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* * Fix for mantis 131, 796Justin Clarke Casey2008-03-311-4/+14
| | | | | | * Take copy now actually takes a copy into inventory rather than the original
* Fixed typo in AvatarFactoryModule.csJeff Ames2008-03-311-1/+1
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* Update svn properties.Jeff Ames2008-03-315-409/+409
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* * Added competely untested MSSQLMapperlbsa712008-03-301-2/+10
| | | | | | | * Added the new mapper to the mapper factory * Made choice of mapper configurable * This means, in hteory, that we can persist avatar appearance on MSSQL as well
* * Minor cleanupTeravus Ovares2008-03-303-6/+5
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* * Quick fix. Re-enabled some code which registers the Terrain Module's ↵Adam Frisby2008-03-301-1/+1
| | | | Commander with the scene (whoops).
* **Big ass update warning**Adam Frisby2008-03-3018-63/+691
| | | | | | | | * Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
* This update has good news and bad news, first the bad.Teravus Ovares2008-03-307-32/+86
| | | | | | | | | | * This update breaks inter-region communications, sorry. * You will need to run prebuild. Next, the good; * This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa. So Linux Simulators and Windows simulators are 100% compatible again. * This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border. If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost. That being said, it's best to update all your simulators to this revision at once.
* * Refactor: Remove unused inventory methods, some of which weren't properly ↵Justin Clarke Casey2008-03-293-30/+1
| | | | implemented anyway.
* * Tidy up 'show users' displayJustin Clarke Casey2008-03-291-11/+12
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* * Minor log message fix per mantis 829Justin Clarke Casey2008-03-291-1/+1
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* * Various 1.19.0.5 grid inventory request fixes. These will only take ↵Justin Clarke Casey2008-03-291-4/+1
| | | | | | | | | | | | affect once the region and the grid servers have upgraded to this revision * You may also need to clear your cache before seeing any effect. * These fixes may or may not affect inventory on the RC client. * These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly * Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal with situations where we receive child folders from the inventory service before their parent is received.
* Patches llAvatarOnSitTarget to return NULL_KEY opposed to a blank string. ↵alondria2008-03-291-6/+7
| | | | Should fix Mantis 838
* Re-enabled terrain texture generation for the world map. Adam can clean up/ ↵MW2008-03-297-14/+89
| | | | | | | | sort it out when he gets time. Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. Also currently the texture is only generated at region startup, it is not updated after terraforming.
* Fix compiler warnings in BulletXPlugin.Jeff Ames2008-03-291-18/+18
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* * Send full inventory folder skeleton to standalone client logins rather ↵Justin Clarke Casey2008-03-283-2/+13
| | | | | | | | | than just the root child folders * This may resolve some current problems with non root child folders on standalone installations. * A fix for the same problem in grid mode will come soon.
* * Refactor: Eliminate RequestUsersRoot() redundant methodJustin Clarke Casey2008-03-281-1/+1
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* * Refactor: Rename CreateInventoryData() to GetInventorySkeleton()Justin Clarke Casey2008-03-281-1/+2
| | | | | | | * Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho * Add some comments
* * Remove pointless boolean on AgentInventory.CreateRootFolder()Justin Clarke Casey2008-03-281-1/+1
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* fixes mantis #778 and shoots himself for making such a mistake to begin ↵MW2008-03-281-2/+2
| | | | with, but also blames Tedd for the way the script functions have wrapper methods that call the same named method in a different class, is it my fault if in two such functions, I forget to add "m_LSL_Functions." and instead cause a recursive loop until the stack overflows.
* attempt to fix mantis # 779. MW2008-03-281-2/+8
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* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-03-283-12/+192
| | | | | | | | | | | | | | | | This patch implements llMessageLinked. I had to make a change to llGetLinkNumber to return m_host.LinkNum + 1 for link sets of more than 1 prim, or 0 for a single object, since according to: http://rpgstats.com/wiki/index.php?title=LlMessageLinked linksets with 2 or more prims start the link numbering at 1, but a single prims link number is 0.
