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* * Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), ↵Teravus Ovares2007-12-233-9/+39
| | | | llGetVel(), llGround()
* Miscellaneous small tweaks and more logging messages to move towards ↵Justin Clarke Casey2007-12-231-8/+32
| | | | resolving inventory problems
* Thank you, Alondria for:Charles Krinke2007-12-222-5/+34
| | | | | Reverts the LSL Texture/Color functions back to the original code, allowing them to function again
* Make copying of scripts into prim inventories more reliable on the first ↵Justin Clarke Casey2007-12-223-30/+32
| | | | | | | | | | attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
* minor refactorJustin Clarke Casey2007-12-222-2/+4
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* Put in some race revealing warning messages triggered when a user rezzes a ↵Justin Clarke Casey2007-12-221-0/+30
| | | | script to prim inventory
* * Masochistically updated libsecondlife.dll to r1550Teravus Ovares2007-12-221-1/+30
| | | | | | * after some tweaking to the UDPServer all appears to be well * Added what 'was' the GetType(bytes,packetEnd,zeroBuffer) to the UDPServer. (it was removed as a static method from Packet)
* * Fixed general avatar bounciness in ODE Teravus Ovares2007-12-221-1/+20
| | | | | * Craggy terrain mishandling by ODE still occasionally causes point bounciness
* * Added smoother handling of interpenetrating physical objects.Teravus Ovares2007-12-223-21/+69
| | | | | | | | * Fixes: * -- duplicating Active physical object causes objects to explode in opposite directions * -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions * Vanity
* Initial hookup of update task inventory event. No functionality yet.Justin Clarke Casey2007-12-223-4/+54
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* *Fixed logic issue in LandManager that caused an 'invalid parcel' error to ↵mingchen2007-12-212-4/+14
| | | | spew in the debug when land was selected
* Refix bug where inventory textures don't appear in prim edit texture ↵Justin Clarke Casey2007-12-212-107/+143
| | | | | | | | selection box unless previously expanded in inventory.
* * Remapped the Connection shutdown path.Teravus Ovares2007-12-214-14/+32
| | | | | | | | | * This fixes a *bunch* of Mantis bugs related to the following * -- Neighbouring simulators not appearing after relog * -- Login to simulator only to be logged off by simulator. * -- ThreadAbort * -- Unable to shutdown circuitCode: x
* * Fix for Mantis: 0000224Teravus Ovares2007-12-211-1/+7
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* * Fix for Mantis: 0000229Teravus Ovares2007-12-211-85/+89
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* *RemoteAdminPlugin can now be password protected. Add the password in the ↵mingchen2007-12-211-2/+2
| | | | | | | INI under [RemoteAdmin] with the name access_password *Removed a few more unneeded exceptions in land that has been fixed
* * Update to send the parcel gathering error to a .Debug message.. so that a ↵Teravus Ovares2007-12-211-29/+35
| | | | developer can see it in the environment, but it doesn't cause any adverse effects.
* *Removed some exceptions that were thrown in Land that is no longer needed.mingchen2007-12-214-84/+126
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* *on more implicit use of .ToString() on deleting shapes in MonoSqliteDataStoreTeravus Ovares2007-12-211-1/+1
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* Fix up other sqlite db interactions to use non-hyphenated uuidJustin Clarke Casey2007-12-201-34/+34
| | | | | | | | | | Inventory contents retrieval and persistent region storage standalone now appear to work as well as they did before :) This patch will not fix grid problems. May be bugs present due to conversions I didn't spot. I personally probably don't have any more time for this today. I'm also not entirely convinced this is the right way forward so this might be a handy pause for thought. I'll also be delighted if I wake up tommorrow and everything is fine again.
* *Ban lines now work if they are enabled grid wide.mingchen2007-12-203-9/+69
| | | | | *Restricted lines just give you a friendly warning for now
* * Cleaned up some code from an earlier commitTeravus Ovares2007-12-201-13/+1
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* * Fixed a null NewPack error in ClientView.InPacket (object pool returning ↵Teravus Ovares2007-12-202-28/+37
| | | | null objects?)
