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* Put some CapabilitiesModule null checks in SceneJustin Clark-Casey (justincc)2011-02-181-4/+11
| | | | Stop tests setting up a capabilities module by default
* If GridService.GetNeighbours() could not find the region then log a warning ↵Justin Clark-Casey (justincc)2011-02-181-2/+5
| | | | | | rather than causing a null reference on the normal log line This also extends the TestChildAgentEstablished() test to actually activate the EntityTransferModule, though the test is not yet viable
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-02-181-1/+1
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* extend TestChildAgentEstablished() test slightly to put in ↵Justin Clark-Casey (justincc)2011-02-182-3/+12
| | | | EntityTransferModule. Not yet enabled.
* On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() ↵Justin Clark-Casey (justincc)2011-02-181-19/+41
| | | | | | | for the last stage of AddRootAgent() instead of SP.MakeRootAgent() Going this extra step doesn't appear to cause any test failures. This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent().
* remove another unused test teardown methodJustin Clark-Casey (justincc)2011-02-181-6/+0
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* remove unused test teardown methodJustin Clark-Casey (justincc)2011-02-181-8/+2
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* separate attachment tests out into their own classJustin Clark-Casey (justincc)2011-02-182-50/+180
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* Add very basic test which invokes the scene update loop once and checks the ↵Justin Clark-Casey (justincc)2011-02-183-157/+224
| | | | | | frame number. This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence.
* minor: add method doc to a few ScenePresence methodsJustin Clark-Casey (justincc)2011-02-181-2/+13
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* Stop the avatar sometimes pausing for more than a second on the border when ↵Justin Clark-Casey (justincc)2011-02-181-0/+7
| | | | | | | | | region crossing. This restores a RemoveFromPhysicalScene() call in ScenePresence.CheckForBorderCrossing() when the agent has been placed in transit. If we don't remove the agent from the physical scene, then the method continues to be called via ScenePresence.Update() until the handover of the client between regions is completed. Since this handover can take more than 1000ms (due to the 1000ms event queue polling response from the server), this results in the avatar pausing on the border for the entire handover period.
* Add support for new naming syntax of linked regions to osTeleportAgent and ↵Marck2011-02-172-18/+5
| | | | osTeleportOwner.
* Make osTeleportOwner work in foreign regions by relaxing the restrictions on ↵Marck2011-02-171-9/+14
| | | | teleporting an agent.
* Changed console command "alert" and added new command "alert-user".Marck2011-02-161-42/+18
| | | | | This addresses Mantis #4709. Command "alert" always sends a message to everybody; the variant "alert general" has been removed. Sending messages to one user is done with the dedicated command "alert-user".
* Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie2011-02-164-11/+14
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* Set filter to send proper rotations for root partBlueWall2011-02-131-1/+1
| | | | | | | This allows the root prim, alone or in a set, to send it's rotation. This fixes unsitting the avatar on sit-offsest type teleports where the sit target is in the root prim of a linkset.
* Improved error message on TP failureDiva Canto2011-02-121-1/+1
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* minor: add comment explaining that GetRegionsByName needs to stay in ↵Justin Clark-Casey (justincc)2011-02-121-0/+2
| | | | TeleportAgent for its side effects.
* Fix bug where "My estate" name was always used even if the user entered a ↵Justin Clark-Casey (justincc)2011-02-121-4/+8
| | | | | | | | different name on initial setup. Turns out we had stopped saving estate settings immediately after the name change. The scene constructor then reloade the settings and oblitereted the different name. This code could be more efficient since there's no reason for scene to reload the settings when they are already known to be valid. Thanks to Thoneve for the spot on this.
* Hack in a crude temporary "estate show" commandJustin Clark-Casey (justincc)2011-02-123-22/+94
| | | | | | This will show the estate for each region, along with that estate's id and the estate owner. This is temporary because the command output might change. This commit also converts the estate module from the old to the new region module format
* refactor: split out estate management commands into separate classJustin Clark-Casey (justincc)2011-02-112-340/+400
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* add estate name to show regions console commandJustin Clark-Casey (justincc)2011-02-111-2/+3
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* Reinstated a couple of null checks related to the previous revert.Diva Canto2011-02-101-11/+15
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* Revert "Hunting down mantis #5365"Diva Canto2011-02-101-30/+15
| | | | This reverts commit ebeef02fef1a04b5b4cfe13dad588bcce7f9ba21.
