Commit message (Collapse) | Author | Age | Files | Lines | |
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* | refactor: move SOG.AttachToAgent() into AttachmentsModule | Justin Clark-Casey (justincc) | 2010-09-01 | 2 | -78/+74 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-09-01 | 4 | -4/+4 |
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| * | Adjust the "Magic numbers" we use because we can't reference the actual | Melanie Thielker | 2010-08-31 | 4 | -4/+4 |
| | | | | | | | | script state enum to reflect recent changes. | ||||
* | | refactor: change AttachmentsModule.AttachObject to use sp.GetAttachments ↵ | Justin Clark-Casey (justincc) | 2010-08-31 | 1 | -9/+5 |
| | | | | | | | | rather than filter sp.Attachments list directly | ||||
* | | Add ScenePresence.GetAttachments(uint attachmentPoint) | Justin Clark-Casey (justincc) | 2010-08-31 | 1 | -0/+21 |
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* | | reinsert functionality to debug log more levels of incoming and outgoing ↵ | Justin Clark-Casey (justincc) | 2010-08-31 | 3 | -11/+50 |
|/ | | | | | | | client protocol packets These levels correspond to packets that one isn't usually interested in when debugging (e.g. regular outgoing SimStats packets) This is equivalent to what we had a year ago before it was removed. It's extremely crude since it doesn't allow one to pick individual clients or packets. However, it can still be useful when debugging packet race conditions. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-08-30 | 7 | -187/+166 |
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| * | Implements parcel media setting persistence and packet / CAPS handling | Jonathan Freedman | 2010-08-30 | 7 | -187/+166 |
| | | | | | | | | | | | | properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | | Report exception message as well as stack trace if a region fails to ↵ | Justin Clark-Casey (justincc) | 2010-08-30 | 1 | -1/+3 |
|/ | | | | register with the grid service in grid mode | ||||
* | Replace hardcoded 0 with KickFlags provided by the client. | Justin Clark-Casey (justincc) | 2010-08-28 | 1 | -1/+1 |
| | | | | This finally completes http://opensimulator.org/mantis/view.php?id=4356 where this change had been accidentally removed. Thanks Revolution. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-08-28 | 1 | -0/+9 |
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| * | Addresses mantis #4991 -- HG between two regions with the same map ↵ | Diva Canto | 2010-08-27 | 1 | -0/+9 |
| | | | | | | | | coordinates fails with no warning | ||||
* | | very minor log message and var name tweaking for iar saving | Justin Clark-Casey (justincc) | 2010-08-28 | 2 | -5/+8 |
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* | Improve liveness by operating on list copies of SOG.Children where appropriate | Justin Clark-Casey (justincc) | 2010-08-28 | 9 | -371/+384 |
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* | minor: reduce log chattiness of "load iar" for IARs with lots of folders | Justin Clark-Casey (justincc) | 2010-08-27 | 1 | -1/+1 |
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* | allow inventory path specified in "load iar" to start with a / (e.g. ↵ | Justin Clark-Casey (justincc) | 2010-08-27 | 2 | -1/+33 |
| | | | | /Objects is now valid where it wasn't before) | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-08-27 | 2 | -13/+40 |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2010-08-26 | 14 | -131/+193 |
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| | * | More on mantis #4985 | Diva Canto | 2010-08-26 | 1 | -6/+14 |
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| | * | Addresses mantis #4985 -- exceptions in DataSnapshot | Diva Canto | 2010-08-26 | 1 | -7/+23 |
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| * | | Send a null result search packet when no results are passsed in | Melanie | 2010-08-26 | 1 | -1/+4 |
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* | | | refactor: Make IAR tests set up standard iar for loading | Justin Clark-Casey (justincc) | 2010-08-27 | 1 | -44/+60 |
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* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -3/+12 |
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| * | | Addresses mantis #4984 -- Datasnapshot exceptions. | Diva Canto | 2010-08-26 | 1 | -3/+12 |
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* | | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -3/+4 |
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* | | refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module ↵ | Justin Clark-Casey (justincc) | 2010-08-26 | 2 | -49/+58 |
| | | | | | | | | since this appears to relate solely to attachments | ||||
* | | refactor: break out attachment position change code in ↵ | Justin Clark-Casey (justincc) | 2010-08-26 | 3 | -25/+41 |
| | | | | | | | | | | | | Scene.UpdatePrimPosition() and move into AttachmentsModule This allows region modules to change attachment positions. | ||||
* | | minor: change log message from info to debug | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -1/+1 |
