Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | | Remove GetAssemblyName and friends from the SE interface. It's now handled | Melanie | 2009-11-26 | 5 | -134/+91 | |
| | | | | | | | | | | | | | | | | internally | |||||
| * | | | * Fixes a case of d.BodyEnable with IntPtr.Zero passed as the parameter in ↵ | Teravus Ovares (Dan Olivares) | 2009-11-26 | 1 | -1/+4 | |
| | |/ | |/| | | | | | | | linkset where EnableBody was called and the body is immediately disabled. The previous functionality assumed that a body was received in EnableBody but.. in some cases, it wasn't. | |||||
| * | | * Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the ↵ | Teravus Ovares (Dan Olivares) | 2009-11-26 | 1 | -0/+12 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box. * Thanks talentraspel * Thanks NixNerd * Thanks KittoFlora * Thanks lockd | |||||
* | | | add agent position to output of "show users" console command | dahlia | 2009-11-30 | 1 | -4/+5 | |
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* | | Merge branch 'master' of ssh://MyConnection/var/git/opensim | Teravus Ovares (Dan Olivares) | 2009-11-25 | 12 | -20/+69 | |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2009-11-25 | 9 | -15/+64 | |
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| | * | minor: add doc to a few parcel methods | Justin Clark-Casey (justincc) | 2009-11-25 | 5 | -7/+44 | |
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| | * | Change chat config code so that enabled = false actually does disable the ↵ | Justin Clark-Casey (justincc) | 2009-11-25 | 1 | -2/+3 | |
| | | | | | | | | | | | | chat module | |||||
| | * | minor: remove some mono compiler warnings, add --merge load oar switch to ↵ | Justin Clark-Casey (justincc) | 2009-11-25 | 3 | -3/+2 | |
| | | | | | | | | | | | | help information | |||||
| | * | Implement oar merging | Justin Clark-Casey (justincc) | 2009-11-25 | 1 | -6/+10 | |
| | | | | | | | | | | | | | | | | | | | | | An oar can now be merged with existing region contents by using the --merge option For example, load oar --merge my.oar Existing terrain, region settings and parcel data is left in place when an oar is merged. See http://opensimulator.org/wiki/OpenSim_Archives#Usage for more information | |||||
| | * | Add MIT/X11 licensed NDesk.Options (http://www.ndesk.org/Options) DLL to aid ↵ | Justin Clark-Casey (justincc) | 2009-11-25 | 1 | -1/+9 | |
| | | | | | | | | | | | | command line parsing | |||||
| * | | Change osTeleportAgent parameters from long to int. That numerical range is | Melanie | 2009-11-25 | 3 | -5/+5 | |
| |/ | | | | | | | | | not even supported by the underlying type, so there is no need to ask for a type the script can not even supply. | |||||
* | | Patch: Fix a bug in LAND animation when the TickCount wraps into negative ↵ | OpenSim Master | 2009-11-25 | 1 | -2/+1 | |
|/ | | | | | | | numbers by Mic Bowman Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com> | |||||
* | * Reverting last commit.. because it just made it worse. | Teravus Ovares (Dan Olivares) | 2009-11-25 | 2 | -9/+0 | |
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* | * Attempt number 1 to stop the repeating crouch animation that sometimes ↵ | Teravus Ovares (Dan Olivares) | 2009-11-25 | 2 | -0/+9 | |
| | | | | | | | happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along. | |||||
* | Make load/save iar slightly better in the face of io failures by always ↵ | Justin Clark-Casey (justincc) | 2009-11-24 | 2 | -63/+77 | |
| | | | | attempting to close the streams | |||||
* | make save and load oar slightly more robust by always closing the archive ↵ | Justin Clark-Casey (justincc) | 2009-11-24 | 3 | -13/+30 | |
| | | | | streams even if there has been an error | |||||
* | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-24 | 1 | -1/+3 | |
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* | pass all command parameters to load/save oar, not just the filename | Justin Clark-Casey (justincc) | 2009-11-24 | 5 | -28/+49 | |
| | | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure | |||||
* | minor: remove experimental tags from load iar and save iar commands | Justin Clark-Casey (justincc) | 2009-11-24 | 1 | -2/+2 | |
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* | * This concludes the packet migrations from the big nasty switch into packet ↵ | Teravus Ovares (Dan Olivares) | 2009-11-23 | 1 | -20/+1537 | |
| | | | | handler delegates. | |||||
* | * Moved 60 more packet handlers to Packet Handler Delegates. | Teravus Ovares (Dan Olivares) | 2009-11-23 | 1 | -21/+2055 | |
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* | * Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390 | Teravus Ovares (Dan Olivares) | 2009-11-23 | 1 | -1/+1 | |
