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* * minor: remove some mono compiler warningsJustin Clarke Casey2008-11-063-2/+4
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* Add missing TeleportStart packets to llTeleportAgentHome and osTeleportAgent.Homer Horwitz2008-11-062-0/+4
| | | | | | | As those aren't viewer-initiated TPs, the viewer has to be informed. This should fix Mantis #2351 and #2397.
* * minor: Make some 'startup config failed to load' log messages more consistentJustin Clarke Casey2008-11-064-8/+26
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* a little bit more refactoring of startupMW2008-11-062-6/+10
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* * refactor: Split BeginRecieve() into BeginReceive() and BeginRobustReceive()Justin Clarke Casey2008-11-062-11/+19
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* * Stop passing along epSender explicitly where we are really using the ↵Justin Clarke Casey2008-11-061-5/+5
| | | | constantly reused ep sender field
* * test: Add assert checking that the circuit which trigger the socket ↵Justin Clarke Casey2008-11-062-1/+4
| | | | exception has been closed
* * Test to ensure that the udp server stays active after receiving a ↵Justin Clarke Casey2008-11-063-16/+50
| | | | SocketException on BeginReceive
* Thank you kindly, Diva for a patch that:Charles Krinke2008-11-061-5/+10
| | | | | Makies OpenSimBase even more friendly to subclassing
* Mantis#2423. Thank you kindly, Godfrey for a patch that:Charles Krinke2008-11-061-2/+2
| | | | | | | | Included patch fixes error: Z and W terms in the quaternion were swapped (ZERO_ROTATION is <0,0,0,1>, it was checking for <0,0,1,0>). There is an issue with older prims: it seems their default sit target was not always set to ZERO_ROTATION;
* Mantis#2514 & 1375. Thank you kindly, Thomas for a patch that:Charles Krinke2008-11-061-1/+1
| | | | | | Improves ScenePresence.cs for attachments when crossing boundaries between regions.
* * refactor: factor out test packet send method in client stack unit testsJustin Clarke Casey2008-11-062-10/+66
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* Disable distance sorting for child agents. It makes no sense there, as theMelanie Thielker2008-11-061-4/+7
| | | | | | base point for the sort is 128,128,128, causing funny visuals
* Change threat level of osMakeNotecard to High because of it's griefingMelanie Thielker2008-11-061-50/+53
| | | | | | | | | potential (asset bloat, asset server DOS due to no enforced delay) Formatting cleanup. Change default permissions on the notecard to not include "anyone can copy" and "anyone can move", as they are meaningless on non-prim items.
* - fixes comparison of struct against null (no no no)Dr Scofield2008-11-065-40/+40
| | | | | | | | | | - fixes IRCBridgeModule's XmlRpc method really paying attention to region parameter - cleans up indentation in IRCBridge code - fixes ConciergeModule exception on client logout
* From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield2008-11-063-1/+60
| | | | | | The following patch implements osMakeNotecard as specified on the OpenSim website
* - create entries in avatarattachments table when first attaching an object; ↵Mike Mazur2008-11-062-2/+46
| | | | | | | | | fix issue 2512 - correct attachment offset; fix issue 2513 - thanks Thomas for the patches
* Thanks Diva for a patch that makes WorldMapModule friendly to subclassing.Jeff Ames2008-11-061-43/+32
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* Update svn properties.Jeff Ames2008-11-061-196/+196
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* * Fix capitalization typoes in packet throttle that happened to be the name ↵Justin Clarke Casey2008-11-051-2/+2
| | | | | | | | | of existing fields * This should (hopefully) allow TestClient and stuff built on top of it to work again * Will probably come back later and change variable names to stop this happening again
* * Properly use the default value if the LindenUDP.ClientStack section exists ↵Justin Clarke Casey2008-11-052-6/+5
| | | | | | | | | by the client throttle setting does not * Old behaviour was to throw an exception on startup * Print out client stack setting temporarly for debug purposes
* moved the initial loading/setting of the config settings to its own class, ↵MW2008-11-053-175/+207
| | | | ConfigurationLoader. To make it easier to customise the loading of those settings and possible in the future move it to a plugin.
* * Zap the letters that accidentally crept in to the license in ↵Justin Clarke Casey2008-11-051-1/+1
| | | | | | | | EventQueueThreadClass * (damn, Teravus spotted my plan to slowly change all the licenses in OpenSim letter by letter)
* fixed/refactored the Get/Set Config console commands.MW2008-11-051-10/+15
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* * Set default client throttle multiplier to 2 (old value was effectively 8). ↵Justin Clarke Casey2008-11-053-6/+8
| | | | | | | | | | | See OpenSim.ini.example for details as to what this means * Really this should be 1, but I think that this would be too slow compared to a Second Life server until we improve our ability to send textures of variable quality * This may improve one aspect of sim performance where there are many avatars. However, there are still other performance problems that are unrelated to this change * Value may be further tuned * Removed temporary decals since the multipler setting will stick around now
* Moved a couple of more configuration fields to ConfigSettingsMW2008-11-052-10/+13
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* more startup/initialisation refactoringMW2008-11-053-43/+60
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* Moved most of the configuration fields from Opensimbase to their own ↵MW2008-11-053-68/+57
| | | | Class... Framework/ConfigSettings.
