Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Attempt to fix casting issue introduced by RegionSize constant. I think this | Sean Dague | 2008-02-18 | 1 | -1/+1 | |
| | | | | | | should actually all be uints, but this will hopefully let people log in again. | |||||
* | * Allow create user on standalone even if authentication is off, in case the ↵ | Justin Clarke Casey | 2008-02-18 | 1 | -9/+3 | |
| | | | | | | | | creator wants to see a starting region for a user * This also resolves mantis 601 | |||||
* | More exception checks and crash hints | Tedd Hansen | 2008-02-18 | 2 | -12/+28 | |
| | | | | | If no scriptengine is specified then don't try to load any. | |||||
* | bring back some script engine debugging, hoping this will help track down ↵ | Sean Dague | 2008-02-18 | 3 | -18/+18 | |
| | | | | the randoms segfaults | |||||
* | Patch from Michael Osias IBM (jimbo2120) | Justin Clarke Casey | 2008-02-18 | 5 | -0/+50 | |
| | | | | | | | | In his own words: If a prim becomes a listener or remote channel and the script is deleted, it cannot become a listener or channel again with a new script. This patch fixes that. | |||||
* | Small change to the IAgentAssetTransactions file that Chi11ken added for me ↵ | MW | 2008-02-18 | 1 | -2/+2 | |
| | | | | | | | (thanks Chi11ken). when I forgot to commit it on saturday. [The ComsmsManager will die] | |||||
* | * Thanks to Ahzz, more verbose error messages on the console and possibly a ↵ | Teravus Ovares | 2008-02-18 | 2 | -34/+58 | |
| | | | | fix to the b*stard Sakai issue. | |||||
* | * Added /even more/ debugging messages to the UDP server to help people in ↵ | Teravus Ovares | 2008-02-18 | 2 | -8/+72 | |
| | | | | resolving the Sakai issue. A few locks a few fixes, nothing that'll solve the problem in itself though. | |||||
* | Thank you very much Ahzzmandius for adding the support | Charles Krinke | 2008-02-18 | 4 | -0/+71 | |
| | | | | | | to purge the avatars inventory "Trash" folder using the bizarre tortoiseSVN method of diff/patch. | |||||
* | Thank you very much, Hashbox for: | Charles Krinke | 2008-02-18 | 4 | -9/+21 | |
| | | | | | | | | | | Changed the public IsAdministrator back to protected, now checks Config to see whether it is allowed to run or not. Defaults to false (not allowed). To use add the following to OpenSim.ini [LL-Functions] AllowosConsoleCommand=true | |||||
* | ODE: Tired of floating above the ground after crossing a border? Boy have I ↵ | Teravus Ovares | 2008-02-18 | 8 | -10/+11 | |
| | | | | got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! | |||||
* | Thank you Hashbox for adding the | Charles Krinke | 2008-02-17 | 4 | -4/+20 | |
| | | | | | osConsoleCommand Feature to ll-functions. | |||||
* | * Last bit of cleanup now. As long as you keep physical prim off, you ↵ | Teravus Ovares | 2008-02-17 | 1 | -11/+13 | |
| | | | | | | | should have a reasonably stable experience with ODE again. * Physical prim at the simulator edge still seems to have the occasional issue. | |||||
* | * Various ODE Cleanups | Teravus Ovares | 2008-02-17 | 2 | -64/+83 | |
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* | * Disabling physical prim crossings until they get a bit more stable. | Teravus Ovares | 2008-02-17 | 1 | -7/+7 | |
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* | * Fixed the Ghost physical hull on deleting a physical Prim | Teravus Ovares | 2008-02-17 | 1 | -61/+75 | |
| | | | | | * Fixed a deadlock when there is an exception in the collision and stepping parts of Simulate. | |||||
* | * Located and destroyed the weird velocity and rotation transfers. It ↵ | Teravus Ovares | 2008-02-17 | 9 | -14/+76 | |
| | | | | | | | | turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. * Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore. * Avatars don't float off either. | |||||
* | Thank you very much, ChrisDown for a patch to | Charles Krinke | 2008-02-17 | 1 | -1/+1 | |
| | | | | | remove unnecessary terrain stores at region startup | |||||
* | Added copyright notices. | Jeff Ames | 2008-02-17 | 6 | -7/+173 | |
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* | Added dummy IAgentAssetTransactions to fix compile failure. | Jeff Ames | 2008-02-17 | 1 | -0/+45 | |
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* | Renamed AgentAgentTransactionModule to the correct name of ↵ | MW | 2008-02-16 | 1 | -1/+1 | |
| | | | | AgentAssetTransactionModule | |||||
* | Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of ↵ | MW | 2008-02-16 | 6 | -53/+688 | |
| | | | | | | | CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though. But its one more thing out of the CommsManager. One day we will kill the CommsManager! | |||||
* | Some changes to remove some of the direct calls to CommsManager from Scene, ↵ | MW | 2008-02-16 | 5 | -10/+51 | |
| | | | | so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!) | |||||
* | Update svn properties. | Jeff Ames | 2008-02-16 | 3 | -140/+140 | |
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* | Forgot one small but important line .. ;) | Tedd Hansen | 2008-02-16 | 1 | -0/+1 | |
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* | Fixed ScriptEngine config in OpenSim.ini.example that was out of place. | Tedd Hansen | 2008-02-16 | 7 | -64/+156 | |
