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* On Windows automatically load the correct native ODE library depending on ↵Justin Clark-Casey (justincc)2012-02-182-3/+24
| | | | | | | | | whether the process is 32-bit or 64-bit In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory. However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated. Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected. This will currently not work with sqlite - I will add that too if this works.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-1716-71/+378
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| * Add new and updated script eventsRobert Adams2012-02-172-3/+67
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| * Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-02-171-0/+21
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| | * Fix missing telehub handling on loginBlueWall2012-02-171-0/+21
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| * | Make osNpcStopAnimation() call AvatarStopAnimation() rather than ↵Justin Clark-Casey (justincc)2012-02-171-1/+1
| | | | | | | | | | | | AvatarPlayAnimation()
| * | Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-02-161-2/+4
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| | * Remove some debugging output form the loggerBlueWall2012-02-161-2/+4
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| * | minor formatting changes from last commit (4486n7d)Justin Clark-Casey (justincc)2012-02-161-4/+3
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| * | Fix: Object owned by the group does not return to the last owner ↵PixelTomsen2012-02-163-2/+8
| | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5404
| * | Turn off logging on test in last commit (2b84295).Justin Clark-Casey (justincc)2012-02-161-1/+1
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| * | If shape properties fail SOP parsing (e.g. due to commas instead of decimal ↵Justin Clark-Casey (justincc)2012-02-162-12/+155
| |/ | | | | | | | | | | points) print out one short message listing the failing node names rather than lots of exceptions. Adds skeleton bad float values deserialization test
| * Correct a bug introduced in 1f402fdf (Feb 7 2012) where the delete friends ↵Justin Clark-Casey (justincc)2012-02-161-3/+3
| | | | | | | | grid call would try and contact the wrong uri. Also fixes the build from df960d5
| * Add known identity informatio nto log message if an exception is thrown ↵Justin Clark-Casey (justincc)2012-02-161-36/+53
| | | | | | | | during LLUDPServer.HandleUseCircuitCode()
| * Comment out "experimental" log message printed out whenever a physics mesh ↵Justin Clark-Casey (justincc)2012-02-161-2/+2
| | | | | | | | | | | | was generated for a mesh Also adds prim name to the "no asset data" error log message
| * Fix some logic mistakes where firstly osNpcCreate() without options was ↵Justin Clark-Casey (justincc)2012-02-163-5/+20
| | | | | | | | | | | | creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect. Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-02-154-23/+101
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| * | In ObjectTortureTests, run garbage collector on Teardown and run scene loop ↵Justin Clark-Casey (justincc)2012-02-153-7/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | update when scene objects have been deleted. At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references. Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests. In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph. These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate). However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure. This change hasn't yet been applied to the other stress tests.
* | | Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by ↵Dan Lake2012-02-172-0/+28
| |/ |/| | | | | AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set).
* | Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake2012-02-143-15/+38
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* | Fix a race condition in the simian groups connector. When requests wereMic Bowman2012-02-131-8/+63
|/ | | | | | too slow they would circumvent the cache (piling up on the network service and making the problem even worse). This condition happens frequently during permission checks.
