Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * test: Inch forward with another test by using a skeletal in memory ↵ | Justin Clarke Casey | 2008-11-27 | 4 | -7/+71 |
| | | | | inventory data plugin | ||||
* | * minor: remove mono compiler warnings | Justin Clarke Casey | 2008-11-27 | 2 | -3/+3 |
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* | * Remove unused and largely unimplemented UpdateUserCurrentRegion() | Justin Clarke Casey | 2008-11-27 | 3 | -59/+0 |
| | | | | | | * please say if this causes you a problem | ||||
* | * Add a file I forgot in the last commit. | Justin Clarke Casey | 2008-11-27 | 1 | -0/+124 |
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* | * test: Add the ability to add a plugin directory to the user and inventory ↵ | Justin Clarke Casey | 2008-11-27 | 4 | -5/+19 |
| | | | | | | | | services in order to extend unit tests for user and inventory information * I can't spend any longer in trying to get Mono.Addins to work with the unit tests, so this is not a proper plugin at this time | ||||
* | * minor: remove the ability to change the client in ScenePresence to reduce ↵ | Justin Clarke Casey | 2008-11-27 | 1 | -1/+3 |
| | | | | | | | | the scope of possible bugs - currently unused in the core code * if this is being used then please say and we can see if there is a better accomodation of this | ||||
* | Test commit.. just contains div trace and other stuff. | Tedd Hansen | 2008-11-27 | 3 | -12/+27 |
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* | * Fix some tests | Teravus Ovares | 2008-11-27 | 1 | -1/+2 |
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* | Thank you kindly, Nlin for a patch that: | Charles Krinke | 2008-11-27 | 5 | -15/+197 |
| | | | | | | | | | | | | | | Adds a new method to IClientAPI to allow adding message handlers for GenericMessages (of which "autopilot" is one). Part 2 adds a specific autopilot handler in ScenePresence.cs. 2) Removing unused variables and functions. 3) Simplifying the navigation logic in ScenePresence.cs. The original patch was somewhat complex because it included orientation logic for a future enhancement of orienting the avatar to point towards the direction being walked. Currently this isn't working, though, so I removed the orientation code, which leaves just the smaller and hopefully simpler-to-understand movement code. | ||||
* | Unconditionally set the slam bit oon all object to agent inventory transfers. | Melanie Thielker | 2008-11-27 | 1 | -1/+1 |
| | | | | | | Closes a possible exploit with prims containing other prims | ||||
* | Cause the slam bit to be set in transferred inv items | Melanie Thielker | 2008-11-27 | 1 | -0/+1 |
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* | Fix permission propagation that was broken some revision back, causing | Melanie Thielker | 2008-11-27 | 3 | -5/+5 |
| | | | | | | sold/given prim to become full perm. | ||||
* | Added local lookup before we ask the messaging server. | Homer Horwitz | 2008-11-26 | 1 | -6/+26 |
| | | | | | Still not tested. May contain bugs. | ||||
* | * restore deleted method documentation, some to IRegionDataStore and some to ↵ | Justin Clarke Casey | 2008-11-26 | 1 | -0/+25 |
| | | | | | | | | MySQLRegionData * I would like to keep documentation on methods, even if it sometimes seems obvious (and not all of these are) | ||||
* | * minor: Remove unused SetAnimation method that was identical to TrySetAnimation | Justin Clarke Casey | 2008-11-26 | 1 | -13/+1 |
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* | * Eliminate forceAvatarMovement() in favour of existing AddNewMovement() | Justin Clarke Casey | 2008-11-26 | 1 | -7/+4 |
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* | * Get rid of the phenomena where the avatar sometimes reverts to the stand ↵ | Justin Clarke Casey | 2008-11-26 | 3 | -7/+35 |
| | | | | | | | | | animation when flying across borders * Applies to both standalone and grid mode * The slight retardation on border cross remains - this is a separate issue | ||||
* | ScriptSponsor and LSL_Api are now MarshalByRefObject | Tedd Hansen | 2008-11-26 | 2 | -2/+2 |
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* | Made ScriptSponsor serializable | Tedd Hansen | 2008-11-26 | 1 | -0/+1 |
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* | Yay for unit tests. Increased the type width of the prims and primshapes | Melanie Thielker | 2008-11-26 | 1 | -0/+1 |
| | | | | | | | tables, and changed the database modules to actually push these doubles down into the database layer. | ||||
* | Attempt to give script objects a proper lease time (DNE and xengine). Relies ↵ | Tedd Hansen | 2008-11-26 | 5 | -16/+48 |
| | | | | on GC. Also removed lease for LSL_Api as it strictly speaking should not be MarshalByRef. Or should it? If so I broke scripting! :) | ||||
* | * Adding ScenePresence.ClientView property to return IClientCore interface ↵ | Adam Frisby | 2008-11-26 | 1 | -0/+6 |
| | | | | to a client. | ||||
* | Committing the LCO database layer. Native MySQL, no ADO. New reconnect | Melanie Thielker | 2008-11-26 | 3 | -7/+31 |
| | | | | | | | | mechanism to prevent prim loss. Preserve link order on sim restart and drag copy. Fix drag-copied prims' inventories. Fix persistence of child prim inventories. | ||||
