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* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-03-101-0/+17
| | | | | | This commit fixes the attachment position problem described in OpenSim Mantis 2841 (and a couple of duplicate tickets).
* Update svn properties, minor formatting cleanup.Jeff Ames2009-03-101-5/+2
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* Thanks M1sha for a patch to reinstate the original functionality of the ↵Jeff Ames2009-03-091-38/+51
| | | | | | | TreePopulatorModule. Note that the planting command 'tree' has been changed to 'tree plant'. (#3264)
* * minor: remove some mono compiler warningsJustin Clarke Casey2009-03-091-1/+1
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* * Address http://opensimulator.org/mantis/view.php?id=3207Justin Clarke Casey2009-03-091-2/+8
| | | | | | | | | * A saved archive now immediately expires the data in the asset cache that it used, rather than retaining all the assets (esp textures) in the cache. * This is an imperfect solution. Ideally we would only expire the assets newly requested for the archive (not existing ones). But doing that would require a lot more restructuring. * I don't believe there are any locking issues due to the locking performed by the underlying memory cache, but please report any issues.
* * Tweak llMoveToTarget per mantis 3265Teravus Ovares2009-03-094-6/+735
| | | | | | | * Add some comments to the Wind Module * Add the BinBVH decoder/encoder as a scene object (to encode/decode animations programmatically). * Add m_sitState for upcoming code to improve sit results.
* Minor formatting cleanup.Jeff Ames2009-03-072-8/+36
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* Correct a typo, purely cosmetic.idb2009-03-071-1/+1
| | | | | FixesMantis #3263
* Limit the message length from llInstantMessage to 1024 characters ↵idb2009-03-072-2/+11
| | | | | | | | http://wiki.secondlife.com/wiki/LlInstantMessage Also truncate messages that may exceed the limit set by the packet size. The limit in OpenMetaverse is 1100 bytes including a zero byte terminator. Fixes Mantis #3244
* Added the ability to set User-Agent in llHTTPRequest. No new default value ↵idb2009-03-072-1/+7
| | | | | | | has been set since having no User-Agent seems to work well but the facility is now available to set this if required. Using something based on the pattern of SLs User-Agent may well cause problems, not all web servers respond well to it. See the notes in the SL Wiki http://wiki.secondlife.com/wiki/LlHTTPRequest Fixes Mantis #3143
* Correct casts so that the target id in the at_target event matches the ↵idb2009-03-072-8/+10
| | | | | | | original target id. Fixes Mantis #2861
* * Making the minimum ground offset for flying a configurable offset in the ↵Teravus Ovares2009-03-072-5/+11
| | | | | | | OpenSim.ini. This is the code that causes you to rise off the ground when you press the fly button and attempts to keep you above ground automatically when flying in a simulator. * minimum_ground_flight_offset, by default is 3 meters, as per Kitto Flora See OpenSim.ini.example for an example.
* * fixes mantis 3259Teravus Ovares2009-03-071-0/+9
| | | | | * I'm concerned however that the 'minimum fly height' should really be implemented in ScenePresence and not in the specific physics plugin so that all of the physics plugins can take advantage of it and if desired, a person could swap out the 'minimum fly height' functionality with other functionality.
* Update svn properties, minor formatting cleanup.Jeff Ames2009-03-071-14/+14
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* Add copyright headers.Jeff Ames2009-03-0713-13/+364
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* Update svn properties.Jeff Ames2009-03-0713-855/+855
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* * Fixes mantis: #3241Teravus Ovares2009-03-071-2/+13
| | | | | | * Uses 'mouselook' or left mouse button down, to determine when to use the camera's UP axis to determine the direction of movement. * We crouch-slide no more.
* * Added some limits to the maximum force applied per second by ↵Teravus Ovares2009-03-072-2/+27
| | | | llMoveToTarget. Currently, it's 350 times the mass in newtons applied per second, maximum.
* Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:Charles Krinke2009-03-0612-18/+238
| | | | | | | | | | llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does, and it should recalculate the absolute height to hover at as an object moves to reflect the current ground/water height under it. Correctly implementing required adjusting the Physics interfaces and implementing at the physics plug-in level. The attached is a patch that correctly implements llSetHoverHeight() including updates to the ODE physics plug-in.
