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* * Fixed a bug that occurred if your home region wasn't logged in, in ↵Teravus Ovares2008-08-261-12/+30
| | | | | | | | standalone. It wouldn't let you in even if your destination region is online with a 'region x not found' message. * The purpose of the check was to ensure that your home region was sent to your client properly when you connected. However, the desired result is that if the home region is down, but the destination region is online, the user should still get in. * Changes: if the home region isn't available, set the message to the client so that the home region is the destination region.
* * minor: zap some more compilation warningsJustin Clarke Casey2008-08-251-8/+8
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* Documentation, headers and all the normal stuffTeravus Ovares2008-08-251-0/+32
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* * minor: refactor thread report into a method that returns a string rather ↵Justin Clarke Casey2008-08-252-2/+2
| | | | than displays information directly
* * minor: Comment out the remaining unhandled packet messages in ↵Justin Clarke Casey2008-08-251-12/+10
| | | | | | | | LLClientView, except for unidentified packets * These make it more difficult to read the logs, and I don't think they help all that much
* * minor: some logging conformance, code documentingJustin Clarke Casey2008-08-251-5/+21
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* Mantis#2045. Thank you kindly, Tyre for a patch that:Charles Krinke2008-08-252-423/+530
| | | | | | | | | | | This patch adds even more LSL compatibility to llSetPos() As stated in the wiki http://wiki.secondlife.com/wiki/LlSetPos, [^] movement should also be capped to 10m per call for unattached root prims. Beside this issue the attached patch adds (hopefully) all known LSL script delays (as ScriptSleep(), but still commented out) to LSL_BuiltIn_Commands.cs and LSL_Api.cs and a lot of format cleanup.
* * zap compilation warningsJustin Clarke Casey2008-08-254-27/+27
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* * Deal with a WebException thrown if a grid server cannot be contacted for ↵Justin Clarke Casey2008-08-253-7/+26
| | | | region information
* Add the same delay factor in the XEngine section for the XEngineMelanie Thielker2008-08-251-2/+18
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* Add ScriptDelayFactor under LL-Functions in OpenSim.ini. DefaultedMelanie Thielker2008-08-251-6/+22
| | | | | | | | at 1.0, it allows delays to function as coded. Smaller values will reduce, larger values will increase the delays. A value of 0 is permitted and results in on delay being applied.
* Update svn properties.Jeff Ames2008-08-252-923/+923
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* Fix osAvatarPlayAnimation to actually do what it says on the boxMelanie Thielker2008-08-251-1/+1
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* Mantis #2044Melanie Thielker2008-08-252-21/+187
| | | | | | | | | Thank you, salahzar, for a patch that corrects the behavior of PRIM_TYPE in llGetPrimitiveParams() and improves LSL conformance in llGetNumberOfSides();
* * Fix to OGP Region to Region teleports. Yay.Teravus Ovares2008-08-251-2/+2
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* * This commit incorporates the heart of the OpenGridProtocol patch that is ↵Teravus Ovares2008-08-2510-12/+1025
| | | | | | | | currently on Forge in a nice, friendly modular format. * There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain.. * Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
* Mantis#2043. Thank you kindly, Ralphos for a patch that addresses:Charles Krinke2008-08-241-0/+174
| | | | | | | | | | | The version of llSetLinkPrimitiveParams in LSL_BuiltIn_Commands.cs has not been kept in sync with the additional functionality made recently to the llSetLinkPrimitiveParams implementation in LSL_Api.cs which includes support for setting glow, full bright and other privative parameters. A patch to LSL_BuiltIn_Commands.cs is provided the incorperates this functionality (duplicated).
* Completing the item sale series, this one implements sell contents.Melanie Thielker2008-08-242-0/+18
| | | | | | All item sale modes are now complete.
* Mantis #2028Melanie Thielker2008-08-241-2/+104
| | | | | | | Thank you, salahzar, for a patch that implements llGetNumberOfSides() for the DotNetEngine.
* Selling a copy of a prim (prim vendor) now works.Melanie Thielker2008-08-241-7/+58
| | | | | | Sack of bolts to go with the nuts?
* Selling an object in-place (as original) now works. Builders canMelanie Thielker2008-08-243-0/+47
| | | | | | now ply their trade. Is that nuts?
* Plumb the data path for all those eye candy values. Saves textureMelanie Thielker2008-08-242-1/+9
| | | | | | | | animation, target omega, looped sound, script access pin, allowed drop state and sale data. Loads it, too. Not all tested. Code: No Nuts. Data: Cannot Guarantee Nut Free.