* | Next step of the PresenceModule. Still not complete; local optimizations and the | Homer Horwitz | 2008-11-25 | 1 | -33/+101 |
| | | | | | | messaging server changes are still missing. Completely untested. May contain bugs. | ||||
* | Mantis#2692: Thanks Diva, for a patch that fixes a bug in HyperGrid. | Homer Horwitz | 2008-11-25 | 2 | -7/+5 |
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* | * Make a step on removing direct access to TaskInventoryDictionary from ↵ | Justin Clarke Casey | 2008-11-25 | 3 | -26/+11 |
| | | | | other packages | ||||
* | * Remove direct access to Inventory.Serial | Justin Clarke Casey | 2008-11-25 | 2 | -12/+16 |
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* | * refactor: Establish an IEntityInventory interface for ↵ | Justin Clarke Casey | 2008-11-25 | 3 | -2/+225 |
| | | | | SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object | ||||
* | Add copyright headers. Minor formatting cleanup. | Jeff Ames | 2008-11-25 | 4 | -11/+65 |
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* | Update svn properties. | Jeff Ames | 2008-11-25 | 16 | -5294/+5294 |
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* | * minor: eliminate mono compiler warnings | Justin Clarke Casey | 2008-11-25 | 6 | -13/+15 |
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* | * Apply http://opensimulator.org/mantis/view.php?id=2640 | Justin Clarke Casey | 2008-11-25 | 16 | -1/+5121 |
| | | | | | | | | * This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva! | ||||
* | WIP: Adding a few things to PresenceModule. Not quite finished yet. | Homer Horwitz | 2008-11-24 | 3 | -3/+98 |
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* | - Evaluate config only once | Homer Horwitz | 2008-11-24 | 1 | -21/+35 |
| | | | | | - Fixed some locking issues | ||||
* | * Removed more locks on Entities | Adam Frisby | 2008-11-24 | 3 | -32/+8 |
| | | | | | | | * Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit. | ||||
* | * Refactored a number of locks into EntityManager to limit the scope of the ↵ | Adam Frisby | 2008-11-24 | 1 | -37/+17 |
| | | | | locks. | ||||
* | * Swaps Scene.Entities Dictionary for EntityManager. | Adam Frisby | 2008-11-24 | 8 | -19/+48 |
| | | | | | | * Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically. | ||||
* | * Makes EntityManager IEnumerable - meaning we should be good to go to ↵ | Adam Frisby | 2008-11-24 | 1 | -2/+16 |
| | | | | enable this. | ||||
* | * Adding EntityManager.cs | Adam Frisby | 2008-11-24 | 1 | -0/+148 |
| | | | | | | | | * Not referenced anywhere yet. * Designed to replace Dictionary<UUID,EntityBase> within SceneGraph.Entities * Allows indexed access and better handling of locks. * Someone needs to implement IEnumerable on this before we can switch it over. | ||||
* | Some refactoring from about a week ago that I forgot to commit, of ↵ | MW | 2008-11-24 | 5 | -127/+300 |
| | | | | AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler | ||||
* | Thanks SachaMagne for a patch which adds the following console commands: | Dahlia Trimble | 2008-11-24 | 2 | -1/+32 |
| | | | | | | | login-enable : Allow login at sim level (opensim.exe) login-disable: Stop any login BUT keep the logged avt login-status : Return the actual status | ||||
* | Don't serve texture preview from other people's objects if you | Melanie Thielker | 2008-11-23 | 1 | -0/+22 |
| | | | | | | havenever seen that texture before. | ||||
* | Try to keep autoreturn from IM spamming users if the prims take a bit | Melanie Thielker | 2008-11-23 | 1 | -0/+1 |
| | | | | | | longer to be deleted | ||||
* | Plumb in the presence notifications and region shutdown/restart messages | Melanie Thielker | 2008-11-23 | 1 | -9/+15 |
| | | | | | | | | | from the presence module to the message server, through the user server and on into the database. This should fix the "Already logged in" issue that grids see after a sim crashes, or a user crashes out of a sim. Not yet a 100% solution for friends, but getting there. | ||||
* | Mantis#2660. Thank you kindly, Ruud Lathrop for a patch that: | Charles Krinke | 2008-11-23 | 5 | -10/+29 |
| | | | | | | | | This patch adds the option of adding the email when you create a new user. This works in Gridmode as none Gridmode. This option is also added to RemoteAdminPlugin. With a new handler you can create a user with a email. | ||||
* | Add error handling to catch the WebExceptions thrown if you have | Melanie Thielker | 2008-11-23 | 1 | -23/+48 |
| | | | | | | no messaging server | ||||
* | Adding root agent position messages to the message server | Melanie Thielker | 2008-11-22 | 1 | -0/+42 |
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* | Add root agent tracking to presence module | Melanie Thielker | 2008-11-22 | 3 | -9/+21 |
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* | Next step in the presence module - some core plumbing included at | Melanie Thielker | 2008-11-22 | 3 | -0/+33 |
| | | | | | | no extra cost | ||||
* | Increase IRC login timeout to 25 - it was 10 which was causing reconnect ↵ | Dahlia Trimble | 2008-11-22 | 1 | -1/+1 |
| | | | | loops on slow responding servers. |