| Commit message (Collapse) | Author | Age | Files | Lines |
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* Inserts proper animation state names into data/avataranimations.xml file so that llGetAnimation() works as one would expect.
* Thanks StrawberryFride!
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* This is a partial implementation of llGetAnimation that returns the name of the animation as stored in data/avataranimations.xml but not its state name (since we don't yet
have these).
* Thanks StrawberryFride
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project.
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the whole sim
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This patch allows an object to directly message another object given its
key using the method osMessageObject(key objectUUID,string message).
to communicate with an object it must implement the dataserver listener
method. The dataserver method is passed the key of the calling object
and a string message.
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bringing down the whole sim, though the sim will need a reboot
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there is a problm in the world map module rather than bringing down the whole server.
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grid services
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module from crashing the entire server
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* Now I've had time to analyze this, the Second Life grid doesn't appear to send this to the client (which in principle should know what wearables it has already)
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the setting of the name of the animation to be used when a avatar sits on that object. At some point in the future this should be persisted.
So basically simplifies what a lsl script that detects a avatar sitting on a prim, then stopping the sit animation and playing a custom animation, does.
Also added another ScenePresence.HandleAgentRequestSit() method , that accepts the name of the sit animation. So that modules can override the animation used, when they are doing a server controlled sit.
Started some work on making the stand pose be played as soon as a user logs into a region. Rather than them starting with their arms stretched. This still needs more work
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fix: region parameter in IRCBridgeModule XmlRpc was check for presence but not actually used...
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translating from LSL to C#. Thanks idb for the patch. Fix issue 2546.
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client-thread. Will hopefully fix Mantis#2536.
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multiplier is applied to all the client throttle settings received by the client
* This should probably be 1, but currently by default it is 8, to reflect what was being eon3 in OpenSim before this revision. So if the client requested a maximum throttle
of 1500 kilobits per second, we would actually send out 1500 kilobytes per second
* Adjusting this multiplier down towards 1 may improve your OpenSim experience, though in other situations it may degrade (e.g. if you're using a standalone over high bandwidth
links)
* This is currently a user setting because adjusting it down may currently reveal other OpenSim bugs.
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was cleared before using it to find the children.
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adjustable setting yet (and then only for debug purposes)
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since this is always non null
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ClientStackUserSettings class
* This conforms better to other module usage
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* Replaces the one in the module itself, which had a dumb bug in it anyway
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OpenSim.ini config tags in preparation for merge of IRCBridgeModule
and XIRCBridgeModule.
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CommunicationsOGS1 from OGS1UserServices
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The attached patch changes the casts from explicit to implicit.
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- Add tests for Util.isUUID
- First part of the fix for protocol interoperability between viewer 1.20 and 1.21 for friend offers.
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avatar is remote or offline.
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Thank you, idb, for a patch that fixes the conflicts of lsl identifiers
with c# keywords
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* The attached patch changes the LSLInteger operator overrides for == and != to return LSLIntegers 1 or 0 instead of a bool and adds similar operator overrides for >, <, >= and
<=
* Thanks idb!
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initialisers, etc.
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* Added additional error message when a Object/SOG DB save fails so we can trace why.
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* Fix not tests in LSL which require implicit casting (see mantis for an example)
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on-/offline updates, calling cards for friends.
This adds methods in the DB layer and changes the MessagingServer, so a full
update (incl. UGAIM) is necessary to get it working. Older regions shouldn't
break, nor should older UGAIM break newer regions, but friends/presence will
only work with all concerned parts (UGAIM, source region and destination
region) at this revision (or later).
I added the DB code for MSSQL, too, but couldn't test that.
BEWARE: May contain bugs.
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SOP.IsAttachment
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false if the group is already deleted)
* This is to avoid repetitive null checks - I'm beginning to think that blasting away the root part on object deletion is actually a bad move. Perhaps we should leave it around
and let the client ignore any superfluous packets (which it may well do anyway), since we're constantly exposing a race condition
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* Don't save attachments on saving oar, which stops them coming back as ghost prims
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with the old Grid Instant Message over OGS1. Refactor the EventManager
to be independent of the rigid module structure design imposed by
the current implementation. Message routing is now done in the destination
module rather than in the event manager. This way, more or less granular
solutions are possible without core changes.
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