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| * Simplify some logic in the ScriptInstance constructor - running is set to ↵Justin Clark-Casey (justincc)2012-03-151-9/+3
| | | | | | | | false in both if/else branches
| * minor: correct indentation levelsJustin Clark-Casey (justincc)2012-03-151-13/+12
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| * Remove duplication of m_RunEvents and RunningJustin Clark-Casey (justincc)2012-03-151-17/+11
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| * Fix a problem where multiple near simultaneous calls to llDie() from ↵Justin Clark-Casey (justincc)2012-03-152-20/+10
| | | | | | | | | | | | | | | | | | | | multiple scripts in the same linkset can cause unnecessary thread aborts. The first llDie() could lock Scene.m_deleting_scene_object. The second llDie() would then wait at this lock. The first llDie() would go on to remove the second script but always abort it since the second script's WorkItem would not go away. Easiest solution here is to remove the m_deleting_scene_object since it's no longer justified - we no longer lock m_parts but take a copy instead. This also requires an adjustment in XEngine.OnRemoveScript not to use instance.ObjectID instead when firing the OnObjectRemoved event.
| * Alleviate an issue where calling Thread.Abort() on script WorkItems can fail ↵Justin Clark-Casey (justincc)2012-03-152-4/+15
| | | | | | | | | | | | | | | | | | | | to release locks, resulting in a crippled simulator. This seems to be a particular problem with ReaderWriterLockSlim, though other locks can be affected as well. It has been seen to happen when llDie() is called in a linkset running more than one script. Alleviation here means supplying a ScriptInstance.Stop() timeout of 1000ms rather than 0ms, to give events a chance to complete. Also, we check the IsRunning status at the top of the ScriptInstance.EventProcessor() so that another event doesn't start in the mean time. Ultimately, a better solution may have to be found since a long-running event would still exceed the timeout and be aborted.
* | More hacking around viewer bugDiva Canto2012-03-151-1/+1
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* | Hack around https://jira.secondlife.com/browse/VWR-28570Diva Canto2012-03-151-1/+13
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-133-25/+50
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| * refactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make ↵Justin Clark-Casey (justincc)2012-03-143-25/+50
| | | | | | | | | | | | it more understandable as to what it is and what it does (hold a thread pool work item for a waiting of in-progress event) Also add other various illustrative comments
* | Teleports: bounce off repeated requests of teleporting the same agent. Some ↵Diva Canto2012-03-131-0/+13
| | | | | | | | scripts do that, and that fails the whole thing.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-132-0/+5
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| * Add max thread and min thread information to "xengine status" region console ↵Justin Clark-Casey (justincc)2012-03-122-0/+5
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* | Datasnapshot: added "secret" to the registration/deregistration query so ↵Diva Canto2012-03-132-33/+28
|/ | | | that data providers can verify authenticity if they want.
* DataSnapshot: renamed gridserverURL to gatekeeperURL, and normalimzed the ↵Diva Canto2012-03-121-2/+2
| | | | capitalization of 'name' to lower case, also in the same <grid> section.
* Added osGetGridGatekeeperURI()Diva Canto2012-03-103-0/+20
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* Fix TestSaveOarNoAssets() by not launch a no-assets request on a separate ↵Justin Clark-Casey (justincc)2012-03-101-1/+1
| | | | | | thread. This was previous behaviour anyway.
* minor: In IAR save, log when we start adding the control file rather than ↵Justin Clark-Casey (justincc)2012-03-101-2/+3
| | | | saying afterwards that we added it.
* minor: rearrange some save oar messages so they say what they're about to do ↵Justin Clark-Casey (justincc)2012-03-101-8/+7
| | | | rather than what they've just done.
* On OAR saving, try fetch assets serially rather than firing all the requests ↵Justin Clark-Casey (justincc)2012-03-102-9/+18
| | | | | | | at the asset service at once. This may (or may not) improve reliability for http://opensimulator.org/mantis/view.php?id=5898 Quick tests show that save time is the same.
* Add ability to specify a default estate to be used when creating regions.Justin Clark-Casey (justincc)2012-03-101-64/+152
| | | | | | | | This is configured in the new [Estates] section of OpenSim.ini. If a default estate is configured then all new regions are automatically joined to it instead of asking the user. If the default estate does not already exist then it is created. Current default behaviour remains the same - the user is asked for estate details when necessary. Thanks to Frenando Oliveira for the patch which I adapated further.
* Factor out common default animations code into SLUtil. LLClientView now ↵Justin Clark-Casey (justincc)2012-03-093-61/+4
| | | | | | makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy. As per opensim-users mailing list discussion.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-03-093-3/+78
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| * More on inventory transfer hold ups:Diva Canto2012-03-092-2/+77
| | | | | | | | | | | | - Added an inventory cache for caching root and system folders - Synchronized the remote inventory connector, so that all the remote inventory calls are serialized This will not make much difference in the hold ups. We'd have to move the FireAndForget high up to AddInventoryItem, but that opens up a can of worms regarding the notification of the recipient... the recipient would be notified of the offer before the items are effectively in his inventory, which could lead to surprises.
| * More on HG inventory transfers. Move the FireAndForget higher up.Diva Canto2012-03-092-2/+2
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-084-88/+36
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| * | More on the freeze on HG inventory transfers: spawn a threadlet on the ↵Diva Canto2012-03-081-1/+1
| | | | | | | | | | | | functional asset posts so that the client threads doesn't freeze (but the network posts are serialized).