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* | | Remove mono compiler warnings | Justin Clark-Casey (justincc) | 2010-08-26 | 7 | -36/+7 |
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* | | Reinstate kill record check that prevents an entity update being sent to a ↵ | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -1/+19 |
| | | | | | | | | | | | | | | client after it has been told that the entity has been deleted. On Linden Lab clients and some derivatives, receiving an entity update after an entity deletion notice results in an undeleteable prim that disappears upon client relog. This check was dropped in 0.7 for unknown reasons but renewed testing demonstrates that queued updates can still be present after a scene object has been deleted. | ||||
* | | Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim() | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -2/+16 |
|/ | | | | By the time a scheduled update is triggered, a sog may have been removed from the scene. This change prevents NullReferenceExceptions in these situations. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-08-26 | 2 | -27/+38 |
|\ | | | | | | | | | | | | | Resolve merge conflicts Conflicts: OpenSim/Region/Framework/Scenes/SceneGraph.cs | ||||
| * | Make scene object directories more robust and prevent deleted SOP's from | Melanie Thielker | 2010-08-25 | 2 | -18/+29 |
| | | | | | | | | sticking around | ||||
* | | replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is ↵ | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -1/+1 |
| | | | | | | | | always 0 (and any other number would cause an error anyway) | ||||
* | | Improve consistency of locking for SOG.m_parts in order to avoid race ↵ | Justin Clark-Casey (justincc) | 2010-08-26 | 19 | -586/+739 |
| | | | | | | | | conditions in linking and unlinking | ||||
* | | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2010-08-25 | 1 | -3/+1 |
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* | | If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUID | Justin Clark-Casey (justincc) | 2010-08-25 | 1 | -1/+10 |
| | | | | | | | | Being able to change a SOG.UUID is useful for region modules that want to supply their own UUID, before the object is rezzed | ||||
* | | refactor: Push item retrieval and fixing part of Scene.RezObject() down into ↵ | Justin Clark-Casey (justincc) | 2010-08-25 | 3 | -55/+82 |
|/ | | | | SceneObjectPartInventory | ||||
* | Split out actual scene object insertion code from Scene.Inventory.RezObject ↵ | Justin Clark-Casey (justincc) | 2010-08-24 | 3 | -25/+62 |
| | | | | | | | | and move into SceneGraph.AddNewSceneObject() The new SceneGraph method is more consumable by region modules that want to extract objects from inventory and add them to the scene in separate stages. This change also reduces the number of redundant client updates scheduled when an object is rezzed directly by a script or region module This code does not touch direct rez by a user | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-08-24 | 3 | -10/+20 |
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| * | Patch by Apelsin that fixes behaviour of llSetPos and llGetLocalPos for ↵ | Marck | 2010-08-24 | 1 | -8/+17 |
| | | | | | | | | | | | | | | | | attachments. This fixes Mantis #3923. Signed-off-by: Melanie <melanie@t-data.com> | ||||
| * | Plumb the region type through to the ProductName field in estate messages | Melanie | 2010-08-24 | 2 | -2/+3 |
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* | | refactor: make RezObject() more readable | Justin Clark-Casey (justincc) | 2010-08-24 | 1 | -69/+68 |
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* | | add test to check move of task item to user inventory when a target folder ↵ | Justin Clark-Casey (justincc) | 2010-08-24 | 1 | -0/+26 |
| | | | | | | | | is explicitly given | ||||
* | | minor: stop test using obsolete property | Justin Clark-Casey (justincc) | 2010-08-24 | 1 | -1/+1 |
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* | | refactor TestMoveTaskInventoryItemNoParent() | Justin Clark-Casey (justincc) | 2010-08-24 | 1 | -24/+37 |
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* | | Add automated test at the opensim 'api' level to check that a given item ↵ | Justin Clark-Casey (justincc) | 2010-08-24 | 4 | -4/+126 |
|/ | | | | | | goes to the correct directory Also removes some mono compiler warnings | ||||
* | Add system lookup folder fix to the RemoveXInventoryServiceConnector as well ↵ | Justin Clark-Casey (justincc) | 2010-08-23 | 1 | -0/+17 |
| | | | | since this presumably suffers from the same problem. | ||||
* | minor: some doc for the MoveTaskInventoryItem method in Scene.Inventory.cs | Justin Clark-Casey (justincc) | 2010-08-23 | 1 | -1/+5 |
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* | Fix bug in llGiveInventory() where items were disappearing on relog | Justin Clark-Casey (justincc) | 2010-08-23 | 3 | -13/+20 |
| | | | | | This was a regression - the code to look up the correct type folder was no longer being called if items were added without a parent folder set This may have been broken since commit bd49985a on 2010-05-02 |