| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes locking issues with Animations in ScenePresence (bug #324)
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when a script was requested by UUID
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drop scripts in prim and they'll still run with scripts disabled.
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debug tab on the estate tools. This along with the disable physics via the debug tab are persistant across reboots. That means that if it's disabled when you shut down the simulator, the simulator will come up again when you start it up without loading the scripts. Turning them back on is as simple as unchecking 'disable scripts' in the debug tab of the estate tools.
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* Added Script Performance to report the number of functions run per second to Sim Stats.
* Removed a few warnings (@.@ up to 50 now)
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(string) part of vector (eg. vector.z)
This fixes Mantis 388
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LSL_BuiltIn_Commands_Interface - it is now (and foxes Mantis 395)
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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should be much more responsive.
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Some preliminary work on llSetStatus and llGetStatus.
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terrain updates to be sent to clients.
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IInventoryServices so that a check can be done to see if a inventory set exists for a certain user.
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* Show stats, users, etc. should now work again on the region console.
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work anyway.
Added js to OpenSim.ini.example.
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* Fixed a few bugs
* Wrote an example module to make certain event systems more mature.
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* The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc)
* DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
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llTriggerSound, llPlaySound, llPreloadSound.
* Time to make music boxes?
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mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure).
This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database.
But the work to move the code to one of the grid servers shouldn't be too much.
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casting.
(Thanks to dalien on informing me how easy the math was for these).
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working on 1 region. :)
Using default warning level on C#/VB compile
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folder. You'll have to build it separately to take advantage of it. *read the Readme file*. The bots created by this application roam around amusingly to simulate load.
* Be smart, Don't use this on a public grid, lest you get banned permanently.
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The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later.
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* Added a method for Tedd to hook to in scene to disable the Scripting engine that currently says, [TOTEDD] Here is the method to trigger disabling of the scripting engine.
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This is the beginnings of support for storage of region owner in the MySQLManager
table and the use of "owner_uuid".
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socket to external IP instead of internal :)
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of Wright Plaza flow!
* Fixed another bug in LibSL. This is the same version, as before just with a bug fix.
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one second...
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CONFIG SET section key value value value
CONFIG GET section key
CONFIG SAVE (it saves, but does it save correctly?:)
ScriptEngine will react correctly to any config change made while it is running.
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Added option to try alternate UDP ports if the one configured is in use.
UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
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Added notice in OpenSim.ini that config refresh function is disabled
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OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit.
Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :))
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bughunting SO much easier! *jeesh*
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Fixed bug in how code is handled, hopefully we can now run all 3 languages? :)
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break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again)
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Added some logging on what is happening during compile.
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Added option to share script load/unload thread between regions
Added event execution queue size limit
+ some bugfixes from all the changes
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