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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-03-201-1/+1
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| * BulletSim: change 'degenerate mesh' message from Error to Debug because thereRobert Adams2013-03-191-1/+1
| | | | | | | | | | seem to be lots of sculpties with this problem while the condition really doesn't change region operation.
* | Prevent multiple instances of the same item ID being appended to an ↵Justin Clark-Casey (justincc)2013-03-192-4/+12
|/ | | | | | | | AvatarAppearance It looks like this was happening when AttachmentsModule.RezAttachments was doing a secondary set of each attachment to update with the asset ID (initially they only have the inventory ID). However, with multi-attach this was appending a second copy of the same attachment rather than updating the data that was already there. This commit requires both simulator and service to be updated.
* For those people collecting and comparing logfiles from servers scatteredRobert Adams2013-03-191-1/+1
| | | | | around the world, change LogWriter to use DateTime.UtcNow rather than DateTime.Now.
* BulletSim: code to generate a higher resolution terrain mesh. ParameterRobert Adams2013-03-194-18/+189
| | | | | TerrainMeshMagnification controls number of vertices generated per heightmap point. Default is 3.
* BulletSim: add terrain contact processing threshold parameter. Initialize ↵Robert Adams2013-03-194-1/+23
| | | | contact processing threshold for static object as well as mesh terrain.
* Process default attachment point in AttachObjectInternal before we check ↵Justin Clark-Casey (justincc)2013-03-191-27/+27
| | | | whether a worn object needs to displace an existing attachment on the same point if we are not using multi-attach.
* Fix tests for multiattachMelanie2013-03-182-6/+6
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* Merge branch 'master' into newmultiattachMelanie2013-03-1839-580/+1466
|\ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
| * Improve rejection of any attempt to reattach an object that is already attached.Justin Clark-Casey (justincc)2013-03-182-31/+194
| | | | | | | | This also adds/extends regression tests for wearing attachments directly for the scene and attempting to reattach/rewear already attached objects.
| * Fix recent regression where an item worn to an attachment point that was ↵Justin Clark-Casey (justincc)2013-03-182-89/+153
| | | | | | | | | | | | | | already occupied did not remove the previous attachment (current behaviour) Regression was commit ccd6f4 (Tue Mar 5 23:47:36 2013) Added regression test for this case.
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-03-172-16/+22
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| | * BulletSim: add INI parameter for angular banking timescale fudge parameter.Robert Adams2013-03-162-7/+12
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| | * BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL ↵Vegaslon2013-03-161-16/+17
| | | | | | | | | | | | | | | | | | Grade, Other features when implemented should slow it down for now be Strong with Vertical Angular attraction setting and conservative with Angular Velocity on X axis) Signed-off-by: Robert Adams <Robert.Adams@intel.com>
| * | Make the LSL memory functions virtual so script engines can override them if ↵Melanie2013-03-151-3/+3
| |/ | | | | | | they have different memory management.
| * BulletSim: Tweak vertical angular attraction to remove double ↵Vegaslon2013-03-151-1/+1
| | | | | | | | | | | | VehicleOrientation application fixing the problem with the vertical attractor pushing vehicles nose first into ground when tilted on side. Signed-off-by: Robert Adams <Robert.Adams@intel.com>
| * Fix server statistics always reporting zero for total network bytes in/out.Robert Adams2013-03-152-34/+58
| | | | | | | | Clean up some parameter code in Statistics.Binary.
| * Add example code to DOExampleModule to pull data from that previously saved ↵Justin Clark-Casey (justincc)2013-03-152-5/+29
| | | | | | | | by DAExampleModule when instantiating a dynamc object.
| * Add ParentGroup.HasGroupChanged = true setting to DAExampleModule as this is ↵Justin Clark-Casey (justincc)2013-03-151-0/+2
| | | | | | | | necessary to get attributes to save (though this probably happens anyway due to the prim move)
| * refactor: make llGetLinkName() and llGetLinkKey() use a common ↵Justin Clark-Casey (justincc)2013-03-151-84/+80
| | | | | | | | GetLinkEntity() method
| * minor: remove mono compiler warnings in LSL_Api.csJustin Clark-Casey (justincc)2013-03-141-3/+3
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| * Log same environment information to Robust log as is already done for ↵Justin Clark-Casey (justincc)2013-03-142-4/+1
| | | | | | | | simulator logs, for debug purposes
| * refactor: minor cleanup in osGetAvatarList()Justin Clark-Casey (justincc)2013-03-141-2/+1
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| * Fix bug in osCauseHealing() if called with an avatar ID for an avatar that ↵Justin Clark-Casey (justincc)2013-03-141-13/+9
| | | | | | | | is not in the scene.
| * minor: Use more compact libomv primitive constructors in osNpcGetPos() and ↵Justin Clark-Casey (justincc)2013-03-141-6/+3
| | | | | | | | osNpcGetRot()
| * Fix minor race conditions in OSSL_Api functions where a parcel could be ↵Justin Clark-Casey (justincc)2013-03-141-6/+4
| | | | | | | | misidentified for moving prims.
