Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix the long standing bug of items being delivered to lost and found or ↵ | Melanie | 2013-05-01 | 1 | -2/+3 |
| | | | | | | | trash when takig copy. This bug was recently aggravated through the perms changes required for the export permission. | ||||
* | Fix CAPS to work like they should - do not send caps to the viewer if ↵ | Melanie | 2013-04-30 | 2 | -2/+13 |
| | | | | | | | | they're not in the requested caps list. The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail on all viewers when turned off. UDB inventory would not be correctly used in that case. | ||||
* | BulletSim: fix error messages created while an avatar has no initial | Robert Adams | 2013-04-30 | 1 | -0/+3 |
| | | | | | collisions. Usually happens when logging in an avatar that had been previously flying. Uninitialized variable. | ||||
* | minor: Eliminate warning in LLimageManagerTests by properly calling through ↵ | Justin Clark-Casey (justincc) | 2013-04-29 | 1 | -0/+2 |
| | | | | to OpenSimTestCase.SetUp() | ||||
* | Add TestRejectGivenFolder() and TestAcceptGivenFolder() regression tests | Justin Clark-Casey (justincc) | 2013-04-29 | 2 | -5/+198 |
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* | Add regression test for inventory item give, reject and subsequent trash ↵ | Justin Clark-Casey (justincc) | 2013-04-29 | 1 | -0/+256 |
| | | | | | | folder purge by receiver. This commit also actually adds the InventoryTransferModuleTests file which I previously forgot | ||||
* | Add regression test for offer, accept and subsequent receiver delete of an ↵ | Justin Clark-Casey (justincc) | 2013-04-29 | 1 | -80/+3 |
| | | | | item offered via instant message. | ||||
* | Fix bug where an agent that declined an inventory offer and subsequently ↵ | Justin Clark-Casey (justincc) | 2013-04-29 | 1 | -2/+8 |
| | | | | | | emptied their trash would make the item invalid in the giver's inventory This was because the original item/folder ID was sent in the session slot of the offer IM rather than the copy. | ||||
* | Some more pieces of Avination's ban system - if an avatar isn't allowed on any | Melanie | 2013-04-29 | 1 | -7/+88 |
| | | | | parcel in the sim, keep them out entirely. | ||||
* | Unbreak the sample money module | Melanie | 2013-04-27 | 1 | -0/+2 |
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* | Small oversight in EconomyDataRequest - this would have affected everyone ↵ | Melanie | 2013-04-27 | 1 | -2/+0 |
| | | | | NOT using a money module. | ||||
* | Change EconomyDataRequest signature to use an IClientAPI rather than UUID. ↵ | Melanie | 2013-04-25 | 2 | -12/+7 |
| | | | | | | This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID. Sending the reply requires having the IClientAPI. | ||||
* | Change copyright notice on DynamicMenuModule to proper BSD | Melanie | 2013-04-25 | 1 | -5/+26 |
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* | UUIDGatherer now includes UUIDs which reference texture assets used as materials | dahlia | 2013-04-24 | 1 | -0/+66 |
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* | Make the kicked user's avie truly disappear when it's god-kicked. | Diva Canto | 2013-04-24 | 1 | -2/+1 |
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* | Adding the dynamic menu module which allows registering new menu options in ↵ | Melanie | 2013-04-25 | 2 | -0/+339 |
| | | | | compliant viewers | ||||
* | Commit Avination's God Kick feature. | Melanie | 2013-04-25 | 1 | -62/+137 |
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* | Add Avination's support for parcel eject and freeze | Melanie | 2013-04-25 | 2 | -15/+110 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2013-04-24 | 10 | -77/+358 |
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| * | BulletSim: partial addition of BSShape class code preparing for | Robert Adams | 2013-04-24 | 2 | -52/+191 |
| | | | | | | | | | | different physical mesh representations (simplified convex meshes) and avatar mesh. | ||||
| * | BulletSim: update DLLs and SOs to they have no dependencies on newer | Robert Adams | 2013-04-24 | 3 | -0/+44 |
| | | | | | | | | | | glibc (2.14) since that is not yet in some Linux distributions. Add unmanaged API calls and code for creating single convex hull shapes. | ||||
| * | BulletSim: improve avatar stair walking up. Add more parameters to control force | Robert Adams | 2013-04-23 | 5 | -25/+123 |
| | | | | | | | | | | of both position change and up force that move avatars over barrier. Default parameters are for steps up to 0.5m in height. | ||||
* | | Bug fix: compare tolower. This should fix the issue where HG visitors ↵ | Diva Canto | 2013-04-24 | 1 | -1/+1 |
|/ | | | | currently in the region were not being found by the avatar picker window. | ||||
* | Fix issue in ConciergeModule where UpdateBroker was sending malformed XML if ↵ | Justin Clark-Casey (justincc) | 2013-04-23 | 1 | -2/+4 |
| | | | | | | | any number of avatars other than 1 was in the region. I don't know how well the rest of ConiergeModule works since I've practically never looked at this code. Addresses http://opensimulator.org/mantis/view.php?id=6605 | ||||
* | BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's ↵ | Robert Adams | 2013-04-22 | 1 | -5/+2 |
| | | | | check for an object being linked into the world does not work for Bullet's ghost objects so BulletSim was deleting the object while it was still linked into the physical world structures. | ||||
* | Allow callers to set the invoice parameter for GenericMessage | Melanie | 2013-04-22 | 4 | -8/+18 |