* more progress on new meshing routinesDahlia Trimble2008-08-241-26/+189
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* Implements 80% of object buy (prim vendor). You can't buy the object yet,Melanie Thielker2008-08-246-4/+118
| | | | | | | and the for sale setting doesn't survive a sim restart, but this is most of the plumbing.
* Change to no longer check funds on temp texture uploads.Melanie Thielker2008-08-231-2/+3
| | | | | | This fixes the "no funds" message on rebake.
* Thank you, salahzar, for a patch that adds llGetNumberOfSides and willMelanie Thielker2008-08-231-2/+105
| | | | | | | | | also enable LSLconformance on some texture functions as well. Applied the part of the patch in Shared/. The part for Common/ needs to be reworked to remove the reference into Shared/
* more work on new meshing routines...Dahlia Trimble2008-08-231-5/+77
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* some initial work on new prim meshing routines (incomplete)Dahlia Trimble2008-08-231-0/+176
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* Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker2008-08-2310-4/+16
| | | | | | | | | It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
* Patch #9171Melanie Thielker2008-08-233-6/+53
| | | | | | | Disallow bulk uploads if money module is present and upload cost is set and the user hasn't got sufficient funds.
* * Homer's amazing terrain MapTileRenderer. Thanks Homer!Teravus Ovares2008-08-225-182/+704
| | | | | | | | | | | | | * By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental. * Defined interface IMapTileTerrainRenderer. * Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer; streamlined it a bit and added "highlight" rendering to its "shadow" rendering. * Added "new" terrain-texture based maptile terrain rendering (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public * Adapted MapImageModule to allow switching between those two by configuration * Added configuration option to OpenSim.ini.example
* * Allow an exception generated in ProcessOutPacket to travel up the stackJustin Clarke Casey2008-08-221-27/+16
| | | | | | * It is dealt with correctly further up, at which point the user is also notified and the failure recorded as a statistic
* bug fixes:Dr Scofield2008-08-221-1/+2
| | | | | | | | - GridInfoServices was not paying attention to location of ini file - typo in RemoteAdminPlugin
* Cleaned up some warningsDahlia Trimble2008-08-221-2/+2
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* Commented out the float array "normals" in the Mesh object and all ↵Dahlia Trimble2008-08-223-56/+56
| | | | references to save memory as it was unused
* Mantis#904. Thank you kindly, Jonc for a patch that solves:Charles Krinke2008-08-211-3/+9
| | | | | | LocalLoginService does not send the last position coords in the login response. This patch fixes the issue.
* Mantis#1990. Thank you kindly, Nlin and M.Igarashi for a patch that:Charles Krinke2008-08-211-0/+6
| | | | | | | This patch improves LSL conformance by inserting a 0.2 second delay into llSetPos/llSetRot, as the function specification states. Thanks to M. Igarashi for the patch.
* Mantis #2003 - thank you, SachaMagne, for a patch that implementsMelanie Thielker2008-08-207-8/+157
| | | | | | | | | | | the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-193-4/+4
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* Fixes the previous commit of llMakeLink for Shared/Melanie Thielker2008-08-191-2/+2
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* Mantis #2001Melanie Thielker2008-08-192-2/+62
| | | | | | | | Thank you, nlin, for a patch that implements part of llCreateLink - DotNetEngine implementation by nlin. - Shared/ port by me.
* Mantis #1999Melanie Thielker2008-08-191-0/+3
| | | | | | Allow the sim owner to add estate managers to any estate on the sim
* Packet type exclusion (Mantis #2004)Melanie Thielker2008-08-191-2/+4
| | | | | | Exclude SimStats packets from ack appending.
* Attachment persistence (Mantis #1711)Melanie Thielker2008-08-191-10/+19
| | | | | | | | | Change user server to handle attachment assets record properly. Ensure that attachments are not re-rezzed on region crossing. Persistence will NOT WORK with earliser UGAI!! Change region server to match.
* Moves one file to it's proper locationMelanie Thielker2008-08-191-0/+43
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* Fix region crossings and access to inventory after changing regions withinMelanie Thielker2008-08-194-7/+50
| | | | | | the same simulator
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-194-9/+8
| | | | | Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
* Attachment persistence!!! Patch #9170 (Mantis #1171)Melanie Thielker2008-08-192-11/+45
| | | | | | Attachments now persist across logouts. Mostly untested.
* * This reverts a change where m_regions[RegionHandle] was replaced instead ↵Teravus Ovares2008-08-191-2/+7
| | | | of removed in LocalBackEndServices It used to be like the change above a long long time ago but we found that it caused intermittent neighbor connectivity issues. I added comments above it so that it's looked at more closely next time.
* Sync OpenSim/Region/ScriptEngine/{Common,Shared}/LSL_Types.cs.Mike Mazur2008-08-192-91/+106
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