* | | fix for NPC not playing internal animationssatguru srivastava2012-03-091-1/+36
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* | Simplify minimap coarse location code by just reference SP.AbsolutePositionJustin Clark-Casey (justincc)2012-03-092-12/+3
| | | | | | | | This is rather than checking whether the avatar is sitting and doing its own calculation.
* | Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since ↵Justin Clark-Casey (justincc)2012-03-091-2/+2
| | | | | | | | this is handled by the necessary ParentPart check
* | Use SP.ParentPart instead of ParentID in places where it's more efficient ↵Justin Clark-Casey (justincc)2012-03-094-68/+32
| | | | | | | | | | | | | | (saving extra null checks, etc.) However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null. Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race.
* | refactor: cleanup SP.HandleAgentSit so that everything is done within one if ↵Justin Clark-Casey (justincc)2012-03-091-15/+8
|/ | | | (part != null), rather than having unnecessary multiple checks
* Remove a race condition from SP.Set_AbsolutePosition where we assume the ↵Justin Clark-Casey (justincc)2012-03-091-5/+5
| | | | | | ParentPart is still not null if the ParentID != 0 Another thread could come in and stand the avatar between those two instructions.
* FireAndForget scripted rez - port from AvinationMelanie2012-03-091-41/+46
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-03-091-27/+29
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| * Hold a ref to the prim we're sat on rather than querying scene each timeMelanie2012-03-081-27/+29
| | | | | | | | the check for significant is carried out. Prevents a deadlock condition.
* | Merge branch 'xassetservice'Justin Clark-Casey (justincc)2012-03-091-2/+5
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| * Merge branch 'master' into xassetserviceJustin Clark-Casey (justincc)2012-03-024-40/+34
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| * \ Merge branch 'master' into xassetserviceJustin Clark-Casey (justincc)2012-03-022-110/+55
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| * | | Start by adding XAssetService as a copy of the existing AssetService.Justin Clark-Casey (justincc)2012-03-021-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is the start of exploring the creation of a bundled OpenSimulator asset service that does de-duplication and possibly file storage of assets. Along the lines of coyled's SRAS, but not intended to replace, merely to act as a more performant bundled default. Might end up nicking stuff from kcozen's patch at http://opensimulator.org/mantis/view.php?id=5429 More details at http://opensimulator.org/wiki/Feature_Proposals/Deduplicating_Asset_Service Feedback and discussion welcome as commits are made.
* | | | Move "change region" command into general categoryJustin Clark-Casey (justincc)2012-03-081-1/+1
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* | | | Uses shorter AddCommand form for "show estates"Justin Clark-Casey (justincc)2012-03-081-1/+1
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* | | | Display help commander topics in capitalized form - the commands themselves ↵Justin Clark-Casey (justincc)2012-03-083-45/+14
| | | | | | | | | | | | | | | | | | | | | | | | are still lowercase. Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category
* | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-03-081-4/+1
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| * | | | Always zero the PhysActor on dupes to prevent side effects on the orignal primMelanie2012-03-071-4/+1
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* | | | | Change "help" to display categories/module list then "help ↵Justin Clark-Casey (justincc)2012-03-0826-143/+196
|/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | <category/module>" to display commands in a category. This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
* | | | Stop individually deleting objects at the end of each ObjectTortureTest.Justin Clark-Casey (justincc)2012-03-071-28/+21
| | | | | | | | | | | | | | | | | | | | | | | | We can now do this since the entire scene and all objects within it are now successfully gc'd at the end of these tests. This greatly improves the time taken to run each test (by reducing teardown time, not the time to actually do the test work that we're interested in). Slightly simplifies config read in Scene constructor to help facilitate this.
* | | | Add documentation to make more explicit the difference between OnRezScript ↵Justin Clark-Casey (justincc)2012-03-071-5/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | and OnNewScript in the event manager OnNewScript fires when a script is added to a scene OnRezScript fires when the script actually runs (i.e. after permission checks, state retrieval, etc.)
* | | | Remove static m_MainInstance in LocalGridServiceConnector.Justin Clark-Casey (justincc)2012-03-061-24/+10
| | | | | | | | | | | | | | | | | | | | I believe this was originally required back when there could be two LocalGridServiceConnectors but this is no longer the case. Having such statics makes performance testing much more difficult since they prevent GC of objects unless static references are explicitly nulled.
* | | | Add sensor, dataserver requests, timer and listener counts to "xengine ↵Justin Clark-Casey (justincc)2012-03-068-12/+136
| | | | | | | | | | | | | | | | | | | | | | | | status" command. This is for diagnostic purposes.
* | | | Remove unnecessary explicit ElapsedEventHandler in SimReporterJustin Clark-Casey (justincc)2012-03-061-1/+1
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