+15
| | | | | | | | | | | | | | | | terse update
* | | | Alter commit 3758306 to allow region name to be substituted within a region ↵Justin Clark-Casey (justincc)2011-11-101-3/+28
| |_|/ |/| | | | | | | | | | | | | | | | | | | | console prompt This is to allow broader subsitution in the future. Currently, the only substitions are \R (for region name) and \\ (for a single backslash) e.g. "Region (\R) " is the current and continuing default prompt This renames custom_prompt in [Startup] to ConsolePrompt
* | | convert tabs from commit 3758306 to spacesJustin Clark-Casey (justincc)2011-11-101-3/+6
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* | Allow custom setting for the console promptGuduleLapointe2011-11-101-2/+3
| | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | minor: Correct misleading method doc on SOG.UpdateRootRotation()Justin Clark-Casey (justincc)2011-11-091-1/+1
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* Correct test failure in sit position check of TestSitAndStandWithNoTarget()Justin Clark-Casey (justincc)2011-11-071-1/+3
| | | | | | Curiously, a Vector3.ToString() will not display the last two places of the float. In this case, the failure of the assertion would confusingly report Expected: <0, 0, 0.8454993> But was: <0, 0, 0.8454993> when actual Z figure is 0.845499337 Should fully address http://opensimulator.org/mantis/view.php?id=5779
* That such a trivial change can be so difficult to get right. Fix it this time.Melanie2011-11-071-1/+1
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* Fix build breakMelanie2011-11-071-1/+1
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* Fix up failing test to compensate for changed sit target offsetMelanie2011-11-061-2/+2
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* Make the AsyncSceneObjectDeleter send a list of kills. This will make largeMelanie2011-11-061-1/+7
| | | | | marquee-selected deletions of single prims or small link sets nearly instantaneous
* Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-068-49/+50
| | | | packet per prim. More to come as we change to make use of this.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-11-061-1/+10
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| * HUD attachments: Removes some more messages sent to wrong clients.Snoopy Pfeffer2011-11-061-1/+10
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* | Allow HG and other scene presences not linked to a user account to function.Melanie2011-11-061-1/+4
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* Fix build breakMelanie2011-11-051-1/+1
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* Remove spammy autopilot debugMelanie2011-11-051-3/+3
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* Remove some left over debug and reverse experimental reordering of ifsMelanie2011-11-051-4/+2
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* Remove enableprejump config option and associated code as this is nowMelanie2011-11-051-3/+0
| | | | fully functional and cannot be disabled because that would break timings.
* Porting the ScenePresenceAnimator from Avination. Jump and fall anims now workMelanie2011-11-052-87/+136
| | | | properly.
* Change puvlic m_ variable to a getter propertyMelanie2011-11-051-1/+5
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* ScenePresence part of the Avination animator fixes.Melanie2011-11-051-3/+58
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* Chnaging the sit target adjustment to a more precise approximation of SL. ↵Melanie2011-11-051-24/+35
| | | | | | Some small fixes ported from Avination. Some white space fixes.
* Fix avatar height, removes the hip offset hacknebadon2011-11-051-3/+0
| | | | Author: Mana Janus <mana@mjm-labs.com>
* Don't rotate child prims, if only the root prim is rotated.nebadon2011-11-051-2/+2
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* refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity ↵Justin Clark-Casey (justincc)2011-11-051-12/+12
| | | | instead of individual components of a vector/quat
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-052-36/+12
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-11-052-1/+4
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| * | Replacing te linking code with the code from Avination. Link sets prims are nowMelanie2011-11-052-36/+12
| | | | | | | | | | | | numbered properly even when sets are linked to sets.
* | | Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2011-11-054-14/+61
| |/ |/| | | | | | | | | | | | | This is to partially address http://opensimulator.org/mantis/view.php?id=5769 We don't need to call SP.HandleAgentSit() again if we are within 10m since the autopilot won't trigger. By calling it twice, the position of the sitting NPC was wrongly adjusted, ending up near <0,0,0>. However, this change does mean that NPCs further than 10m away will not attempt to autopilot to the prim, though this code was broken anyway (is actually a different mechanism to normal NPC movmeent). Hopefully this can be addressed soon.
* | Add comment for experimental effect of removing the Thread.Sleep(20) in ↵Justin Clark-Casey (justincc)2011-11-042-1/+4
|/ | | | ODEPrim.changevelocity()
* On standup, trigger the changed link script event after the avatar has been ↵Justin Clark-Casey (justincc)2011-11-041-2/+3
| | | | | | | | fully changed. This was meant to help with the script in http://opensimulator.org/mantis/view.php?id=5772 but it doesn't work. Probably the event is fired before the physics actor has been set up again for the stood avatar. Fixing that would be much more complicated, but processing the event last of all seems like a good idea in any case.
* Stop llPushObject() from causing problems by adding force via a taint rather ↵Justin Clark-Casey (justincc)2011-11-041-2/+25
| | | | | | | than directly. This isn't a perfect solution since there can be a race between the taint processing and taint setting, as force needs to be reset after processing. Needs careful locking in the future.
* Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-0315-34/+34
| | | | | | from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-0322-153/+120
| | | | | | | | | | | | | | the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-0314-110/+114
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-11-0213-101/+109
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| | * Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-11-025-329/+394
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| | * | Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-0210-87/+77
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on SOP consistently now. Also started working toward eliminating those calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule from outside SOP in favor of just setting properties on SOP and let SOP decide if an update should be scheduled. This consolidates the update policy within SOP and the client rather than everywhere that makes changes to SOP. Some places forget to call update while others call it multiple times, "just to be sure". UpdateFlag and Schedule*Update will both be made private shortly. UpdateFlag is intended to be transient and internal to SOP so it has been removed from XML serializer for SOPs.
| * | | Port the Avination offline messaging system to CoreMelanie2011-11-024-23/+37
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* | | | Change default say distance to 20m from 30m, the same as on the big grid. ↵Justin Clark-Casey (justincc)2011-11-022-2/+2
| |_|/ |/| | | | | | | | | | | | | | This is to improve the migration of scripts that expect a 20m say distance. If you want to keep a 30m say distance then please set this as the say_distance parameter in the [Chat] section of OpenSim.ini.
* | | Get some hopefully more useful exception information when ↵Justin Clark-Casey (justincc)2011-11-022-5/+8
| | | | | | | | | | | | OpenJPEG.EncodeFromImage() fails in VectorRender and DynamicTexture modules
* | | Fix race condition that would sometimes send or save appearance for the ↵Justin Clark-Casey (justincc)2011-11-022-9/+24
|/ / | | | | | | | | | | | | | | | | wrong avatar. In AvatarFactoryModule.HandleAppearanceUpdateTimer(), we loop through appearance save and send requests and dispatch via a FireAndForget thread. If there was more than one request in the save or send queue, then this led to a subtle race condition where the foreach loop would load in the next KeyValuePair before the thread was dispatched. This gave the thread the wrong avatar ID, leaving some avatar appearance cloudy since appearance data was never sent. This change loads the fields into local references so that this doesn't happen.
* | Restore the recursive calling of PRIM_LINK_TARGET because the version I madeMelanie2011-11-021-327/+334
| | | | | | | | breaks LINK_SET et al.
* | Some positioning fixes from AVN trunkMelanie2011-11-021-1/+42
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* | Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenarioMelanie2011-11-021-4/+3
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* Removed redundant SceneContents property from Scene. It's the same as ↵Dan Lake2011-11-012-6/+1
| | | | SceneGraph property.