Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
* | add MeshUploadFlag capability fixed mesh upload with latest mesh viewer ↵ | Michael Cerquoni aka Nebadon Izumi | 2011-07-07 | 2 | -18/+150 | |
| | | | | thank you dahlia and lkalif for helping to make this happen! | |||||
* | Add TestClearCache() | Justin Clark-Casey (justincc) | 2011-07-04 | 1 | -0/+17 | |
| | ||||||
* | add TestExpireAsset() | Justin Clark-Casey (justincc) | 2011-07-04 | 1 | -0/+20 | |
| | ||||||
* | refactor: Move test setup code into setup method | Justin Clark-Casey (justincc) | 2011-07-04 | 1 | -13/+20 | |
| | ||||||
* | Make it possible to disable the file part of the flotsam asset cache | Justin Clark-Casey (justincc) | 2011-07-04 | 2 | -39/+74 | |
| | | | | | | | | This matches the ability to disable the memory part This is controlled through the FileCacheEnabled parameter in FlotsamCache.ini Default is true, so existing installations are not affected. Improved fcache command feedback when various caches are disabled. Re-enabled test for flotsam cache with file caching disabled. | |||||
* | refactor: Split file cache manipulation code into separate methods, as has ↵ | Justin Clark-Casey (justincc) | 2011-07-04 | 1 | -102/+131 | |
| | | | | already been done for the memory cache | |||||
* | Add basic flotsam asset cache test for retrieved cached asset. | Justin Clark-Casey (justincc) | 2011-07-04 | 2 | -0/+84 | |
| | | | | Disabled temporarily since file system caching disrupts subsequent test runs | |||||
* | If a user has the rights to edit a parcel's properties, then also allow them ↵ | Justin Clark-Casey (justincc) | 2011-07-02 | 1 | -4/+4 | |
| | | | | | | | always to enter that parcel. This is patch http://opensimulator.org/mantis/view.php?id=5567 Thanks Snoopy! | |||||
* | Create a very basic initial test which just creates an 'npc' and tests that ↵ | Justin Clark-Casey (justincc) | 2011-07-02 | 4 | -4/+73 | |
| | | | | the scene presence exists | |||||
* | refactor: simplify existing npc code by creating them directly rather than ↵ | Justin Clark-Casey (justincc) | 2011-07-02 | 1 | -102/+37 | |
| | | | | | | indirectly via a timer no obvious reason for doing this asynchonously, especially as the caller was sleeping in order to pick up the response anyway! | |||||
* | Make default serverside_object_permissions = true since this better matches ↵ | Justin Clark-Casey (justincc) | 2011-07-01 | 2 | -2/+2 | |
| | | | | | | user expectations. It also matches the default setting in the OpenSim.ini.example file | |||||
* | fix build break I just introduced | Justin Clark-Casey (justincc) | 2011-07-01 | 1 | -2/+1 | |
| | ||||||
* | Add an async inventory details sender to respond to FetchInventory packets. | Justin Clark-Casey (justincc) | 2011-07-01 | 4 | -27/+164 | |
| | | | | | | | If a user with a very large inventory right-clicks on their "My Inventory" folder, viewer 1 code will send a massive number of Fetchinventory requests. Even though each is handled asynchronously via a pool thread, the sheer frequency of requests overwhelms the pool and freezes inbound packet handling. This change makes the first Fetchinventory thread also handle subsequent requests, freeing up the other threads. Further efficiencies could be made by handling all the items in a particular FetchInventory request together, rather than separately. | |||||
* | Allow physics proxy generation for meshes using new asset format. | dahlia | 2011-06-29 | 2 | -5/+21 | |
| | | | | Fix an invalid cast exception while decoding new mesh asset format. | |||||
* | Don't follow inventory links of links. | Justin Clark-Casey (justincc) | 2011-06-29 | 1 | -1/+4 | |