| | | | | | | | Added some info to failure on GridServices listening port so people can see what actually went wrong. Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common. + some accumulated patches | |||||
* | * ODE Stability update 4 :D | Teravus Ovares | 2008-02-15 | 6 | -130/+280 | |
| | | | | | | * Changed the way meshing requests get sent to the ODEPlugin * Numerous other fixes | |||||
* | Resolve mantis #572 - terrain help printed multiple times when change-region ↵ | Justin Clarke Casey | 2008-02-15 | 1 | -0/+6 | |
| | | | | has not been invoked | |||||
* | be smarter about the size of dynamic textures that we pull in | Sean Dague | 2008-02-15 | 1 | -1/+29 | |
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* | allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patch | Sean Dague | 2008-02-15 | 1 | -2/+2 | |
| | | | | | | to do smarter resize coming this afternoon. | |||||
* | * Temporary measure of deleting the Mono addin cache dir of addin-db-000/ on ↵ | Justin Clarke Casey | 2008-02-15 | 1 | -0/+7 | |
| | | | | every startup to avoid cache corruption problems | |||||
* | Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not ↵ | MW | 2008-02-15 | 2 | -27/+29 | |
| | | | | being persisted. | |||||
* | Update svn properties. | Jeff Ames | 2008-02-15 | 3 | -387/+387 | |
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* | make dynamic textures temporary to try to stop filling up the | Sean Dague | 2008-02-14 | 1 | -1/+1 | |
| | | | | | | asset db. | |||||
* | More work on trying to get AvatarFactoryModule to play nicely with multiple ↵ | MW | 2008-02-14 | 1 | -63/+80 | |
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* | * Fixed accessibility problem on ITerrainChannel | Adam Frisby | 2008-02-14 | 1 | -1/+1 | |
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* | Added "better" multi thread handling to AvatarFactoryModule, which uses ↵ | MW | 2008-02-14 | 1 | -23/+120 | |
| | | | | EventWaitHandles, I'm a bit concerned about what effect this might have on performance in a large grid. But I've spent long enough on this problem for one day and as its valentines day, I will be killed and tortured (most likely not in that order) if I don't stop work for the day soon. | |||||
* | * Removed some catch-all-ignores from UDPServer in an attempt to look for #305. | Adam Frisby | 2008-02-14 | 3 | -5/+8 | |
| | | | | | * Minor work towards abstracting terrain. | |||||
* | * Tree Populator Module, use "script tree" to make a growing tree in your sim. | Adam Frisby | 2008-02-14 | 1 | -0/+246 | |
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* | * Made new Framework.Constants class, added RegionSize member. | Adam Frisby | 2008-02-14 | 16 | -78/+232 | |
| | | | | | | * Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon. | |||||
* | * Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax! | lbsa71 | 2008-02-14 | 1 | -4/+33 | |
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* | Revert the index -> Add changes made in AvatarFactoryModule previously. It ↵ | Justin Clarke Casey | 2008-02-14 | 1 | -2/+2 | |
| | | | | | | | | | appears that in conjunction with MW's locking changes, that two threads may race to create the avatar appearance in the TryGetAvatarAppearance() method. Moving off Add will mean the second replaces the first instead of throwing the exception. This may still not be a good permanent solution - more extensively locking or a code rearrangement could be better. I'm going to leave this in MW's much more familiar hands now. | |||||
* | * Removed the noise from the console. The last commit seems to have ↵ | Teravus Ovares | 2008-02-14 | 2 | -6/+3 | |
| | | | | resolved the recent reports of 'argument not a space' on linux. Though, there were about 50 changes :D | |||||
* | * Another ODE Stability update. This might fix the recent Linux issues ↵ | Teravus Ovares | 2008-02-14 | 2 | -90/+210 | |
| | | | | with the ODEPlugin. | |||||
* | * ODE - This fixes a few things and breaks a few more. | Teravus Ovares | 2008-02-14 | 3 | -26/+19 | |
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* | Added a small but maybe important clue that UserServer is not running. | Tedd Hansen | 2008-02-14 | 1 | -1/+1 | |
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* | Cleaned up some typos. | Jeff Ames | 2008-02-14 | 3 | -4/+4 | |
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* | * Bigisn ODE Stability update 2 | Teravus Ovares | 2008-02-14 | 4 | -24/+73 | |
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* | * Bigish ODE stability Update. Run Prebuild | Teravus Ovares | 2008-02-13 | 10 | -175/+380 | |
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* | * This fixes mantis 553 (It appears that the exception is thrown when there ↵ | Teravus Ovares | 2008-02-13 | 2 | -3/+10 | |
| | | | | is a collision with a cylinder that is both hollowed and either tapered or cut. The sequence of actions that reproduce the problem for me are: create a cylinder, hollow to 95%, taper X/Y, then collide it with another object or avatar. Note that the cylinder itself is not marked physical. ) |