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* Slight optimisation: Don't check for duplication if we won't use the result ↵Homer Horwitz2008-12-311-7/+7
| | | | anyway.
* - Added the fixed Ode.NET.dllHomer Horwitz2008-12-311-5/+5
| | | | | | | | | - Adapted code to match the corrected signatures - Fixes Mantis #2934. Hopefully. Note: Physics on linked objects still don't work correctly: It doesn't crash the region anymore, but the example object in the mentioned mantis now falls through the ground.
* Added a missing setMass for initializing the mass of primsHomer Horwitz2008-12-311-1/+2
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* Folded HG regionhandle lookup into the normal RESTInterregionComms, to avoid ↵diva2008-12-312-87/+4
| | | | proliferation of "modes".
* Added a SendChildAgentDataUpdate call on Teleports, so that the agent at the ↵diva2008-12-313-42/+110
| | | | destination will have all the necessary information.
* * Remove mono compiler warningsJustin Clarke Casey2008-12-304-13/+7
| | | | | | * Leaving the 23 warnings in ChildAgentDataUpdate.cs for Diva to look at
* * Implement saving of region settings in OAR filesJustin Clarke Casey2008-12-309-20/+379
| | | | | | | | * This means that you can now save terrain textures, water height, etc. * Estate settings are not supported * Older OAR files without these settings can still be loaded
* Making the default choice for InterregionComms work, and removing an ↵diva2008-12-303-4/+9
| | | | unnecessary console debug message.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-12-3013-691/+691
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* Changing the default Comms module to be RESTComms, in case none is specified ↵diva2008-12-293-3/+3
| | | | in OpenSim.ini. RESTComms is a super-set of LocalComms. Calls to local regions do no use REST, they use internal function calls.
* Final part for implementing SendChildAgentDataUpdate with modules. This is ↵diva2008-12-293-32/+60
| | | | the part that uses the modules in Scene and related classes. This commit breaks compatibility of sim-sim SendChildAgentUpdates with older versions of OpenSim.
* This is a beefy commit containing the communication modules that implement ↵diva2008-12-293-0/+522
| | | | SendChildAgentUpdate. This commit has only the modules, but not their usage. It should be harmless.
* Minor change in HGSceneCommunicationService, making one field public ↵diva2008-12-291-1/+1
| | | | readonly. Totally harmless.
* Merged the InterregionData that Melanie had placed there onto the existing ↵diva2008-12-291-42/+47
| | | | ChildAgentDataUpdate. This commit involves a change in prebuild.xml, because ChildAgentDataUpdate uses OpenMetaverse.StructuredData. Still no use of this data structure, though. Crossing my fingers that this partial commit will compile ok...
* First commit in a series of commits for Interregion REST comms. This one ↵diva2008-12-291-111/+0
| | | | simply deletes the skeleton module that Melanie kindly placed for me to start working on this.
* * Apply http://opensimulator.org/mantis/view.php?id=2927 with some changesJustin Clarke Casey2008-12-292-7/+10
| | | | | | | | | * This allows configuration of the assetset and library control file paths to be other than ./inventory/Libraries.xml and ./assets/AssetSets.xml * This is controlled via the LibrariesXMLFile and AssetSetsXMLFile configuration settings in [StandAlone] in OpenSim.ini (in standalone) and via the user and asset config xml files for grid mode * Thanks to SirKimba for the patch
* Revamp the return logic to close a privilege escalation loophole.Melanie Thielker2008-12-281-46/+143
| | | | | | | | Estate owner / Master avatar returns would place the item in the returner's inventory rather than the owner's if the owner was not in sim.
* Demonstration code for modular comms. No user functionalityMelanie Thielker2008-12-282-4/+37
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* Insert a 15 seconds delay before the script engine starts loading scriptsMelanie Thielker2008-12-281-0/+7
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* * More NINJA Joint physics fixes from nlin.Teravus Ovares2008-12-283-11/+11
| | | | | fixes mantis #2874
* * Fixes mantis #2922Teravus Ovares2008-12-273-11/+11
| | | | | * Converts some C# 3.0 syntax into it's 2.0 equivalent so that Visual Studio 2005 can compile it successfully.