| | | | | | This is to avoid problems with corrupt inventories where an inventory link target points back at the source's folder No viewer has been observed to set these up as of yet. If this ever happens, we will need a more sophisticated solution to track sent folders within the recursion | |||||
* | refactor: simplify redundant double containing folder check | Justin Clark-Casey (justincc) | 2011-06-29 | 1 | -2/+4 | |
| | ||||||
* | If an inventory link target is in the same folder as the source, then don't ↵ | Justin Clark-Casey (justincc) | 2011-06-29 | 1 | -1/+6 | |
| | | | | | | recursively request that folder. Currently, this should never actually happen but certainly best to handle this case | |||||
* | Hack around with the NPC module to get osNpcCreate() partially working again. | Justin Clark-Casey (justincc) | 2011-06-29 | 7 | -43/+85 | |
| | | | | | | This now creates an avatar but appearance is always cloudy. Move doesn't work. Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with! | |||||
* | [PATCH 2/2] [FIX] osGetPrimitiveParams() and osSetPrimitiveParams() | Makopoppo | 2011-06-28 | 1 | -0/+2 | |
| | | | | | | crashes throwing System.NullReferenceException Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
* | [PATCH] osSetSpeed() will accept float number | Makopoppo | 2011-06-28 | 3 | -4/+4 | |
| | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
* | [PATCH] Get osGetWindParam() and osSetWindParam() accessible | Makopoppo | 2011-06-28 | 3 | -15/+14 | |
| | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
* | [PATCH 1/2] Fixed the function names of some OSSL functions shown as | Makopoppo | 2011-06-28 | 1 | -3/+3 | |
| | | | | | | threat-level check error message Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
* | minor: temporarily comment out the local status notify friends messages seen ↵ | Justin Clark-Casey (justincc) | 2011-06-27 | 1 | -1/+1 | |
| | | | | | | on login/logout, since it's a bit noisy on the console. Please uncomment if/when this is still needed. | |||||
* | Changed actual default values of 'ServiceConnectorModule' and ↵ | Makopoppo | 2011-06-24 | 3 | -3/+3 | |
| | | | | 'MessagingModule' in [Groups] section in accordance with OpenSim.ini.example descriptions | |||||
* | Optionally, don't delete previously compiled scripts on startup | Oren Hurvitz | 2011-06-24 | 1 | -5/+14 | |
| | ||||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-06-24 | 1 | -0/+2 | |
|\ | ||||||
| * | Merge branch 'master' of /home/opensim/src/opensim | BlueWall | 2011-06-24 | 1 | -0/+2 | |
| |\ | ||||||
| | * | RegionReady Module: | BlueWall | 2011-06-24 | 1 | -0/+2 | |
| | | | | | | | | | | | | Add notification to neighbors when logins are enabled. | |||||
* | | | Implement the latest mesh mechanism so that rezzing the uploaded mesh now ↵ | Justin Clark-Casey (justincc) | 2011-06-24 | 2 | -6/+195 | |
|/ / | | | | | | | | | | | | | works again. Many thanks to the aurora project for pioneering this. This code is almost certainly not bug free, but it does at least appear to handle simple meshes (except when the viewer crashes - but it is beta!). | |||||
* | | minor: method documentation | Justin Clark-Casey (justincc) | 2011-06-24 | 1 | -6/+8 | |
| | | ||||||
* | | Tell hypergridders when their teleports fail because of the 4096 limit ↵ | Justin Clark-Casey (justincc) | 2011-06-24 | 4 | -16/+54 | |
| | | | | | | | | | | | | | | | | | | | | | | rather than just saying "destination not found" Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module This allows us to explicitly tell the hypergridder why the teleport failed (region out of range). It also allows people on regions that are within range (on a large source grid) to teleport. The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit. It could also be decreased. The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding. | |||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2011-06-16 | 7 | -10/+202 | |