* * Added a configuration parameter on the Grid Server to disallow forceful ↵Teravus Ovares2007-12-204-3/+80
| | | | | | | banlists. * Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-2014-77/+130
| | | | Works with LibSL rev>1532
* *Added event called after any movement is handled (OnClientMovement) - will ↵mingchen2007-12-203-1/+20
| | | | be used for parcel banning goodness
* *Made a much more network friendly method of ban and pass line sendingmingchen2007-12-205-44/+144
| | | | | *Added an event that is triggered when an agent enters a new parcel
* Added null check back into ModuleLoader.csJeff Ames2007-12-201-1/+2
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* * Re-did the mass calculations in ODE for Prim Teravus Ovares2007-12-197-17/+303
| | | | | | | * Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -) * Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle)) * Prim no longer sink into the ground.
* Thank you very much, CharlieO for:Charles Krinke2007-12-191-4/+114
| | | | | Added: llSetLinkAlpha() and finished off llSetLinkColor() by adding the ability to use LINK_SET.
* Stopped module loader from re-loading .dll once for every plugin found ↵Jeff Ames2007-12-191-12/+16
| | | | within it.
* Misc. cleanup:Jeff Ames2007-12-197-98/+101
| | | | | | | * added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
* *Added Ban Lines around parcels for banned avatars, but there is no actual ↵mingchen2007-12-193-1/+31
| | | | | | | blocking done yet. *Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
* Thanks to CharlieO for:Charles Krinke2007-12-191-2/+47
| | | | | llSetLinkColor() and a temp place holder for llOwnerSay() since many example scripts that are copy/pasted from outside sources have llOwnerSay() and its obnoxious to change in scripts each time.
* *Fixed MySQLDataStore bug causing errors on startupmingchen2007-12-181-0/+1
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* Fix typo. AutionID -> AuctionIDSean Dague2007-12-181-3/+3
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* *Removed Unneeded Debug I added in my last revisonmingchen2007-12-182-5/+2
| | | | | *Fixed typo causing access lists not to be stored correctly in sqlite
* *Parcels and their access lists now store over multiple sessions when the ↵mingchen2007-12-186-12/+334
| | | | datastore is sqlite
* * Sakai appears to be having some sort of socket error that we've not ↵Teravus Ovares2007-12-181-0/+18
| | | | accounted for. We're going to assume that our endpoint is okay and continue reading.
* * Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares2007-12-185-13/+85
| | | | | | | * Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
* * Removed redundant code in RestService.csAdam Frisby2007-12-184-8/+3
| | | | | | | | * Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored. * Removed unused variable m_newAvatar * Removed several unused try{}catch(Exception e){}'s. * Added null assignment in simpleapp to prevent warning.
* * Renamed AgentWearable to AvatarWearablelbsa712007-12-181-1/+1
| | | | | * Made Terrain texture temp (it's re-created on every run)
* textures that fit in one packet expect the packet number to be 1. You clear ↵Brian McBee2007-12-181-1/+1
| | | | texture should now work.
* Many Thanks to Alondria for adding:Charles Krinke2007-12-185-244/+464
| | | | | | | | | | | | The list type and a bunch of support functions to LSL Added/ReImplmented: llGetListLength(), llList2Integer(), osList2Double() (note rename), llList2Float(), llList2String(), llList2Key(), llList2Vector(), llList2Rot(), llList2List(), llDeleteSubList(), llGetListEntryType(), llList2CSV(), llCSV2List(), llListInsertList(), llDumpList2String(), Borked Still: llListSort(), llListRandomize(), llList2ListStrided(), llListFindList(), Changed: llHTTPRequest() (Made wrapper of LSL_Types.list->List<string>)
* * Fixed a potential race condition with adding Caps handlersTeravus Ovares2007-12-181-1/+9
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* * Added a Verbose and Debug error to border crossing so that this can be ↵Teravus Ovares2007-12-181-1/+9
| | | | diagnosed further.
* * Removed the ObjectDisposed error.Teravus Ovares2007-12-181-4/+12
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* * Fix for mantis 0000040 After client logout remote host closed connection ↵Teravus Ovares2007-12-185-8/+65
| | | | | | | | | on Simulator makes sim unuseable->'Closed Connection Called' * I've fundamentally changed a few things, so this is experimental * The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might. * Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
* Make region storage Sqlite by default rather than NullStorageJustin Clarke Casey2007-12-171-4/+8
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* * Turned all instances of ForEach loops in ClientManager into Local Arrays. Teravus Ovares2007-12-172-2/+3
| | | | | | * Added Locking while the Copy is taking place. * Added an error message to describe what's actually happening.