* * Fixes missing sculpt texture assets from oar files as detailed on mantis ↵Teravus Ovares2008-12-261-0/+2
| | | | 2971 by thomax
* * Applying Nlin's NINJA Joint patch. v2. Mantis# 2874Teravus Ovares2008-12-269-56/+1181
| | | | | | | | | | * Thanks nlin! * To try it out, set ninja joints active in the ODEPhysicsSettings and use the example at: * http://forge.opensimulator.org/gf/download/frsrelease/142/304/demo-playground.tgz. * Don't forget to change the .tgz to .oar and load it with load-oar.
* Prevent exception in terrain module if just the word terrain is entered at ↵idb2008-12-261-0/+5
| | | | the console. Fixes Mantis #2915
* Plumb the profile reply packets for picks, classifieds and notesMelanie Thielker2008-12-253-0/+98
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* Plumb yet another groups packetMelanie Thielker2008-12-251-0/+13
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* Better test on EQ shutdown. diva2008-12-241-1/+4
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* Backing off from the accidental removal one of the most valued 'features' of ↵diva2008-12-241-2/+2
| | | | the HG: the ability to TP to regions on the grid that don't run HG. *smiles*
* Better error handling for expect_hg_user on the HG.diva2008-12-242-2/+12
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* Plumb in EventNotification* and EventGodDeleteMelanie Thielker2008-12-233-0/+52
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* Addinf InterregionData.cs IInterregionComms.cs and InterregionComms.csMelanie Thielker2008-12-232-0/+120
| | | | | | | Creates a nonshared region module publishing IInterregionComms, to send data of type InterregionData to another region directly.
* * minor: small documentation commentJustin Clarke Casey2008-12-231-0/+7
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* Plumb in the 4 missing classified events and the 3 packet methodsMelanie Thielker2008-12-233-0/+143
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* * Remove mono compiler warningJustin Clarke Casey2008-12-231-5/+4
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* * Remove IGesturesModules since it won't be very helpful without a client ↵Justin Clarke Casey2008-12-233-55/+1
| | | | message anyway
* * refactor: Replace part of SceneObjectPart with the identical sound playing ↵Justin Clarke Casey2008-12-234-24/+32
| | | | code in the SoundModule
* * Add a method to allow friendship offers to a logged in client from an ↵Justin Clarke Casey2008-12-235-7/+73
| | | | offline user directly from the server
* * refactor: Make gestures module register its own events tooJustin Clarke Casey2008-12-222-7/+9
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* * Like most other modules, make the sound module register for its event ↵Justin Clarke Casey2008-12-222-4/+8
| | | | directly, rather than needing Scene to know about it
* * Refactor: Move some code into separate methods in FriendsModuleJustin Clarke Casey2008-12-221-49/+83
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* Fix for attachment crossing on TPs. Now that we're letting the viewer have ↵diva2008-12-222-13/+18
| | | | control over MakeRoot at the destination, we need to pass the attachments after that. Attachment crossing requires a root agent at the destination.
* Plumb in the birthdate from the user server reply to the cacheMelanie Thielker2008-12-221-0/+1
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* Fix date format of the birthdates to conform to what the client expectsMelanie Thielker2008-12-221-1/+2
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* Fix the error i got sidetracked from :/Melanie Thielker2008-12-221-1/+1
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* Fix "from" link number in single prims to 0. Previously, this was 1,Melanie Thielker2008-12-221-1/+5
| | | | | | | causing sime scripts that expected the first param of the link_message to match llGetLinkNumber() to fail in single prims
* Deleted the AssetDownload module (and directory), as this module/code hasn't ↵MW2008-12-221-228/+0
| | | | been used for a few thousand revisions now. And the code for sending assets has long since been moved to the LLClientView where it belongs.
* Thanks Gerhard for a patch that implements part 3 of VolumeDetection / ↵Dahlia Trimble2008-12-222-5/+10
| | | | persistance
* test commit - no functional changeDahlia Trimble2008-12-221-1/+1
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* Removed some debugging code that was inadvertently left in in my last commit :/Dahlia Trimble2008-12-221-3/+0
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* This commit is a major change on the TP process. Several things were wrong ↵diva2008-12-222-70/+96
| | | | and/or broken. (a) ExpectAvatarCrossing is redundant (and bad) because the client triggers the same method on the receiving region after it receives TeleportFinish. (b) At least two of the *Async methods in SceneCommunicationService weren't asynchronous at all; I made them be asynchronous. Crossing fingers...