| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
|
|
| |
This commit fixes the attachment position problem described in
OpenSim Mantis 2841 (and a couple of duplicate tickets).
|
| |
|
|
|
|
|
|
|
| |
TreePopulatorModule.
Note that the planting command 'tree' has been changed to 'tree plant'. (#3264)
|
| |
|
|
|
|
|
|
|
|
|
| |
* A saved archive now immediately expires the data in the asset cache that it used, rather than retaining all the assets (esp textures) in the cache.
* This is an imperfect solution. Ideally we would only expire the assets newly requested for the archive (not existing ones). But doing that would require a lot more
restructuring.
* I don't believe there are any locking issues due to the locking performed by the underlying memory cache, but please report any issues.
|
|
|
|
|
|
|
| |
* Add some comments to the Wind Module
* Add the BinBVH decoder/encoder as a scene object (to encode/decode animations programmatically).
* Add m_sitState for upcoming code to improve sit results.
|
| |
|
|
|
|
|
| |
FixesMantis #3263
|
|
|
|
|
|
|
|
| |
http://wiki.secondlife.com/wiki/LlInstantMessage
Also truncate messages that may exceed the limit set by the packet size. The limit in OpenMetaverse is 1100 bytes including a zero byte terminator.
Fixes Mantis #3244
|
|
|
|
|
|
|
| |
has been set since having no User-Agent seems to work well but the facility is now available to set this if required. Using something based on the pattern of SLs User-Agent may well cause problems, not all web servers respond well to it. See the notes in the SL Wiki http://wiki.secondlife.com/wiki/LlHTTPRequest
Fixes Mantis #3143
|
|
|
|
|
|
|
| |
original target id.
Fixes Mantis #2861
|
|
|
|
|
|
|
| |
OpenSim.ini. This is the code that causes you to rise off the ground when you press the fly button and attempts to keep you above ground automatically when flying in a simulator.
* minimum_ground_flight_offset, by default is 3 meters, as per Kitto Flora See OpenSim.ini.example for an example.
|
|
|
|
|
| |
* I'm concerned however that the 'minimum fly height' should really be implemented in ScenePresence and not in the specific physics plugin so that all of the physics plugins can take advantage of it and if desired, a person could swap out the 'minimum fly height' functionality with other functionality.
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
* Uses 'mouselook' or left mouse button down, to determine when to use the camera's UP axis to determine the direction of movement.
* We crouch-slide no more.
|
|
|
|
| |
llMoveToTarget. Currently, it's 350 times the mass in newtons applied per second, maximum.
|
|
|
|
|
|
|
|
|
|
| |
llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does,
and it should recalculate the absolute height to hover at as an object moves to reflect
the current ground/water height under it.
Correctly implementing required adjusting the Physics interfaces and implementing at
the physics plug-in level. The attached is a patch that correctly implements
llSetHoverHeight() including updates to the ODE physics plug-in.
|
| |
|
|
|
|
|
|
| |
* Simplify since the land is never null
|
|
|
|
|
|
|
|
| |
* This should make saving large OARs a somewhat better experience
* However, the problem where saving an archive pulls large numbers of assets into the asset cache isn't yet resolved
* This patch also removes lots of archive writing spam that crept in
|
| |
|
|
|
|
|
|
| |
* Among other messages, a log entry is posted for every 50 assets added to the archive
|
|
|
|
| |
(which is used in other contexts)
|
| |
|
|
|
|
| |
object
|
|
|
|
| |
fields with the LLUtil function that prevents the max string size from being breached
|
| |
|
|
|
|
|
|
|
|
|
|
| |
Changes to IWindModule interface: Change from assuming a single array of
256 Vector2 values to a lookup function that takes region x, y, z and returns a Vector3
* Changed llWind() to use new lookup method of IWindModule
* Moved logic for determining the wind at a given point in the data array from
llWind() to the Wind Module itself.
|
|
|
|
|
|
| |
fixes llSetLinkPrimitiveParams() - PRIM_ROTATION rotates the prim
containing the script, rather than the specified child prim
|
|
|
|
|
|
| |
Corrects the incomplete implementation of llXorBase64StringsCorrect()
so that it returns the proper reversible result.
|
|
|
|
|
|
| |
* Renames MiniRegionModule to MRMModule to make it more distinct from the actual Mini Region Module[s] executed in Scene.
* Renames MiniRegionModuleBase to MRMBase for convenience. MRM's need to be adjusted to inherit from MRMBase.
|
|
|
|
|
|
|
| |
Engine API.
* It's lag-tacular! :D
|
|
|
|
|
| |
* Please don't use this yet, it represents a very heavy security risk if you enable it.
|
|
|
|
| |
removed on the last commit
|
|
|
|
| |
identical names
|
|
|
|
| |
Disabled - edit code to load.
|
| |
|
|
|
|
|
|
| |
* Not actually tested yet though existing code which doesn't require long file names looks fine
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
There are two region modules in there LLStandaloneLoginModule (for standalone mode) and LLProxyLoginModule (for grid mode which just handles incoming expect_user and logoff_user messages from the remote login server)
Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services.
Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
|
|
|
|
|
| |
Plus some general cleanup of a few other files (deleting excess blank lines etc)
|
| |
|
|
|
|
|
|
|
|
|
| |
we really still need RegionApplicationBase?]
Added a flag (bool m_autoCreateLindenStack = true) which says if the ClientStack will be autocreated and initialised when creating regions. This helps with moving ClientStacks to Region modules.
Currently this flag is hardcoded to true, as it is only for testing at the moment, so you need to change the value in the code if you want to turn off auto creating.
|
|
|
|
| |
void AddScene(IScene x). As there should be no need for the client view to have a reference to Scene. IScene should be all it needs.
|
|
|
|
| |
InitialiseGridServices (which are now preformed in CreateCommsManagerPlugin) methods from OpenSimBase and HGOpenSimNode. As if we decided to swap back to the old methods we can always re-add them, rather than leave them commented out.
|