* Fix: get embedded objects from Notecard fails with activated ↵PixelTomsen2012-02-141-3/+3
| | | | | | FreeSwitchVoiceModul http://opensimulator.org/mantis/view.php?id=2607
* Add some more data to the new user connection logging for debug purposes.Justin Clark-Casey (justincc)2012-02-141-3/+3
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* short circuit the expensive parts of the permission checking codeMic Bowman2012-02-131-1/+6
| | | | | if the current user is the owner of an object. none of the later checks can reverse the outcome.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-02-137-20/+101
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| * correct the default avatar_terminal_velocity value that I accidentally left ↵Justin Clark-Casey (justincc)2012-02-111-1/+1
| | | | | | | | in whilst testing
| * Clamp ODE character velocity. Make ODE falling character 54m/s by default.Justin Clark-Casey (justincc)2012-02-112-1/+53
| | | | | | | | | | | | | | If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value. In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver. This also appears to be the value used on the linden lab grid. This should resolve http://opensimulator.org/mantis/view.php?id=5882
| * Make ScenePresence.MovementFlag a private only settable value to reduce ↵Justin Clark-Casey (justincc)2012-02-111-7/+4
| | | | | | | | complexity of code analysis
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-02-101-9/+20
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| | * Fix an npc delete race condition with LSL sensors where an initial presence ↵Justin Clark-Casey (justincc)2012-02-101-9/+20
| | | | | | | | | | | | | | | | | | | | | check could succeed but then the npc removed before the subequent npc check. The resulting null would cause an exception. We now check for null before looking at SenseAsAgent. Hopefully fixes http://opensimulator.org/mantis/view.php?id=5872
| * | Merge branch 'master' of /home/opensim/var/repo/opensimBlueWall2012-02-102-3/+12
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| | * Fix bug where somebody taking a copy of an object they didn't own that was ↵Justin Clark-Casey (justincc)2012-02-102-3/+12
| | | | | | | | | | | | | | | | | | rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. Addresses http://opensimulator.org/mantis/view.php?id=5825
| * | Fix: Covenant view fails after updates or cache-clean see mantis ↵PixelTomsen2012-02-101-0/+12
| |/ | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=2879 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | On object deserialization, go back to logging errors at DEBUG level rather ↵Justin Clark-Casey (justincc)2012-02-131-5/+9
|/ | | | | | | | than ERROR. Restore extra log message if shape processing fails. Logging level was DEBUG before 312e145 (Fri Feb 3 2012). 312e145 also accidentally removed the 'general error' log message if any shape deserialization failed. This commit restores it, though this has no functional impact.
* Fix: Unable to remove AV from friend list (sqldb-bug) ↵PixelTomsen2012-02-101-7/+7
| | | | http://opensimulator.org/mantis/view.php?id=3731
* When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer ↵Justin Clark-Casey (justincc)2012-02-106-11/+40
| | | | | | | | permissions, not PermissionMask.All Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651
* If NPCModule.CreateNPC() fails to create the required ScenePresence (which ↵Justin Clark-Casey (justincc)2012-02-092-9/+8
| | | | should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
* minor: put in commented out logging statements for future reuseJustin Clark-Casey (justincc)2012-02-092-1/+10
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* Stop a scene object from attempting to link with itself (which results in an ↵Justin Clark-Casey (justincc)2012-02-084-10/+54
| | | | | | exception and constant complaints in v3 viewers). Aims to address http://opensimulator.org/mantis/view.php?id=5878
* Make WebStats logging report consistently as WEB STATS MODULE instead of VC, ↵Justin Clark-Casey (justincc)2012-02-071-6/+5
| | | | VS and WEBSTATS
* Add start GC memory and end GC memory to object stress test printouts.Justin Clark-Casey (justincc)2012-02-071-1/+2
| | | | | This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general). This means even the current stress tests take much more memory than they need, a problem that will have to be addressed.
* Add TestAddTaskInventoryItem()Justin Clark-Casey (justincc)2012-02-071-1/+25
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* Remove debug logging if physics actor is null in SOP.ApplyPhysics()Justin Clark-Casey (justincc)2012-02-071-5/+1
| | | | This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor).
* Add a regression test to compile and start a script. Remove ↵Justin Clark-Casey (justincc)2012-02-076-34/+117
| | | | | | | | Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText(). The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory. Later path concatenation is already done by Path.Combine() which handles any trailing slash. Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
* Revert my two quick fixes for the lag issue and put in the real fix, whichMelanie2012-02-051-1/+2
| | | | | is to only write to the database if data was changed. I was writing to the db on every step of every avatar. Sure to give us lag, that.
* Revert "Remove checks on ban list expiry on every move. To be re-added on ↵Melanie2012-02-051-4/+4
| | | | | | parcel" This reverts commit 35f14a262dfa3d9199f554154a63f5f532460f56.
* Revert "Check ban list for a particular parcel only when an avatar moves ↵Melanie2012-02-052-17/+4
| | | | | | into it." This reverts commit 8923ad755d97d5ddb4a29cb6f543b53195f0b461.
* Make configuration uniformBlueWall2012-02-051-3/+3
| | | | Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini.
* Check ban list for a particular parcel only when an avatar moves into it.Melanie2012-02-052-4/+17
| | | | | This restores functionality remove in the last commit without reintroducing the performance penalty.
* Remove checks on ban list expiry on every move. To be re-added on parcelMelanie2012-02-051-4/+4
| | | | | boundary crossing only as soon as I'm properly awake. This should fix recent performance issues