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* fix build break. First argument of GetGroupRecord is not a uuidJustin Clark-Casey (justincc)2010-03-291-1/+1
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* Remove a redundant method bodyMelanie2010-03-291-21/+1
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* Stab one bug. When joining an estate with a new region, make sure it's alsoMelanie2010-03-281-0/+2
| | | | used on first run and not only later.
* May fix mantis #4613Diva Canto2010-03-271-1/+2
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* * Fixed a dictionary value retrieval in GroupsModuleJohn Hurliman2010-03-261-2/+3
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* * Fixed a bug with null value handling in WebUtil.BuildQueryString()John Hurliman2010-03-261-2/+4
| | | | | * Changed the null check back in estate manager setup but fixed the case for an existing account being found * Implemented SetPassword() in the SimianGrid auth connector
* Fixed a backwards null check that was preventing estate owner from being set ↵John Hurliman2010-03-261-2/+2
| | | | and a misleading error message (in grid mode it tries to get a user, not create one)
* replace recent IModule.GetGroup() with better GetGroupRecord(string name)Justin Clark-Casey (justincc)2010-03-263-27/+36
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* minor: some debugging information and spacing changes to group moduleJustin Clark-Casey (justincc)2010-03-254-8/+8
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* add get group by name method to IGroupsModuleJustin Clark-Casey (justincc)2010-03-253-13/+53
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* fix unit tests broken by commit dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912Justin Clark-Casey (justincc)2010-03-251-1/+1
| | | | can't prompt for estate owner in unit tests
* minor: Print out port that http servers are usingJustin Clark-Casey (justincc)2010-03-252-9/+9
| | | | do this in callers so that we know who is setting up these things
* First stage of the new interactive region creation. This will allow creationMelanie2010-03-232-1/+120
| | | | | | | of a region and joining it to an existing estate or creating a new estate, as well as creating an estate owner if in standalone, and assigning estate owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as I can't develop or test for either SQLite or MSSQL.
* Remove the reading of estate_settings.xml and the associated processing ofMelanie2010-03-222-2/+2
| | | | | defaults. Adding code to facilitate estate creation / managemment as part of first time start up
* Fix a nullref in permissions when returning objects via right-clickMelanie2010-03-201-2/+2
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-196-102/+112
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| * Flesh out the new permission methodMelanie2010-03-181-4/+95
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| * Unify a previous refactor of object return with the older solution. WeMelanie2010-03-186-102/+21
| | | | | | | | really don't need two methods doing the same thing, but differently.
* | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-1920-38/+38
| | | | | | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* | Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-1919-479/+348
|/ | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-1710-233/+258
| | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
* Removed the unused use_async_when_possible config variableJohn Hurliman2010-03-163-19/+2
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* Fixed several unhandled exceptions and performance issues with ↵John Hurliman2010-03-164-52/+60
| | | | PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
* Get the local inner simulation service object to the handler so that there ↵Diva Canto2010-03-152-0/+10
| | | | is no possibility of cascading requests when failures happen.
* Restoring LoadPlugin as it was before. Justin's last change made it throw.Diva Canto2010-03-152-2846/+2846
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-158-2921/+2961
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| * flip UVs for profile facesdahlia2010-03-131-1/+1
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| * add a null check in ScenePresence constructordahlia2010-03-131-1/+2
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| * correct some references which could produce erroneous prim face numbersdahlia2010-03-121-2202/+2201
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| * some improvements to sculptmap alpha handling and LODdahlia2010-03-121-627/+645
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| * refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)2010-03-125-37/+57
| | | | | | | | AttachmentsModule
| * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-03-125-47/+192
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| * | refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)2010-03-125-58/+60
| | | | | | | | | | | | AttachmentsModule
* | | * UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2010-03-157-33/+47
| |/ |/| | | | | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-125-44/+56
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| * refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)2010-03-124-44/+53
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| * start laoding griduser local connector, though it isn't invoked by anything yetJustin Clark-Casey (justincc)2010-03-121-0/+3
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* | * Added a better check to the SimianGrid connectors to test if they are ↵John Hurliman2010-03-125-47/+192
|/ | | | | | enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET
* Fix tests broken in 88771aeed3d45e60a18aa9a810eeb37b8e5def12Justin Clark-Casey (justincc)2010-03-122-18/+13
| | | | | | Adds MockUserAccountService and connects it up Stops services being carried over between tests since this leads to hard to find bugs Improves information and error reporting when loading plugins
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-1023-83/+455
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| * Reintroduce a check that was dropped from permissionsMelanie2010-03-101-1/+1
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| * Formatting cleanup. Add copyright notices.Jeff Ames2010-03-1014-37/+64
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| * Changed a cryptic debug message and a wrong commentDiva Canto2010-03-091-1/+1
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| * Fixed caching of user accounts.Diva Canto2010-03-093-32/+42
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| * Cache UserLevel in ScenePresence on SP creation. Change IsAdministratorMelanie2010-03-092-9/+27
| | | | | | | | to use that stored value.
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-03-096-9/+10
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| * | - parcel blocking, region crossing blocking, teleport blockingunknown2010-03-097-11/+328
| | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | | * Cleaned up and commented the messy SendInventoryUpdate, fixed a broken ↵John Hurliman2010-03-101-9/+9
| |/ |/| | | | | debug line, and commented the debug line out since it can quickly become noisy
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-091-3/+9
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| * Add config option for switching between CSJ2K and BuggyJPEG.Melanie2010-03-081-3/+9
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