|\ \ | ||||||
| * | | Add localID to physical object creation functions. | Mic Bowman | 2011-06-15 | 5 | -5/+25 | |
| | | | ||||||
| * | | Add the PhysActor to the correct SOP when duplicating a physical | Mic Bowman | 2011-06-15 | 1 | -4/+9 | |
| | | | | | | | | | | | | prim. Thanks, MisterBlue | |||||
| * | | Added an expiring cache for region information to the | Mic Bowman | 2011-06-15 | 2 | -2/+169 | |
| | | | | | | | | | | | | | | | | | | | | | | | | RemoteGridService connector. Timeout is currently set at five minutes. Negative results are not cached. The result is that operations like send an instant message do not have to go through the grid service every time. | |||||
* | | | Added a couple of guards and warnings to the MapImage/MapImageServiceModule. | Diva Canto | 2011-06-16 | 1 | -2/+12 | |
|/ / | ||||||
* | | tweak messages. Make verbose inventory item save message give the item name ↵ | Justin Clark-Casey (justincc) | 2011-06-14 | 2 | -3/+5 | |
| | | | | | | | | as well as item id and asset id | |||||
* | | Added SimulatorFeatures capability. Thanks Aurora devs for the bootstrap on ↵ | Diva Canto | 2011-06-13 | 1 | -22/+49 | |
| | | | | | | | | | | | | the contents of the response. Changed the experimental capability introduced a couple of commits ago: now sending that extra information as part of the response in the SimulatorFeatures cap. | |||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2011-06-13 | 1 | -5/+7 | |
|\ \ | ||||||
| * | | match water color for warp3d map tiler and adjust lighting | Michael Cerquoni aka Nebadon Izumi | 2011-06-13 | 1 | -5/+7 | |
| |/ | ||||||
* | | Same processing of the "/" in the MapImageService Cap as the one in the ↵ | Diva Canto | 2011-06-13 | 1 | -0/+6 | |
| | | | | | | | | login service. | |||||
* | | Added experimental new capability URL called MapImageService meant to work ↵ | Diva Canto | 2011-06-13 | 1 | -0/+119 | |
|/ | | | | with Kokua viewer if devs are willing to do it. | |||||
* | A few bug fixes on map V2. Zoom level weirdness still there. | Diva Canto | 2011-06-12 | 1 | -6/+12 | |
| | ||||||
* | First pass at making the V2 map work. Standalones only for now. There are ↵ | Diva Canto | 2011-06-12 | 3 | -4/+347 | |
| | | | | some issues with the zoom level -- TBD. | |||||
* | A few more cleanups on the way to close ↵ | Diva Canto | 2011-06-11 | 1 | -11/+3 | |
| | | | | http://opensimulator.org/mantis/view.php?id=5516 once and for all. Moral of the story: don't send AgentOnline/Offline to viewers with a zero-length array. | |||||
* | Only send AgentOnline to the client if the friendsOnline list has elements. ↵ | Diva Canto | 2011-06-11 | 1 | -1/+1 | |
| | | | | Also, increased the timeout on UserAgentServiceConnector, StatusNotification again. | |||||
* | Added a Sleep in between each site call, to slow the xml-rpc requests down. | Diva Canto | 2011-06-10 | 1 | -37/+40 | |
| | ||||||
* | More tweaking on the UserAgentServiceConnector: add constructor that does ↵ | Diva Canto | 2011-06-10 | 1 | -1/+1 | |
| | | | | not do DNS lookup, and use that for friends notification. | |||||
* | 3rd way of reseting the HG Map. This time, don't use the grid service; ↵ | Diva Canto | 2011-06-10 | 3 | -79/+71 | |
| | | | | instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes. | |||||
* | If the flotsam asset cache console command "fcache clear" is specified on ↵ | Justin Clark-Casey (justincc) | 2011-06-11 | 1 | -11/+26 | |
| | | | | its own, clear both memory and file caches |