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* | add more temporary fixes for regionSize zeroUbitUmarov2014-10-241-0/+12
* | check new region size on added code for varsize till its fully suportedUbitUmarov2014-10-241-0/+4
* | try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-245-267/+426
* | remove some Xengine errors on scripted object deleteUbitUmarov2014-10-221-14/+8
* | refuse crossings if logins disabledUbitUmarov2014-10-211-0/+7
* | make sure we return false if catch() is triggered on crossingUbitUmarov2014-10-211-0/+1
* | do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2014-10-213-10/+56
* | Assume childreen don't need to know caps seedsUbitUmarov2014-10-202-33/+47
* | try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-193-37/+101
* | change position in new region estimation. Reduce border jitter marginUbitUmarov2014-10-181-34/+14
* | fix SW direction diagonal crossingUbitUmarov2014-10-181-2/+5
* | change child agents creation/notification. As before this assumes thatUbitUmarov2014-10-182-121/+119
* | debug makeroot timingUbitUmarov2014-10-171-0/+10
* | send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2014-10-171-2/+9
* | send correct caps seed on CreateAgent to a nearby regionUbitUmarov2014-10-171-45/+23
* | Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker2014-10-161-6/+4
* | Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2014-10-132-18/+1
* | revert to async send, since past experience showed sync didn't work whenUbitUmarov2014-10-131-2/+2
* | *TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov2014-10-132-2/+19
* | on util thread pool reduce the min number of threads, increase theUbitUmarov2014-10-131-2/+2
* | name the threadUbitUmarov2014-10-131-0/+1
* | change/fix previus commitsUbitUmarov2014-10-131-1/+1
* | reduce minimum number of smartpool threads and name itUbitUmarov2014-10-131-3/+3
* | move AnimationSet and AvatarSkeleton to OpenSimExtrasUbitUmarov2014-10-121-5/+7
* | try to reduce avatar bounce on falls. Not all possible side effectsUbitUmarov2014-10-121-25/+19
* | add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov2014-10-111-1/+4
* | changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2014-10-112-26/+26
* | dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov2014-10-111-1/+3
* | bug fixUbitUmarov2014-10-111-2/+3
* | check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2014-10-112-11/+101
* | fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2014-10-062-2/+5
* | reduce some avatar engine strenghtUbitUmarov2014-10-051-9/+10
* | try to help steps climb a bit compensating the bounce reductionUbitUmarov2014-10-041-0/+2
* | bug fix: resend part targetOmega on deSelectUbitUmarov2014-10-041-0/+2
* | bug fix: leave jumping state only to landing, without fallback intoUbitUmarov2014-10-041-12/+12
* | bug fix: revert back check on creating linkUbitUmarov2014-10-041-4/+4
* | added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov2014-10-031-61/+68
* | clean up coments, use a even faster XY move request detectionUbitUmarov2014-10-011-65/+19
* | removed useless unreal inworld movement vector estimation. Do animation stat...UbitUmarov2014-10-011-70/+97
* | do global position X and Y with double precision in autopilot, soUbitUmarov2014-09-301-4/+7
* | fix a incomplet landing handling caseUbitUmarov2014-09-301-14/+11
* | persist script changes to mediaURL and musicURL ( heavy thing )UbitUmarov2014-09-301-0/+2
* | fix musicURL change being sent back with wrong snap_selection, and notUbitUmarov2014-09-301-22/+20
* | keep same animation if in transitUbitUmarov2014-09-301-0/+3
* | remove check of other prim top height on steps climb codeUbitUmarov2014-09-291-3/+4
* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-292-0/+36
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| * | Also fetch and store old asset for animation setsMelanie Thielker2014-09-271-2/+4
| * | Reinstate the part of the id theft protection that was lost in a long ago mergeMelanie Thielker2014-09-271-0/+20
| * | Make changes to AnimationSet to allow indexing by names rather than indices. ...Melanie Thielker2014-09-271-0/+14
* | | change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-294-200/+493