Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
* | Refactored out a few warnings related to Adam's bane OutPacket | Teravus Ovares | 2008-05-10 | 3 | -19/+45 | |
| | ||||||
* | * Experiment in Zerocoding. | Teravus Ovares | 2008-05-10 | 4 | -12/+35 | |
| | ||||||
* | * Resolve mantis 1182. Doesn't actually implement llGiveInventoryList - ↵ | Justin Clarke Casey | 2008-05-09 | 3 | -4/+5 | |
| | | | | | | | | merely corrects the signature so that "not implemented" message is displayed rather than a script compile failure | |||||
* | m_logs always need to be private static readonly otherwise we | Sean Dague | 2008-05-09 | 4 | -4/+4 | |
| | | | | | | get close errors. | |||||
* | *Land/Parcel upates are now correct with a significant movement by the Client | mingchen | 2008-05-09 | 4 | -21/+19 | |
| | | | | | *Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence | |||||
* | * Removing console notifications of missing texture request sending (which ↵ | Justin Clarke Casey | 2008-05-09 | 1 | -4/+4 | |
| | | | | | | | | ironically, was disabled, though it wasn't making much difference). * These messages keep getting confused with other problems - just going to have to try to remember to add these to stats or something so at least they don't completely disappear | |||||
* | From: Michael Osias <mosias@us.ibm.com> | Justin Clarke Casey | 2008-05-09 | 1 | -0/+12 | |
| | | | | | | Stop .net generating ambiguous operator errors when two integers are compared for equality in LSL | |||||
* | * Patch from Jed (DeepThink) - More optimisations for BulletX renderer. ↵ | Adam Frisby | 2008-05-09 | 1 | -20/+29 | |
| | | | | Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE. | |||||
* | Update svn properties. | Jeff Ames | 2008-05-09 | 4 | -710/+710 | |
| | ||||||
* | * Fix opensim region server shutdown. | Justin Clarke Casey | 2008-05-09 | 2 | -43/+7 | |
| | ||||||
* | * Valid Sculpted prim now collide properly. | Teravus Ovares | 2008-05-09 | 5 | -68/+209 | |
| | | | | | | | * The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D | |||||
* | Thank you, Melanie for a patch that helps conversion | Charles Krinke | 2008-05-09 | 1 | -0/+15 | |
| | | | | | from a string to a vector in OSSL. | |||||
* | Thank you, Melanie for a patch that: | Charles Krinke | 2008-05-09 | 3 | -129/+129 | |
| | | | | | Patch fixes the pesky "Cannot implicitly convert to bool" issue for function returns | |||||
* | * Minor tweak to TerrainChannel | Adam Frisby | 2008-05-09 | 2 | -7/+8 | |
| | | | | | * Minor tweak to Permissions/PermissionsModule.cs | |||||
* | * Applying Dahlia's Triangular hole in a cube peg patch. Fixes the hollow ↵ | Teravus Ovares | 2008-05-09 | 1 | -3/+21 | |
| | | | | | | | orientation in a cube in the meshmerizer. Thanks Dahlia! * See mantis 0001203 for more details! | |||||
* | * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵ | Teravus Ovares | 2008-05-09 | 2 | -1/+251 | |
| | | | | | | | it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now. | |||||
* | * remove 2 warnings. | Teravus Ovares | 2008-05-08 | 1 | -1/+1 | |
| | ||||||
* | *Added all the permission checks to the sceneexternalchecks and modified ↵ | mingchen | 2008-05-08 | 11 | -207/+658 | |
| | | | | | | | permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module | |||||
* | * Committing an extra bit of permissions for attaching to ensure that the ↵ | Teravus Ovares | 2008-05-08 | 1 | -31/+38 | |
| | | | | perms are in line with project goals. | |||||
* | * Removed ODELock message since it wasn't telling us anything important and ↵ | Teravus Ovares | 2008-05-08 | 1 | -1/+1 | |
| | | | | | | | people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks. * This was simply a message added when an avatar was added/removed from the scene. | |||||
* | * Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg. | Adam Frisby | 2008-05-08 | 1 | -0/+1 | |
| | ||||||
* | * Applying patch #1156 - More implementation work on llGetPrimitiveParams ↵ | Adam Frisby | 2008-05-08 | 3 | -5/+179 | |
| | | | | (Thanks middlelink!) | |||||
* | * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!) | Adam Frisby | 2008-05-08 | 4 | -292/+351 | |
| | ||||||
* | * Commit from Jed Zhu (DeepThink) - Initial implementation of mesh ↵ | Adam Frisby | 2008-05-08 | 1 | -3/+172 | |
| | | | | collision into BulletX plugin. Additional work to come in the next few days. | |||||
* | From: Michael Osias <mosias@us.ibm.com> | Sean Dague | 2008-05-08 | 1 | -0/+1 | |
