| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | | add more temporary fixes for regionSize zero | UbitUmarov | 2014-10-24 | 1 | -0/+12 |
* | | check new region size on added code for varsize till its fully suported | UbitUmarov | 2014-10-24 | 1 | -0/+4 |
* | | try to make SOG crossings full async. Simplify some borders checking.... | UbitUmarov | 2014-10-24 | 5 | -267/+426 |
* | | remove some Xengine errors on scripted object delete | UbitUmarov | 2014-10-22 | 1 | -14/+8 |
* | | refuse crossings if logins disabled | UbitUmarov | 2014-10-21 | 1 | -0/+7 |
* | | make sure we return false if catch() is triggered on crossing | UbitUmarov | 2014-10-21 | 1 | -0/+1 |
* | | do agent crossing async, including QUERYACCESS ( need to check vehicles for | UbitUmarov | 2014-10-21 | 3 | -10/+56 |
* | | Assume childreen don't need to know caps seeds | UbitUmarov | 2014-10-20 | 2 | -33/+47 |
* | | try to fix propagation of seeds to all relevante regions | UbitUmarov | 2014-10-19 | 3 | -37/+101 |
* | | change position in new region estimation. Reduce border jitter margin | UbitUmarov | 2014-10-18 | 1 | -34/+14 |
* | | fix SW direction diagonal crossing | UbitUmarov | 2014-10-18 | 1 | -2/+5 |
* | | change child agents creation/notification. As before this assumes that | UbitUmarov | 2014-10-18 | 2 | -121/+119 |
* | | debug makeroot timing | UbitUmarov | 2014-10-17 | 1 | -0/+10 |
* | | send motion control state in update to childs. Reset CollisionPlane on | UbitUmarov | 2014-10-17 | 1 | -2/+9 |
* | | send correct caps seed on CreateAgent to a nearby region | UbitUmarov | 2014-10-17 | 1 | -45/+23 |
* | | Fix an obscure permissions exploit. Taking items from a friend's prim could | Melanie Thielker | 2014-10-16 | 1 | -6/+4 |
* | | Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads." | Melanie Thielker | 2014-10-13 | 2 | -18/+1 |
* | | revert to async send, since past experience showed sync didn't work when | UbitUmarov | 2014-10-13 | 1 | -2/+2 |
* | | *TEST* send udp sync. Stop uncontroled and hidden use of IO threads. | UbitUmarov | 2014-10-13 | 2 | -2/+19 |
* | | on util thread pool reduce the min number of threads, increase the | UbitUmarov | 2014-10-13 | 1 | -2/+2 |
* | | name the thread | UbitUmarov | 2014-10-13 | 1 | -0/+1 |
* | | change/fix previus commits | UbitUmarov | 2014-10-13 | 1 | -1/+1 |
* | | reduce minimum number of smartpool threads and name it | UbitUmarov | 2014-10-13 | 1 | -3/+3 |
* | | move AnimationSet and AvatarSkeleton to OpenSimExtras | UbitUmarov | 2014-10-12 | 1 | -5/+7 |
* | | try to reduce avatar bounce on falls. Not all possible side effects | UbitUmarov | 2014-10-12 | 1 | -25/+19 |
* | | add simulator features AvatarSkeleton and AnimationSet report | UbitUmarov | 2014-10-11 | 1 | -1/+4 |
* | | changed skeleton, do parse the mesh on upload to check skeleton. Sooner or | UbitUmarov | 2014-10-11 | 2 | -26/+26 |
* | | dont let test mesh go to meshes inventory folder that is not displayed by | UbitUmarov | 2014-10-11 | 1 | -1/+3 |
* | | bug fix | UbitUmarov | 2014-10-11 | 1 | -2/+3 |
* | | check for avatar skeleton data on meshs headers on cost estimation. Dont | UbitUmarov | 2014-10-11 | 2 | -11/+101 |
* | | fix targetOmega resend on deselect on the right place, can't be at sop | UbitUmarov | 2014-10-06 | 2 | -2/+5 |
* | | reduce some avatar engine strenght | UbitUmarov | 2014-10-05 | 1 | -9/+10 |
* | | try to help steps climb a bit compensating the bounce reduction | UbitUmarov | 2014-10-04 | 1 | -0/+2 |
* | | bug fix: resend part targetOmega on deSelect | UbitUmarov | 2014-10-04 | 1 | -0/+2 |
* | | bug fix: leave jumping state only to landing, without fallback into | UbitUmarov | 2014-10-04 | 1 | -12/+12 |
* | | bug fix: revert back check on creating link | UbitUmarov | 2014-10-04 | 1 | -4/+4 |
* | | added a missing angularVelocity.Zero on sitting, removed odd camera based | UbitUmarov | 2014-10-03 | 1 | -61/+68 |
* | | clean up coments, use a even faster XY move request detection | UbitUmarov | 2014-10-01 | 1 | -65/+19 |
* | | removed useless unreal inworld movement vector estimation. Do animation stat... | UbitUmarov | 2014-10-01 | 1 | -70/+97 |
* | | do global position X and Y with double precision in autopilot, so | UbitUmarov | 2014-09-30 | 1 | -4/+7 |
* | | fix a incomplet landing handling case | UbitUmarov | 2014-09-30 | 1 | -14/+11 |
* | | persist script changes to mediaURL and musicURL ( heavy thing ) | UbitUmarov | 2014-09-30 | 1 | -0/+2 |
* | | fix musicURL change being sent back with wrong snap_selection, and not | UbitUmarov | 2014-09-30 | 1 | -22/+20 |
* | | keep same animation if in transit | UbitUmarov | 2014-09-30 | 1 | -0/+3 |
* | | remove check of other prim top height on steps climb code | UbitUmarov | 2014-09-29 | 1 | -3/+4 |
* | | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-09-29 | 2 | -0/+36 |
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| * | | Also fetch and store old asset for animation sets | Melanie Thielker | 2014-09-27 | 1 | -2/+4 |
| * | | Reinstate the part of the id theft protection that was lost in a long ago merge | Melanie Thielker | 2014-09-27 | 1 | -0/+20 |
| * | | Make changes to AnimationSet to allow indexing by names rather than indices. ... | Melanie Thielker | 2014-09-27 | 1 | -0/+14 |
* | | | change avatar physics and motion control. Still not that good :( | UbitUmarov | 2014-09-29 | 4 | -200/+493 |