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* | * Moved 40 more Packet handlers to the PacketDelegate and out of the 5000 ↵ | Teravus Ovares (Dan Olivares) | 2009-11-23 | 1 | -6/+1104 | |
| | | | | line switch. | |||||
* | Merge branch 'master' of ssh://MyConnection/var/git/opensim | Teravus Ovares (Dan Olivares) | 2009-11-22 | 30 | -98/+528 | |
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| * | Formatting cleanup. | Jeff Ames | 2009-11-23 | 30 | -98/+528 | |
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* | | * Adds a test for if the collision is at the bottom of the capsule on ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -1/+12 | |
|/ | | | | avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side. | |||||
* | * Added missing lock to m_forcelist when AddForce is called. When a user ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -3/+26 | |
| | | | | | | dragged a prim, in some cases, it would corrupt the datatype in memory and throw spurious IndexOutOfRangeExceptions. * Physics a situation that causes physics to spew redline messages to the console forever. | |||||
* | * This doesn't fix mantis 3522, but it should mitigate it. | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -0/+43 | |
| | | | | * If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z. | |||||
* | * The client prevents the avatar from landing if the avatar is going above ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -5/+10 | |
| | | | | | | an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land. | |||||
* | * Switched over 15 more packet types from the 5000 line switch to the Packet ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -6/+293 | |
| | | | | handler delegate | |||||
* | * Moved 13 more packet type handlers to PacketHandler Delegates.. and out ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -6/+373 | |
| | | | | of of that giant 5000 line switch, ProcessInPacket. | |||||
* | * Comment out some example code for later. | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -2/+2 | |
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* | * Move a few of the ProcessInPacket switch case blocks into packet handler ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -6/+103 | |
| | | | | delegates | |||||
* | * This fixes landing on Prim and removes the hack from yesterday. Landing ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 2 | -5/+5 | |
| | | | | on prim should work fine again. | |||||
* | * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+2 | |
| | | | | the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke. | |||||
* | * Fixes the second of two terse update issues. Physical objects should react ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 2 | -0/+4 | |
| | | | | normally again. | |||||
* | * Fixes one of two terse update issues. There's still one left, but this ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 2 | -1/+12 | |
| | | | | one fixes the situation where the object on the server is moving but no updates are being sent. | |||||
* | Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵ | Justin Clark-Casey (justincc) | 2009-11-20 | 2 | -2/+20 | |
| | | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl. | |||||
* | minor: tweak log message to say which region is being enabled for logins | Justin Clark-Casey (justincc) | 2009-11-18 | 1 | -5/+6 | |
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* | refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -4/+1 | |
| | | | | constructors since this is also done on other called constructors | |||||
* | Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+2 | |
| | | | | constructor | |||||
* | refactor: move AvatarAnimations, BinBVHAnimation | Justin Clark-Casey (justincc) | 2009-11-17 | 4 | -61/+62 | |
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* | minor: remove mono compiler warning due to unreachable code in GroupsModule | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -2/+2 | |
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* | refactor: move AnimationSet | Justin Clark-Casey (justincc) | 2009-11-17 | 2 | -2/+3 | |
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* | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 7 | -406/+499 | |
| | | | | ScenePresenceAnimator class | |||||
* | minor: very minor formatting change | Justin Clark-Casey (justincc) | 2009-11-16 | 2 | -6/+1 | |
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* | Make GroupRootUpdate be a terse update. This method is not used by opensim ↵ | Diva Canto | 2009-11-14 | 1 | -2/+2 | |
| | | | | (it should), but it's used by external modules. | |||||
* | undo previous changes | dahlia | 2009-11-13 | 4 | -16/+12 | |
| | | | | | add a GetGroupByPrim() method to Scene.cs delete a redundant method | |||||
* | expose SceneGraph.GetGroupByPrim(UUID) | dahlia | 2009-11-13 | 1 | -1/+1 | |
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