* Put the Ack of UseCircuitCode back to where it used to be. Some ppl are ↵Diva Canto2011-02-091-6/+5
| | | | reporting login issues.
* Comment instrumentation out. Not needed anymore. Left in comments, in case ↵Diva Canto2011-02-091-4/+7
| | | | it is needed again. Mantis #5365
* Fix the negative number problem in TokenBucket. mantis #5365Diva Canto2011-02-091-5/+4
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* Revert "Brute-force debug -- mantis #5365"Diva Canto2011-02-092-20/+3
| | | | This reverts commit 585473aade100c3ffeef27e0c8e6b6c8c09d0109.
* Revert "Don't build strings unless we're in emergency debugging."Diva Canto2011-02-091-8/+8
| | | | This reverts commit ba202ea9b08b1205de343c65fd209b6cca4cb6bc.
* More detection of negatives.Diva Canto2011-02-091-0/+3
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* Detect negative dripAmounts in TokenBuckets. These negatives result from ↵Diva Canto2011-02-092-1/+4
| | | | overflown integer operations. Also added Total to the scene throttles in show throttles.
* Don't build strings unless we're in emergency debugging.Diva Canto2011-02-081-8/+8
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* Brute-force debug -- mantis #5365Diva Canto2011-02-082-3/+20
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* Avoid potential race conditions on UseCircuitCode. I artificially made the ↵Diva Canto2011-02-081-23/+28
| | | | race condition happen, and got very similar results to those described in mantis #5365 -- no prims/avie sent back.
* Minor addition to the previous commitDiva Canto2011-02-081-3/+12
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* Minor improvement to previous commit.Diva Canto2011-02-081-2/+4
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* Added emergency monitoring of UDP Outgoing packets thread. Just type ↵Diva Canto2011-02-083-2/+130
| | | | "emergency-monitoring on/off"
* Mantis #5368 -- exception on WorldMapDiva Canto2011-02-071-3/+4
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* Thanks Tokeiito for noticing this bug. mantis #5366Diva Canto2011-02-071-1/+1
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* Hunting down mantis #5365Diva Canto2011-02-071-15/+30
| | | | | | Revert "refactor: remove redundant null checks" This reverts commit 6e58996b4d9db202cd7795a37bd687362effef48.
* New command: show pending-objectsDiva Canto2011-02-063-0/+31
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* Better output for show neighboursDiva Canto2011-02-061-2/+6
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* Honor check of m_Enabled in WorldViewModule.Diva Canto2011-02-051-0/+3
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* Fixed Caps handlers leakDiva Canto2011-02-051-1/+0
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* One more diagnosis command:Diva Canto2011-02-051-1/+27
| | | | show caps
* Added a couple of console commands to help diagnose issues:Diva Canto2011-02-051-0/+50
| | | | | show circuits: shows the lists of agent circuit data show http-handlers: shows the currently registered http handlers
* Amend to yesterday's deletions: forgot to delete the RemoteInventory module ↵Diva Canto2011-02-051-1/+0
| | | | in th addin.xml file.
* Added an additional debug message, and removed a bunch of files that weren't ↵Diva Canto2011-02-042-362/+5
| | | | being used anymore -- the old RemotsInventory connectors stuff.
* Added a config var to HGInventoryAccessModule called OutboundPermission that ↵Diva Canto2011-02-041-2/+6
| | | | controls whether the sim lets asset POSTs happen to foreign grids or not. It's True by default. If ppl want to allow foreign visitors but don't want to allow any assets out of their grid, they should set this to False. This is the beginning of policies for these things...
* For now, reinstate the call to World.GridService.GetRegionsByName() ↵Justin Clark-Casey (justincc)2011-02-051-1/+3
| | | | | | commented out in 933f47e Even though we don't use the results, just getting the regions may have side effects in making hypergrid links available for the later World.RequestTeleportLocation()