* * minor: remove some mono compiler warningsJustin Clarke Casey2009-03-063-6/+5
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* * refactor: Remove GetLandOwner function from SceneJustin Clarke Casey2009-03-063-42/+34
| | | | | | * Simplify since the land is never null
* * Improve memory usage when writing OARsJustin Clarke Casey2009-03-066-76/+68
| | | | | | | | * This should make saving large OARs a somewhat better experience * However, the problem where saving an archive pulls large numbers of assets into the asset cache isn't yet resolved * This patch also removes lots of archive writing spam that crept in
* * Fixing a few mass calculation errors suggested by jhurlimanTeravus Ovares2009-03-051-2/+2
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* * Add more status information when an oar is being savedJustin Clarke Casey2009-03-052-0/+23
| | | | | | * Among other messages, a log entry is posted for every 50 assets added to the archive
* * Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap ↵Justin Clarke Casey2009-03-055-20/+13
| | | | (which is used in other contexts)
* * refactor: move media and music url setting from scene into LandObjectJustin Clarke Casey2009-03-055-20/+38
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* * simplify media and music url setting since we never get back a null land ↵Justin Clarke Casey2009-03-053-31/+22
| | | | object
* * Replace some string to byte conversions for object/item name/description ↵Justin Clarke Casey2009-03-055-26/+33
| | | | fields with the LLUtil function that prevents the max string size from being breached
* * remove now unused serialization codeJustin Clarke Casey2009-03-054-602/+5
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* Fixes Mantis #3255. Thank you kindly, MCortez, for a patch that:Charles Krinke2009-03-053-15/+41
| | | | | | | | | | Changes to IWindModule interface: Change from assuming a single array of 256 Vector2 values to a lookup function that takes region x, y, z and returns a Vector3 * Changed llWind() to use new lookup method of IWindModule * Moved logic for determining the wind at a given point in the data array from llWind() to the Wind Module itself.
* Fixes Mantis #3194. Thank you kindly, Godfrey for a patch that:Charles Krinke2009-03-051-1/+19
| | | | | | fixes llSetLinkPrimitiveParams() - PRIM_ROTATION rotates the prim containing the script, rather than the specified child prim
* Fixes Mantis #3253. Thank you kindly, Godfrey, for a patch that:Charles Krinke2009-03-051-1/+1
| | | | | | Corrects the incomplete implementation of llXorBase64StringsCorrect() so that it returns the proper reversible result.
* MRM Scripting ChangesAdam Frisby2009-03-053-8/+8
| | | | | | * Renames MiniRegionModule to MRMModule to make it more distinct from the actual Mini Region Module[s] executed in Scene. * Renames MiniRegionModuleBase to MRMBase for convenience. MRM's need to be adjusted to inherit from MRMBase.
* * Implements a number of members on SOGObject for use with the MRM Script ↵Adam Frisby2009-03-052-15/+166
| | | | | | | Engine API. * It's lag-tacular! :D
* * Fleshed out the MRM Module a little.Adam Frisby2009-03-045-44/+84
| | | | | * Please don't use this yet, it represents a very heavy security risk if you enable it.
* * For now, restore file extension for default oar name I accidentally ↵Justin Clarke Casey2009-03-041-1/+1
| | | | removed on the last commit
* * Add the abilty to load and save iar item nodes where folders have ↵Justin Clarke Casey2009-03-046-49/+161
| | | | identical names
* * Whoops. Left MiniModule enabled to anyone. (potential security risk). ↵Adam Frisby2009-03-041-0/+3
| | | | Disabled - edit code to load.
* * More work on MiniRegionModule module.Adam Frisby2009-03-045-0/+275
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* * Add gnu tar format long file name support to tar reading and writing.Justin Clarke Casey2009-03-043-85/+126
| | | | | | * Not actually tested yet though existing code which doesn't require long file names looks fine
* IObjectFace needs to be public to compile.Mike Mazur2009-03-041-1/+1
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* * More work on MiniRegionModule module.Adam Frisby2009-03-048-3/+254
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* * Implementing some interfaces for aformentioned script engine. Ignore this.Adam Frisby2009-03-044-0/+136
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* forgotten filesMW2009-03-031-2/+2
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* Moved Linden protocol login handling to modules in OpenSim.Client.Linden. ↵MW2009-03-032-6/+25
| | | | | | | | There are two region modules in there LLStandaloneLoginModule (for standalone mode) and LLProxyLoginModule (for grid mode which just handles incoming expect_user and logoff_user messages from the remote login server) Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services. Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
* Refactoring of CreateCommsManagerPlugin.MW2009-03-031-34/+0
| | | | | Plus some general cleanup of a few other files (deleting excess blank lines etc)
* Renamed OpenSimBase m_autoCreateLindenStack to m_autoCreateClientStackMW2009-03-021-4/+4
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* Moved the SetupScene methods from RegionApplicationBase to OpenSimBase [Do ↵MW2009-03-022-95/+99
| | | | | | | | | we really still need RegionApplicationBase?] Added a flag (bool m_autoCreateLindenStack = true) which says if the ClientStack will be autocreated and initialised when creating regions. This helps with moving ClientStacks to Region modules. Currently this flag is hardcoded to true, as it is only for testing at the moment, so you need to change the value in the code if you want to turn off auto creating.
* Changed IClientNetworkServer.AddScene method from void AddScene(Scene x) to ↵MW2009-03-022-3/+2
| | | | void AddScene(IScene x). As there should be no need for the client view to have a reference to Scene. IScene should be all it needs.
* Removed the commented out InitialiseStandaloneServices and ↵MW2009-03-022-103/+0
| | | | InitialiseGridServices (which are now preformed in CreateCommsManagerPlugin) methods from OpenSimBase and HGOpenSimNode. As if we decided to swap back to the old methods we can always re-add them, rather than leave them commented out.