* * Apply second patch in http://opensimulator.org/mantis/view.php?id=2561Justin Clarke Casey2008-11-052-5/+9
| | | | | | | * Inserts proper animation state names into data/avataranimations.xml file so that llGetAnimation() works as one would expect. * Thanks StrawberryFride!
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-051-20/+14
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* * Apply http://opensimulator.org/mantis/view.php?id=2561Justin Clarke Casey2008-11-051-1/+14
| | | | | | | | * This is a partial implementation of llGetAnimation that returns the name of the animation as stored in data/avataranimations.xml but not its state name (since we don't yet have these). * Thanks StrawberryFride
* Add more vertex normals and UV coordinates. Sync with primmesher.dll forge ↵Dahlia Trimble2008-11-051-49/+123
| | | | project.
* * Stop an exception in the Content Management module main loop from crashing ↵Justin Clarke Casey2008-11-041-34/+44
| | | | the whole sim
* * Prevent texture sender thread termination from immediately crashing the simJustin Clarke Casey2008-11-042-20/+28
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* * Stop an exception in getting assets for the archiver from crashing the simJustin Clarke Casey2008-11-041-7/+16
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* From: Rob Smart <SMARTROB@uk.ibm.com>Sean Dague2008-11-043-1/+46
| | | | | | | | | | This patch allows an object to directly message another object given its key using the method osMessageObject(key objectUUID,string message). to communicate with an object it must implement the dataserver listener method. The dataserver method is passed the key of the calling object and a string message.
* * Stop a non WebException in an XMLRPC request from bringing down the whole simJustin Clarke Casey2008-11-041-1/+1
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* * Stop a problem in the DotNetEngine event queue thread from immediately ↵Justin Clarke Casey2008-11-041-0/+8
| | | | bringing down the whole sim, though the sim will need a reboot
* * Practise some defensive programming - gracefully terminate the thread if ↵Justin Clarke Casey2008-11-042-22/+30
| | | | there is a problm in the world map module rather than bringing down the whole server.
* * Improve the previous fix by pushing the exception catching down into OGS1 ↵Justin Clarke Casey2008-11-042-18/+9
| | | | grid services
* * Temporary fix to stop a problem in getting neighbour info in the world map ↵Justin Clarke Casey2008-11-041-1/+11
| | | | module from crashing the entire server
* * minor: doc and log message tweaking for wearablesJustin Clarke Casey2008-11-041-4/+15
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* * Stop sending wearables back to the client on set appearanceJustin Clarke Casey2008-11-041-6/+1
| | | | | | * Now I've had time to analyze this, the Second Life grid doesn't appear to send this to the client (which in principle should know what wearables it has already)
* * minor: appearance related doc and log message tweakingJustin Clarke Casey2008-11-041-5/+11
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* Added a (xmlIgnored) SitAnimation property to SceneObjectPart. That allows ↵MW2008-11-042-2/+66
| | | | | | | | | the setting of the name of the animation to be used when a avatar sits on that object. At some point in the future this should be persisted. So basically simplifies what a lsl script that detects a avatar sitting on a prim, then stopping the sit animation and playing a custom animation, does. Also added another ScenePresence.HandleAgentRequestSit() method , that accepts the name of the sit animation. So that modules can override the animation used, when they are doing a server controlled sit. Started some work on making the stand pose be played as soon as a user logs into a region. Rather than them starting with their arms stretched. This still needs more work
* fix: ArchiveReadRequest.URIFetch stumbles over absent content length fieldDr Scofield2008-11-042-1/+3
| | | | | | fix: region parameter in IRCBridgeModule XmlRpc was check for presence but not actually used...
* Prefix LSL variables which are C# keywords with @ instead of _ when ↵Mike Mazur2008-11-041-1/+1
| | | | translating from LSL to C#. Thanks idb for the patch. Fix issue 2546.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-041-2/+2
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* Small fix for a possible NRE in standalone mode, killing theHomer Horwitz2008-11-031-2/+2
| | | | | | client-thread. Will hopefully fix Mantis#2536.
* * Expose a client_throttle_multiplier setting in OpenSim.ini. This ↵Justin Clarke Casey2008-11-034-20/+36
| | | | | | | | | | | | multiplier is applied to all the client throttle settings received by the client * This should probably be 1, but currently by default it is 8, to reflect what was being eon3 in OpenSim before this revision. So if the client requested a maximum throttle of 1500 kilobits per second, we would actually send out 1500 kilobytes per second * Adjusting this multiplier down towards 1 may improve your OpenSim experience, though in other situations it may degrade (e.g. if you're using a standalone over high bandwidth links) * This is currently a user setting because adjusting it down may currently reveal other OpenSim bugs.