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* * Converted VoiceChatServer into a shared region module - now only one instan...Adam Frisby2008-02-261-8/+22
* * Added support for RealXtend Voice Chat as a Region Module to OpenSim Trunk....Adam Frisby2008-02-264-0/+593
* * Start sending "ImageNotFound" packet back to the client if we can't find an...Justin Clarke Casey2008-02-255-31/+195
* Moved AsyncCommandManager into separate classes under "plugins".Tedd Hansen2008-02-257-519/+744
* eolTedd Hansen2008-02-256-727/+727
* Step 1 in reorganizing AsyncCommandManagerTedd Hansen2008-02-257-679/+729
* Initial patch for llSensor*Tedd Hansen2008-02-252-22/+397
* * Resolve Mantis 667 by not passing on textures with no actual data onto Text...Justin Clarke Casey2008-02-251-1/+4
* * Caught HttpListenerException and swallowed if with outputlbsa712008-02-255-29/+28
* I'm the stupidest stupid in the whole world. :)Tedd Hansen2008-02-252-22/+23
* Update svn properties.Jeff Ames2008-02-251-2216/+2216
* Added limits to Prim.Position.X/Y/Z (0-255) so that your prims won't wander o...Tedd Hansen2008-02-241-0/+12
* Fixed startup logo size to match a Win CMD window.Tedd Hansen2008-02-242-21/+163
* Ok, so NOW scripts work. New patch to break them coming soon.Tedd Hansen2008-02-243-4/+6
* By now you all have learned that when I'm committing scripting usually doesn'...Tedd Hansen2008-02-246-2278/+2284
* Forgot to change what class compiled scripts must inherit from to get their c...Tedd Hansen2008-02-241-3/+3
* Implemented object oriented Prim.Position, Prim.Rotation and Prim.Text.Tedd Hansen2008-02-241-9/+20
* eolTedd Hansen2008-02-243-165/+165
* Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added ne...Tedd Hansen2008-02-247-7/+170
* * Adds unit test glue to the OdePlugin.Teravus Ovares2008-02-241-0/+99
* * Made Physics updates a teensy bit more responsive. A previous CPU optimiz...Teravus Ovares2008-02-231-1/+5
* * One more fix to the selected featureTeravus Ovares2008-02-231-1/+1
* * Added Support within the ODEPlugin for Selected. Which means that;Teravus Ovares2008-02-2310-40/+310
* Fix for error message during startup (shared thread started processing region...Tedd Hansen2008-02-222-1/+4
* ScriptEngine works again (startup-nully-error gone)Tedd Hansen2008-02-224-19/+18
* One more: Async LSL command thread is also shared now.Tedd Hansen2008-02-224-248/+275
* * Converted the last of the events to the private delegate instance method to...Teravus Ovares2008-02-224-37/+69
* * Downgrade texture exception to a warning.Justin Clarke Casey2008-02-221-4/+5
* Bugfixes - Scripting works againTedd Hansen2008-02-222-2/+17
* * Implement packet queue statisticsJustin Clarke Casey2008-02-222-3/+36
* Some misplaced code made scripts never start :)Tedd Hansen2008-02-221-14/+13
* Better timing of MaintenanceThread's tasks (uses less CPU)Tedd Hansen2008-02-221-20/+39
* * Moved all events except gridcomms and regioncomms over to Event Delegate in...Teravus Ovares2008-02-225-9/+21
* * Moved the EventManager over to delegate instances to prevent race conditions.Teravus Ovares2008-02-221-49/+104
* fixed it so that the different types of trees now work (show up in the client...MW2008-02-221-1/+5
* Bugfixes - wasn't counting threads right++Tedd Hansen2008-02-223-17/+17
* Minor annoying Exception-bug fixedTedd Hansen2008-02-222-2/+3
* Execution threads are now shared between regions too. Default thread count re...Tedd Hansen2008-02-223-242/+229
* Maintenance thread in charge of loading/unloading of scripts. 1 thread less p...Tedd Hansen2008-02-222-17/+28
* Now last commit will compile too... The features just keep on coming!Tedd Hansen2008-02-223-6/+12
* From this commit and a few hours into the future ScriptEngine will be unstable:Tedd Hansen2008-02-225-79/+87
* * Relative large ClientView refactoring of packet Events into .Net recommende...Teravus Ovares2008-02-221-256/+686
* Fixes to ScriptEngine thread cleanup on destructorTedd Hansen2008-02-214-17/+14
* * Fixed an issue where the client thread was aborted before the UDP server se...Teravus Ovares2008-02-211-4/+11
* * A few additional null checks in the Physics Scene and PhysicsActor so we do...Teravus Ovares2008-02-212-11/+6
* ScriptEngine changes in locking. Another step in direction of shared threads.Tedd Hansen2008-02-212-24/+22
* "threads" command now works. I've added manual tracking of threads (only if c...Tedd Hansen2008-02-2110-7/+38
* Remove a couple compiler warnings.Jeff Ames2008-02-212-5/+5
* * Properly guard against the possibility that CopyInventoryItem doesn't get a...Justin Clarke Casey2008-02-201-5/+16
* * Eliminate AssetCache.CopyAsset()Justin Clarke Casey2008-02-201-32/+26