| * refactor: Use LSL_Vector(Vector3) constructor in llCastRay()Justin Clark-Casey (justincc)2013-03-141-1/+1
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| * refactor: Use ILandChannel.GetLandObject(Vector3) in LSL_Api rather than ↵Justin Clark-Casey (justincc)2013-03-141-41/+21
| | | | | | | | having to continually take intermediate Vector3s to avoid race conditions
| * Add ILandChannel.GetLandObject(Vector3 position) as this is a very common ↵Justin Clark-Casey (justincc)2013-03-142-0/+10
| | | | | | | | | | | | input to GetLandObject() This conforms to the existing ILandChannel.ParcelsNearPoint() method
| * Fix minor race condition in llGetCameraRot() where inconsistent information ↵Justin Clark-Casey (justincc)2013-03-141-4/+4
| | | | | | | | could be returned for a rotating camera
| * Fix minor race condition in llGetCameraPos() where an inconsistent post ↵Justin Clark-Casey (justincc)2013-03-141-4/+5
| | | | | | | | could be returned for a moving camera
| * Fix minor race condition in llParcelMediaCommandList() where a parcel could ↵Justin Clark-Casey (justincc)2013-03-141-1/+3
| | | | | | | | be misidentified for a moving prim
| * Fix minor race conditions in LSL_Api.GetPrimParams() for PRIM_POSITION, ↵Justin Clark-Casey (justincc)2013-03-141-10/+11
| | | | | | | | | | | | PRIM_SIZE and PRIM_ROT_LOCAL This function is used by all the various ll*Params() and os*Params() functions
| * Fix minor race condition in llGetGeometricCenter() if this was changing ↵Justin Clark-Casey (justincc)2013-03-141-1/+1
| | | | | | | | whilst the function was called.
| * refactor: use LSL_Rotation(Quaternion) constructor in lLGetRootRotation()Justin Clark-Casey (justincc)2013-03-141-1/+2
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| * Fix minor race condition in llGetRootPosition() where inconsistent results ↵Justin Clark-Casey (justincc)2013-03-141-2/+2
| | | | | | | | could be returned for moving prims
| * Fix minor race conditions in detecting current parcel for ↵Justin Clark-Casey (justincc)2013-03-141-3/+7
| | | | | | | | llAddToLandPassList(), llSetParcelMusicURL() and llGetParcelMusicURL() for moving prims
| * refactor: use LSL_Vector(Vector3) constructor in llGroundNormal()Justin Clark-Casey (justincc)2013-03-141-1/+1
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| * minor: Reuse ground LSL_Vector in llGroundSlope() rather than creating a new ↵Justin Clark-Casey (justincc)2013-03-141-1/+6
| | | | | | | | one.
| * Fix minor race conditions in llTeleportAgent(), ↵Justin Clark-Casey (justincc)2013-03-141-14/+21
| | | | | | | | llTeleportAgentGlobalCoords(), llEjectFromLand() and llOverMyLand() where the wrong parcel could be identified for very fast moving avatars.
| * refactor: Use LSL_Vector(Vector3) constructor in llGetCenterOfMass()Justin Clark-Casey (justincc)2013-03-141-2/+2
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| * Fix a minor race condition in llInstantMessage() where slightly wrong origin ↵Justin Clark-Casey (justincc)2013-03-141-3/+5
| | | | | | | | co-ordinates could be given for a fast moving prim
| * Fix minor race condition in llGetOmega() where inconsistent results could be ↵Justin Clark-Casey (justincc)2013-03-141-1/+2
| | | | | | | | | | | | returned (accidentally stated that commit 1774c631 was this fix). Commit 1774c631 was actually a fix for a similar minor race condition in llGetAccel()
| * Fix minor race condition in llGetOmega() where a call whilst a prim was ↵Justin Clark-Casey (justincc)2013-03-141-1/+2
| | | | | | | | changing angular velocity could return inconsistent results
| * refactor: Use LSL_Vector(Vector3) constructor in llGetVel()Justin Clark-Casey (justincc)2013-03-141-1/+1
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| * refactor: Use LSL_Vector(Vector3) constructor in llGetTorque()Justin Clark-Casey (justincc)2013-03-141-2/+2
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| * Fix minor race condition in llGetLocalRot() where inconsistent results could ↵Justin Clark-Casey (justincc)2013-03-141-1/+2
| | | | | | | | be returned if the prim was rotating during the call
| * refactor: use cleaner LSL_Rotation quaternion constructor in ↵Justin Clark-Casey (justincc)2013-03-141-3/+4
| | | | | | | | LSL_Api.GetPartRot()
| * Fix sensors, llGetRootRotation(), llGet*Param() and other functions to use ↵Justin Clark-Casey (justincc)2013-03-143-10/+7
| | | | | | | | the world rotation if the avatar to which they are attached is sitting
| * Make llGetObjectDetails() return the correct world rotation for a sitting avatarJustin Clark-Casey (justincc)2013-03-142-6/+36
| | | | | | | | | | | | This addresses http://opensimulator.org/mantis/view.php?id=6567 This creates a ScenePresence.GetWorldRotation() with the same semantics as SOP.GetWorldRotation() SP.Rotation can't be used since it's relative to the sat upon prim if the avatar is sitting.