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| * | | Rename Scene.StartTimer() to Start() - this method no longer uses a timer. ↵Justin Clark-Casey (justincc)2012-03-232-25/+26
| | | | | | | | | | | | | | | | Comment out more effectively unused old heartbeat code.
| * | | Fix build breakJustin Clark-Casey (justincc)2012-03-231-1/+1
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| * | | Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)2012-03-232-3/+3
| | | | | | | | | | | | | | | | Forgot to uppercase the animation name for default animations, since for some reason we store and use them in upper rather than lowercase.
| * | | Comment out unused scene loop restart code.Justin Clark-Casey (justincc)2012-03-231-19/+22
| | | | | | | | | | | | | | | | This has actually been unused since at least 0.7.2 due to earlier changes.
| * | | Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). ↵Justin Clark-Casey (justincc)2012-03-231-2/+2
| | | | | | | | | | | | | | | | m_lastUpdate is no longer properly updated and is redundant anyway.
| * | | Add commented out section on collisions switch in Scene.SetSceneCoreDebug().Justin Clark-Casey (justincc)2012-03-231-0/+6
| | | | | | | | | | | | | | | | This was not implemented before the recent changes but should be at some point.
| * | | Comment out a terrain save-tile debugging message that accidentally crept in ↵Justin Clark-Casey (justincc)2012-03-221-6/+6
| | | | | | | | | | | | | | | | with c4b2d24
| * | | refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in ↵Justin Clark-Casey (justincc)2012-03-221-11/+8
| | | | | | | | | | | | | | | | MoveTaskInventoryItem()
| * | | Fix llGiveInventory() so that it checks the destination part for ↵Justin Clark-Casey (justincc)2012-03-222-6/+63
| | | | | | | | | | | | | | | | | | | | | | | | | | | | AllowInventoryDrop, not the source. This allows llAllowInventoryDrop() to work. Regression test added for this case.
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-03-221-7/+10
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| | * | | HG Friends: don't notify if the server isn't there.Diva Canto2012-03-221-7/+10
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| * | | | Add llGiveInventory() test from object to object where both objects are ↵Justin Clark-Casey (justincc)2012-03-225-6/+134
| |/ / / | | | | | | | | | | | | owned by the same user.
| * | | Change a false false to be truly true - or is this statement false?Melanie2012-03-221-1/+1
| | | | | | | | | | | | | | | | Fixes perms boo-boo
| * | | Rework Diva's patch to simplify itMelanie2012-03-222-16/+29
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| * | | Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY ↵Melanie2012-03-223-86/+6
| | | | | | | | | | | | | | | | | | | | | | | | DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch." This reverts commit 6146e7ef258b10888ad7464b72b75cca701e02c9.
| * | | Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. ↵Diva Canto2012-03-223-6/+86
| | | | | | | | | | | | | | | | Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
| * | | refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code ↵Justin Clark-Casey (justincc)2012-03-224-9/+9
| | | | | | | | | | | | | | | | clarity since non-default animations are handled completely separately from this class
* | | | Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-03-221-10/+5
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| * | | RegionReady loggingBlueWall2012-03-221-10/+5
| |/ / | | | | | | | | | Some maintenance to clean up logging messages
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-03-223-40/+101
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| * | HG Friends: reroute the status notifications to the HGFriends service, so ↵Diva Canto2012-03-212-7/+26
| | | | | | | | | | | | that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release.
| * | HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that ↵Diva Canto2012-03-213-20/+58
| | | | | | | | | | | | we can better manage this traffic.
| * | Removed extraneous debug messageDiva Canto2012-03-211-3/+0
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-204-60/+81
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| * | | Removed extraneous debug messages. Added a check for UUID.Zero.Diva Canto2012-03-201-16/+23
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* | | | Instead of loading default avatar animations in both SLUtil and ↵Justin Clark-Casey (justincc)2012-03-217-43/+83
| |/ / |/| | | | | | | | | | | | | | | | | | | | AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
* | | If "debug scene updates true" then print out to log when a garbage ↵Justin Clark-Casey (justincc)2012-03-211-0/+3
| | | | | | | | | | | | collection occurs.
* | | Add Scene.DebugUpdates switch which, if turned on, will print out a warning ↵Justin Clark-Casey (justincc)2012-03-211-10/+32
| | | | | | | | | | | | | | | | | | | | | when a frame updates takes longer than twice the desired time This is controlled via "debug scene updates true|false" on the region console. Also fix an oversight with "debug scene teleport true|false"
* | | Incorporate scene teleporting debugging into "debug scene teleport ↵Justin Clark-Casey (justincc)2012-03-213-18/+6
| | | | | | | | | | | | true|false" command
* | | Replace "scene debug true false true" console command with "scene debug ↵Justin Clark-Casey (justincc)2012-03-213-37/+45
|/ / | | | | | | | | | | scripting true" or other parameters as appropriate. This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-201-1/+1
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| * | fix compile error from last commitJustin Clark-Casey (justincc)2012-03-211-1/+1
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* | | Fixed borkness with map search introduce by my last changes to it.Diva Canto2012-03-201-1/+1
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* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-201-18/+7
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| * | refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()Justin Clark-Casey (justincc)2012-03-211-18/+7
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* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-2017-232/+264
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Framework/Util.cs
| * | Add ability to log warn if a frame takes longer than twice the expected ↵Justin Clark-Casey (justincc)2012-03-211-7/+14
| | | | | | | | | | | | time. Currently commented out.
| * | Add prim name to "[MESH]: No recognized physics mesh..." log messageJustin Clark-Casey (justincc)2012-03-201-1/+1
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| * | remove some mono compiler warningsJustin Clark-Casey (justincc)2012-03-201-2/+0
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| * | remove unnecessary tmpFrameMS, use maintc instead for frame time calculationJustin Clark-Casey (justincc)2012-03-201-3/+2
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| * | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2012-03-201-1/+1
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-03-201-1/+1
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| | * | slight increase in jump power to make running jump slightly better.nebadon2012-03-201-1/+1
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| * | | Move frame loop entirely within Scene.Update() for better future performance ↵Justin Clark-Casey (justincc)2012-03-206-176/+197
| |/ / | | | | | | | | | | | | | | | | | | | | | analysis and stat accuracy. Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
| * | reduce avatar verticle jump from the absurd 5 meter jump to a lessnebadon2012-03-201-1/+1
| | | | | | | | | | | | | | | absurd 3m vertical jump to better match what you would see in Second Life and be more in line with what users would expect.
| * | refactor: precalculate the fixed movement factor for avatar tilting ↵Justin Clark-Casey (justincc)2012-03-202-8/+16
| | | | | | | | | | | | (sqrt(2)) rather than doing it multiple times on every move.
| * | refactor: Eliminate unnecessary duplicate avCapsuleTiltedJustin Clark-Casey (justincc)2012-03-201-3/+7
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| * | Remove pointless ThreadAbortException catching in a test that isn't run anyway.Justin Clark-Casey (justincc)2012-03-201-11/+5
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| * | Remove some pointless catching/throwing in the scene loop.Justin Clark-Casey (justincc)2012-03-201-7/+0
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| * | Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at ↵Justin Clark-Casey (justincc)2012-03-201-10/+16
| | | | | | | | | | | | | | | | | | the same time. Have to lock m_MeshToTriMeshMap as property is static and with more than one region two scene loops could try to manipulate at the same time.