| | | | | | | | | | | Patch to schedule terse update on deselect, specifically so llTargetOmega sets rotational velocity on deselect. This should complete our llTargetOmega support and fix: http://opensimulator.org/mantis/view.php?id=1178 | |||||
* | From: Alan M Webb <awebb@vnet.ibm.com> | Sean Dague | 2008-05-08 | 1 | -2/+2 | |
| | | | | | | Introduce time dilation in scripts. | |||||
* | * You can haz more spring cleaning. | Adam Frisby | 2008-05-08 | 5 | -27/+8 | |
| | | | | | * Eventually this codebase will be clean. >_> | |||||
* | * Spring cleaning, round 3029 | Adam Frisby | 2008-05-08 | 35 | -3460/+5 | |
| | ||||||
* | * Fixes Prim ExtraParams | Teravus Ovares | 2008-05-08 | 1 | -12/+1 | |
| | | | | | | | | | | | * Fixes Sculpty handling * Fixes Light handling * Fixes Flexi handling * Fixes Sculpty + Flexi handling * Fixes handling of Flexi type * Fixes Changing prim type after changing to sculpty corrupting prim. * Ugly code. | |||||
* | * Reduced sleep durations in a number of files. | Adam Frisby | 2008-05-08 | 2 | -4/+2 | |
| | ||||||
* | * Some refactorings. | Adam Frisby | 2008-05-08 | 5 | -3/+107 | |
| | | | | | * Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module. | |||||
* | * For no good reason (since there are a hundred million other things to ↵ | Justin Clarke Casey | 2008-05-07 | 3 | -37/+51 | |
| | | | | | | | | fix), change formatting of version information printed to the log * Push printing down into OpenSimMain so both console and consoleless configurations will get it | |||||
* | * Change LSL -> C# translated script console output to use the logger (at ↵ | Justin Clarke Casey | 2008-05-07 | 1 | -4/+7 | |
| | | | | DEBUG level) rather than Console.Writeline | |||||
* | * Increasing ScenePresences locking to prevent race conditions such as those ↵ | Justin Clarke Casey | 2008-05-07 | 3 | -83/+125 | |
| | | | | | | | | | seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis | |||||
* | * Temporary fix for Mantis 1177. | Adam Frisby | 2008-05-07 | 1 | -1/+2 | |
| | ||||||
* | *Fixed bug causing Object Duplication to not correctly follow permissions | mingchen | 2008-05-07 | 1 | -1/+4 | |
| | ||||||
* | * Doh! scripts that get controls should get controls even when you're ↵ | Teravus Ovares | 2008-05-07 | 1 | -9/+9 | |
| | | | | sitting on an object. | |||||
* | * Fix minor local inventory service log typo | Justin Clarke Casey | 2008-05-07 | 1 | -1/+1 | |
| | ||||||
* | * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵ | Adam Frisby | 2008-05-07 | 6 | -34/+140 | |
| | | | | | | | PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one. | |||||
* | enable velocity on our full update, as I think I know why | Sean Dague | 2008-05-07 | 1 | -2/+2 | |
| | | | | | | this didn't previously work | |||||
* | seriously hope this gives us rotation and rotational velocity | Sean Dague | 2008-05-07 | 1 | -1/+1 | |
| | ||||||
* | * Other then the prim update experiments that are going on now, ↵ | Teravus Ovares | 2008-05-07 | 5 | -4/+44 | |
| | | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. | |||||
* | check in a new approach to this | Sean Dague | 2008-05-07 | 1 | -1/+7 | |
| | ||||||
* | ok, reverting the bad packet fill in, going to try this again | Sean Dague | 2008-05-07 | 1 | -86/+4 | |
| | | | | | | slightly differently | |||||
* | make prims reliable to see how that effects this update path | Sean Dague | 2008-05-07 | 1 | -0/+1 | |
| | ||||||
* | this change probably causes an earthshattering kaboom, and | Sean Dague | 2008-05-07 | 1 | -4/+85 | |
| | | | | | | | sends all your prims to mars. or it fixes llTargetOmega. place your bets quickly before I have a chance to test it. | |||||
* | get all the right bits to SendPrimitiveToClient so we can actually | Sean Dague | 2008-05-07 | 3 | -17/+22 | |
| | | | | | | set vel, acc, and rvel in the packet (though this isn't done yet). | |||||
* | * Theoretically, everything is in place for scripted take controls... ↵ | Teravus Ovares | 2008-05-07 | 5 | -8/+143 | |
| | | | | | | | Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default! | |||||
* | while I'm not convinced this is causing my current run away | Sean Dague | 2008-05-07 | 1 | -18/+21 | |
| | | | | | | | loop, this queue manipulation is dead wrong as Queue is not a synchronized data structure. Hopefully this helps. | |||||
* | *Fixed Missing SceneExternalChecks.cs | mingchen | 2008-05-07 | 1 | -0/+104 | |
| |