* * Tweaking master uuid exception to make it clearer what just went wrong ↵Justin Clarke Casey2008-03-261-10/+40
| | | | | | | | | | | (user server timeout) * Increasing GetUserProfile requests only to 6 seconds from 3 * Not completely sure what effect this will have, though probably not much * At some point one will have to accept that if the grid servers are taking many many seconds to respond, running using that grid will not be viable. * Perhaps there should be a big warning up front if grid request times are slower than n seconds.
* * Increase timeout for initial simulator login from 16 to 30 secondsJustin Clarke Casey2008-03-261-1/+1
| | | | | | * Comments, capitalization
* * More log messages in the region registration process for debug purposes. ↵Justin Clarke Casey2008-03-261-2/+13
| | | | Some of these may be temporary
* * Increase information in simulator_login log messagesJustin Clarke Casey2008-03-261-4/+6
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* * Start printing the region simulator_login exception to the logJustin Clarke Casey2008-03-261-1/+1
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* Committed patch from Lulurun to fix Mantis 817. Thanks LulurunJohan Berntsson2008-03-261-2/+2
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* Removing redundant codeJohan Berntsson2008-03-261-5/+0
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* * Massaging CAPS setup/teardown log messagesJustin Clarke Casey2008-03-254-7/+11
| | | | | | * Leaving quite a few debug messages in for now to help deal with bugs arising
* * Print out the exception stacks of resolution failures, temporarilyJustin Clarke Casey2008-03-252-3/+4
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* * Temporary hack to swallow neighbour contact problems on startup (in ↵Justin Clarke Casey2008-03-252-2/+15
| | | | | | | | response to osgrid issues) * Not sure what the effect will be, but can't be any worse than the current constant sim crashes.
* checking that these two files are commented outMW2008-03-252-3/+3
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* Moved Avatar appearance Factory to its own project so that the reference to ↵MW2008-03-257-14/+652
| | | | | | | MySQLDatabaseMapper could be removed from Region.Environment. Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
* * Tear down CAPS and http handlers when an agent leaves a region (via ↵Justin Clarke Casey2008-03-253-11/+48
| | | | crossing, teleport or logout)
* * Use Face normal to offset new prim instead of the hard coded pos.Z += ↵Teravus Ovares2008-03-252-2/+2
| | | | | | | 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) ( Remove ray caster Verbosity )
* * Use Face normal to offset new prim instead of the hard coded pos.Z += ↵Teravus Ovares2008-03-252-2/+7
| | | | 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
* * Remove old CAPS http listeners when a client logs out from a sceneJustin Clarke Casey2008-03-251-1/+2
| | | | | | * Not yet removing listeners when a client leaves a region without logging out
* * On Ray casting. Now returning the face normal of the collision face.Teravus Ovares2008-03-252-4/+4
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* * Refactored out circular reference in Region.Environment <-> ↵lbsa712008-03-255-15/+18
| | | | | | | Framework.Data.Base We REALLY need to get the db layer sorted soon...
* Comment out unused private methods.Jeff Ames2008-03-2516-370/+381
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* Fix a couple more warnings.Jeff Ames2008-03-251-5/+5
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* Fix a few compiler warnings.Jeff Ames2008-03-253-6/+1
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* * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares2008-03-2510-6/+193
| | | | | | | * It doesn't generate at_target events, because they don't exist yet in the script engine. * The Tau is different, however, compatible with scripts I tested. * Not perfect... but pretty good.
* Minor formatting / svn properties cleanup.Jeff Ames2008-03-252-18/+17
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* * Added llApplyImpulse in the local frame.Teravus Ovares2008-03-242-13/+31
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* Implements llGetInventoryPermMask()alondria2008-03-243-5/+25
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* * OBB: Flipped the -y face normal so ray casting against the -y face ↵Teravus Ovares2008-03-241-4/+4
| | | | correctly results in the point of collision.
* * Inflate my commits with yet another snippet of documentation... (j/k)Justin Clarke Casey2008-03-241-1/+2
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* * Put in tiny doc snippet while I rememberJustin Clarke Casey2008-03-241-0/+3
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