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* refactor: make human iar escape char a constant rather than a magic charJustin Clark-Casey (justincc)2009-11-091-3/+5
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* * for iars, allow item names/folders including "/" to be escaped using "\/"Justin Clark-Casey (justincc)2009-11-093-5/+87
| | | | | * also, "\" has to be escaped as "\\" * add item name unit test for escaped characters
* add unit test for iar & escapingJustin Clark-Casey (justincc)2009-11-051-2/+94
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* minor test var name tweakJustin Clark-Casey (justincc)2009-11-051-7/+7
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* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-11-053-22/+31
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| * Change the permissions module to use the friend list cache already in theMelanie2009-11-053-2/+29
| | | | | | | | | | friends module instead of requesting the entire friends list over the network each time a prim is touched.
| * Remove a spammy debug message from friends list check in the perms module.Melanie2009-11-051-20/+2
| | | | | | | | | | Replace the integer compares with proper bitflags checking from libOMV. Friends rights are now functional.
* | * Escape / character when saving items and folders in an iar so that the ↵Justin Clark-Casey (justincc)2009-11-052-2/+18
|/ | | | loader doesn't barf
* Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie2009-11-056-3/+65
| | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
* Separate folder and item limit for UDP inventory packets. Folder limit isMelanie2009-11-041-4/+5
| | | | | now 6, as before, item limit is 5. This should avoid most, if not all, oversized packets.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2009-11-045-17/+24
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| * Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman2009-11-041-1/+1
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-11-0410-169/+133
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| * | Removing EntityBase.RotationJohn Hurliman2009-11-044-16/+23
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* | | Refine oversized packet handling as per jhurliman. Reallocate the buffer toMelanie2009-11-041-4/+7
| |/ |/| | | | | actual packet size only for oversized packets.
* | Add some length to the backet buffer for packet sending so oversizeMelanie2009-11-041-1/+1
| | | | | | | | inventory packets don't make us barf
* | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-043-13/+13
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* | Add an overload to OutPacket as per jhurliman. Switch hacky workaroundMelanie2009-11-041-5/+15
| | | | | | | | for InventoryDescendents to the proper way
* | Bounce the pacjet items limit back up to 6Melanie2009-11-041-1/+1
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* | Prevent autosplitting of inventory descendents packets. Also reduces theMelanie2009-11-041-1/+4
| | | | | | | | number of items per packet to 5 to prevent asserts
* | Correctly set the totall number of descendents in inventory retrievalMelanie2009-11-041-3/+4
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* | Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-046-155/+105
|/ | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
* Remove parallel loading from XEngine, but retain the new design whereMelanie2009-11-031-8/+19
| | | | | | all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure.
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-11-0347-1970/+1687
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| * Fixed a couple of NREs in corner cases.Diva Canto2009-11-031-0/+6
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| * Delete depricated extrusion methods and redirect to universal extrude method.dahlia2009-11-021-833/+10
| | | | | | | | Sync with PrimMesher.cs r47 on forge.
| * Another race condition fix in SceneObjectGroupJohn Hurliman2009-11-021-7/+11
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| * Fixing race conditions in the SceneObjectPart propertiesJohn Hurliman2009-11-021-56/+53
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| * Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-025-24/+14
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| * * Committing missing file from last commit.Adam Frisby2009-11-021-0/+13
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| * * Implemented some tweaks to monitoring module.Adam Frisby2009-11-024-1/+98
| | | | | | | | | | * Output is prettier & more useful. * Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
| * * Implements new 'Monitoring' system for reporting performance.Adam Frisby2009-11-0114-8/+471
| | | | | | | | | | | | * Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process) * Type 'monitor report' on the console to see output. * SNMP Implementation forthcoming.
| * Patch + minor formatting fixes.Diva Canto2009-10-311-1/+1
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| * http://opensimulator.org/mantis/view.php?id=4337Douglas R. Miles2009-10-311-1/+1
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| * Make the default and max RTO configurable int he linden client stackMelanie2009-10-302-5/+19
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| * Convert the AvatarGroupsReply message to the event queue.Melanie2009-10-301-26/+39
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| * Add a using for OSD to the client viewMelanie2009-10-301-0/+1
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| * Fixed a regression in SendAvatarGroupsReply()John Hurliman2009-10-301-2/+2
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| * * Disables automatic packet splitting on AvatarGroupsReply packets. This ↵John Hurliman2009-10-302-14/+16
| | | | | | | | | | | | packet is a mess and shouldn't be used at all (in favor of the event queue message) * Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title
| * * Fix for a potential race condition in ScenePresence.AbsolutePositionJohn Hurliman2009-10-303-42/+42
| | | | | | | | | | | | | | * Unified the way region handles are stored and used in ScenePresence * Fixed camera position for child agents * CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization) * Removing debug code from the previous commit
| * * Moving parcel media and avatar update packets from the unthrottled ↵John Hurliman2009-10-304-22/+25
| | | | | | | | | | | | | | category to task * Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth * Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
| * * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dllJohn Hurliman2009-10-302-10/+10
| | | | | | | | * Prints a warning for any future packet splitting failures
| * * Fixed a NullReferenceException in GetMovementAnimation() and added more ↵John Hurliman2009-10-291-29/+35
| | | | | | | | | | | | protection against NREs in AddNewMovement() * Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim
| * * Commented out two noisy debug lines in the LLUDP serverJohn Hurliman2009-10-293-159/+144
| | | | | | | | * Misc. cleanup in ScenePresence.HandleAgentUpdate()
| * More performance improvements to XEngine script loadingJohn Hurliman2009-10-292-54/+37
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| * * Misc. formatting cleanup for the previous patchJohn Hurliman2009-10-293-37/+40
| | | | | | | | * Added the new AppDomainLoading variable to the [XEngine] section in the example config
| * OptimizationsDan Lake2009-10-295-118/+123
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| * * Implemented foot collision plane for avatarsJohn Hurliman2009-10-291-215/+44
| | | | | | | | * Fixed a NullReferenceException regression
| * Ported the Simian avatar animation system to OpenSim. Landing is currently ↵John Hurliman2009-10-291-36/+203
| | | | | | | | not working
| * Fixing NullReferenceException regression in the previous commitJohn Hurliman2009-10-291-1/+1
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