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* | Materials persistence via SceneObjectPart.dynAttrs. This appears to work ↵ | dahlia | 2013-04-20 | 1 | -8/+154 |
| | | | | across region restarts and taking objects into inventory, but probably will not work across archiving via OAR or IAR as materials texture assets may not be adequately referenced to trigger archiving. | ||||
* | handle PUT verb for RenderMaterials Cap | dahlia | 2013-04-20 | 1 | -1/+5 |
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* | RenderMaterials POST Cap now return material entries when invoked with an ↵ | dahlia | 2013-04-19 | 1 | -61/+108 |
| | | | | OSDArray of MaterialIDs | ||||
* | Materials-capable viewers send ImageUpdate packets when updating materials ↵ | dahlia | 2013-04-19 | 1 | -11/+35 |
| | | | | that are normally sent via RenderMaterials CAP. This can cause a race condition for updating TextureEntry fields. Therefore filter any TextureEntry updates so they only update if something actually changed. | ||||
* | remove default parameter value that apparently mono cant handle | dahlia | 2013-04-18 | 1 | -1/+1 |
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* | Initial experimental support for materials-capable viewers. This is in a ↵ | dahlia | 2013-04-18 | 1 | -0/+382 |
| | | | | very early stage and this module is disabled by default and should only be used by developers for testing as this module could cause data corruption and/or viewer crashes. No materials are persisted yet. | ||||
* | amend previous commit, a line was left out | dahlia | 2013-04-17 | 1 | -0/+1 |
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* | Thanks lkalif for a fix to SendRegionHandshake() which fixes a potential ↵ | dahlia | 2013-04-17 | 1 | -2/+6 |
| | | | | crash with Server-side baking enabled viewers | ||||
* | Allow changes to TextureEntry to propagate to viewers when MaterialID changes | dahlia | 2013-04-17 | 1 | -0/+2 |
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* | refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing ↵ | Justin Clark-Casey (justincc) | 2013-04-16 | 3 | -8/+14 |
| | | | | | | | Stop(). This was an undocumented interface which I think was for long defunct region load balancing experiments. Also adds method doc for some IClientNetworkServer methods. | ||||
* | BulletSim: fixing problems with llMoveToTarget. Not all fixed yet. | Robert Adams | 2013-04-09 | 3 | -6/+18 |
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* | BulletSim: some formatting changes. | Robert Adams | 2013-04-09 | 1 | -10/+17 |
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* | Another algorithm for AngularVerticalAttraction. This one Takes into account ↵ | Vegaslon | 2013-04-09 | 1 | -0/+23 |
| | | | | | | all rotations before it and makes the corrections more close to the time that sl does. Signed-off-by: Robert Adams <Robert.Adams@intel.com> | ||||
* | BulletSim: add Bullet HACD library invocation. Turned off by default as not | Robert Adams | 2013-04-09 | 3 | -94/+183 |
| | | | | totally debugged. Updated DLLs and SOs with more debugged HACD library code. | ||||
* | BulletSim: fix problem where large sets of mega-regions weren't registering | Robert Adams | 2013-04-09 | 1 | -3/+3 |
| | | | | all the terrain with the base region. | ||||
* | minor: fix mono compiler warning in ScriptsHttpRequests.cs | Justin Clark-Casey (justincc) | 2013-04-10 | 1 | -1/+0 |
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* | minor: remove mono compiler warnings in InventoryAccessModule | Justin Clark-Casey (justincc) | 2013-04-10 | 1 | -3/+2 |
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* | Comment out rez perms logging I accidentally left in at 7f07023 (Sat Apr 6 ↵ | Justin Clark-Casey (justincc) | 2013-04-09 | 1 | -1/+1 |
| | | | | 02:34:51 2013) | ||||
* | minor: Log an exception if we aren't able to delete a script state file ↵ | Justin Clark-Casey (justincc) | 2013-04-09 | 1 | -1/+6 |
| | | | | | | rather than simply ignoring it. This should never normally happen but if it does then it can be valuable diagonstic information. | ||||
* | BulletSim: moving comments around. No functional change. | Robert Adams | 2013-04-08 | 3 | -10/+11 |
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* | BulletSim: clean up actor code so routines use the same coding pattern. | Robert Adams | 2013-04-08 | 10 | -123/+137 |
| | | | | Fix a few enabling problems. | ||||
* | BulletSim: complete movement of physical object action code out of the | Robert Adams | 2013-04-08 | 11 | -636/+1078 |
| | | | | | physical object and into actors for setForce, setTorque, hover, lock axis and avatar move. | ||||
* | Fix taking (and rezzing) of coalesced objects in the non-root subregions of ↵ | Justin Clark-Casey (justincc) | 2013-04-06 | 4 | -53/+76 |
| | | | | | | | | | megaregions. This fixes the combined bounding box location for regions bigger than 256x256. It also fixes the position on taking coalesced objects in the non-root regions, where position checks are properly done on rez instead. It also fixes the megaregion land channel to return null if the land does not exist, which should probably also be done for the ordinary land channels rather than returning a dummy region. Inspiration from Garmin's commit in http://opensimulator.org/mantis/view.php?id=6595. Thanks! | ||||
* | When rezzing a coalesced object, check adjust position of all components. | Justin Clark-Casey (justincc) | 2013-04-06 | 1 | -20/+27 |
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