| Commit message (Collapse) | Author | Age | Files | Lines |
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* Thanks noralbion
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been deleted on an update request from the regular sweep
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* my excuse is that I hadn't used this monodevelop exe before...
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sweep occurs
* Fold m_deleted and m_isDeleted together (ugh!)
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* Remove a few other miscellaneous warnings
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Solves SetPrimitiveParams, Revolutions not calculated
properly.
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Types extracted from a LSL_Types.list have to be down-cast initially
to the exact type of value type object that the Object actually is.
This would make for very cumbersome, ugly code when extracting list
parameter items in ll functions where a few implicit conversions
should be applied such as key -> LSLString and LSLInteger -> LSLFloat
(but not LSLFloat -> LSLInteger). This patch adds a set of GetXXXItem
member functions to the LLS_Type.list class, where XXX is the name
of the LSL_Type to be extracted: LSLFLoat, LSLInteger etc. All take
a single, int parameter that is the item number to be extracted.
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llParseString functions throw exception when passed a
list of variables and this patch adds logic to solve
this to LSL_Api.cs
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If the parcel pointed to by the landmark has nothing in the
Description field (of the General tab in About Land...), a
NullReferenceException is thrown and the client is logged out.
I added a check to the calls to Helpers.StringToField() in OpenSim.Region.ClientStack.LindenUDP.SendParcelInfo to avoid
this issue.
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the bottom for details. Defaults to an empty string for prefix and '_EXTERNAL' for suffix
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attempt to improve meshing speed.
Added a new between points interpolation method to improve accuracy of profile cuts in triangle and square profile prims.
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added logging of exceptions, which we'll get quite a few of at this
point most likely
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of Entities as a dictionary directly
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Eliminate gretuitious KillObject packets. KillObject is sent to the
viewer for the root part only.
Also prevents the full update on deselect that makes a deleted object
reappear and stay visible until the background deleter got around to it.
We still send 2 KillObject packets for the root prim, that could be
avoided only at a cost in reliability. One packet seems an acceptable
price to pay for consistency.
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Thannk you, ralphos, for a patch to clean up list item type handling
and add a missing explicit cast in Shared/
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Thank you, ralphos, for a patch that fixes an InvalidCastException
in llSetPrimitveParams.
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Thank you, lulurun, for a patch to fix a possible crash when a received
packet contains a quaternion with all members zeroed.
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Prevent a null reference exception when reset is pressed on a script
while it's being compiled.
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The attached patch fixes connectivety checking of root- and
child-agents. If an agent's client isn't sending any packets
for some time (not even to StartPingCheck packets), we assume
that we lost connection and try to log them out.
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Due to the many problems with not cleaned up child-agents, I thought it
might make sense to be able to see them on the console. 'show users' on
the region-server's console now outputs root- and child-agents (with
"root" or "child" column)
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fixes that, and should get us back to compile state.
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cleanup: warnings, readability
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in XEngine. This turned out to be a lot of work to catch up.
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1000 chars to avoid the exception thrown by libomv at 1100 chars.
Change string->int conversion so it copes with non-numeric chars
after the number and no longer uses a float to parse the value.
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that slip in will not cause it to break
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llSetPrimitiveParams and llSetLinkPrimitiveParams
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It wraps constants in new LSLType(x), so that lists with
constant values are processed correctly. Contains changes to
the lsl.parser.cs that are not (yet) reflected in opensim-libs,
since this experimental patch affects XEngine only. Also contains
nuts.
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LSLIntegers in lists, and attempt to address the scope issue on TRUE
and FALSE with readonly static linkage
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Griefer protection! When running without serverside permissions, let only
the owner edit attachments. Having everyone able to do it just isn't right.
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circular path prim meshes
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