Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Fix a comment marker | Melanie | 2010-10-04 | 1 | -1/+1 | |
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* | Add linden prim renderer and update libOMV | Melanie | 2010-10-04 | 3 | -20/+35 | |
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* | I really have to say it again and again: e.Message is NOT enough data for | Melanie | 2010-10-03 | 1 | -2/+1 | |
| | | | | | | troubleshooting. It MUST be combined with e.StackTrace, or e.ToString() must be used. Fix one more instance of that cr.p | |||||
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2010-10-03 | 1 | -21/+34 | |
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| * | Attempt at fixing mantis #5057 -- CPU pinned high with HGAssetBroker. | Diva Canto | 2010-10-02 | 1 | -21/+34 | |
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* | | Adapt to core changes | Melanie | 2010-10-03 | 1 | -1/+1 | |
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* | | Addign the new / renamed files for previous commit | Melanie | 2010-10-03 | 8 | -0/+2655 | |
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* | | Initial port of the Warp3D map tile renderer | Melanie | 2010-10-03 | 7 | -1292/+4 | |
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* | So, the client can have an old idea of the object properties for the object ↵ | Melanie | 2010-10-02 | 1 | -0/+24 | |
| | | | | when it goes to buy. This can cause a problem in the buy process. Additionally Hazim mentioned that the buy packets are spoofable. The core modules are the crowing glory example of best practice :P, so therefore, setting the example here, Validate Client sent Buy Data. WebAppSecurity 101, Never trust a client. Validate Validate Validate! Or you'll have problems whether intentional or not. | |||||
* | Reapplying the parts of the prior revert that were not derived from the | Melanie | 2010-10-02 | 3 | -5/+5 | |
| | | | | original patch | |||||
* | Revert "Forward-port 0.6 fix" | Melanie | 2010-10-02 | 3 | -17/+5 | |
| | | | | This reverts commit 90b51dc7d67507e27c4baa529e979de19dce8de1. | |||||
* | Replace CalculateMass with a more accurate version, contributed by Ubit. | Melanie | 2010-10-02 | 1 | -234/+219 | |
| | | | | Thank you. | |||||
* | Prevent dropping someone else's attachments | Melanie | 2010-09-30 | 1 | -0/+3 | |
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* | Forward-port 0.6 fix | Melanie | 2010-09-30 | 3 | -5/+17 | |
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* | Fix an inventory fetch issue | Melanie | 2010-09-30 | 1 | -0/+3 | |
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* | Cleanup: Removed an unreferenced variable from ActivityDetector.cs | John Hurliman | 2010-09-29 | 1 | -11/+1 | |
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* | Part two of the previous commit, making IGridUserService.LoggedOut() more ↵ | John Hurliman | 2010-09-29 | 3 | -5/+5 | |
| | | | | flexible without changing current behavior | |||||
* | Made IGridUserService.SetLastPosition() more flexible to allow different ↵ | John Hurliman | 2010-09-29 | 3 | -6/+11 | |
| | | | | possible implementations. This doesn't change any behavior or any Robust code, but it simplifies the SimianGrid connector by using the standard OpenSim interface for setting last position now | |||||
* | Restrict top colliders / top scripts to estate managers | Melanie | 2010-09-27 | 1 | -0/+3 | |
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* | Prevent setting arbitrary groups on your objects. | Melanie | 2010-09-27 | 1 | -0/+3 | |
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* | Fix build break | Melanie | 2010-09-27 | 1 | -37/+38 | |
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* | Quash the region ID on intersim messages. That prevents people from determining | Melanie | 2010-09-27 | 1 | -1/+1 | |
| | | | | another avatars location | |||||
* | if you can't edit a prim's inventory, you don't need to see the asset ids. | Melanie | 2010-09-27 | 1 | -3/+11 | |
| | | | | | | Prevents stealing IDs of animations, sounds and textures from prim inventories. Prevents copybot from gathering the wearable UUIDs needed for pirating things from vendors. | |||||
* | Restrict inventory items added in a transaction to folder belonging | Melanie | 2010-09-27 | 1 | -0/+6 | |
| | | | | to the connected client. | |||||
* | When receiving intersim IM, don't let the spoof protection bomb | Melanie | 2010-09-26 | 1 | -1/+2 | |
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* | Consistency patch: use Path.Combine() instead of + and eliminate the need | Melanie | 2010-09-26 | 3 | -8/+9 | |
| | | | | for a trailing slash on exports/ | |||||
* | Typo fixes | Melanie | 2010-09-26 | 2 | -7/+7 | |
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* | adding configurable j2kDecodeCache path | BlueWall | 2010-09-26 | 4 | -8/+18 | |
| | | | | | | | | allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache | |||||
* | Add configurable path to script engine assemblies | BlueWall | 2010-09-26 | 4 | -15/+25 | |
| | | | | | | | | | Adding ability to place script engine assemblies outside the codebase directories. Uses new [XEngine] option: ScriptEnginesPath = "path_to_assemblies" Signed-off-by: Melanie <melanie@t-data.com> | |||||
* | Prevent spoofing the agent name on text IM | Melanie | 2010-09-25 | 1 | -1/+2 | |
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* | Fix a minor economy issue | Melanie | 2010-09-25 | 1 | -1/+4 | |
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* | Add prim name to OdePrim Error and Warning messages. | Justin Clark-Casey (justincc) | 2010-09-25 | 1 | -42/+45 | |
| | | | | This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over. | |||||
* | Add UUID to physics prim name parameter so that diagnostic messages can be ↵ | Justin Clark-Casey (justincc) | 2010-09-25 | 2 | -3/+3 | |
| | | | | | | made more useful. If a separate UUID parameter is better for the future then this can be added later on. | |||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-09-25 | 3 | -116/+128 | |
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| * | Added delay for llSetPrimitiveParams() and llSetLinkPrimitiveParams() ↵ | Kevin Cozens | 2010-09-24 | 1 | -100/+104 | |
| | | | | | | | | | | | | | | | | | | | | functions per the LSL wiki. Signed-off-by: Melanie <melanie@t-data.com> This patch also fixes a large amount of trailing whitespace. While this is beneficial, it should really be in a separate patch that fixes whitespace only. Just good practice. | |||||
| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2010-09-21 | 5 | -15/+45 | |
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| * | | Fix a typo | Melanie | 2010-09-21 | 1 | -3/+3 | |
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| * | | Refactor script create permission into the perms module | Melanie | 2010-09-21 | 2 | -15/+23 | |
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* | | | If the uuid gatherer fails to find the asset containing gesture metadata, ↵ | Justin Clark-Casey (justincc) | 2010-09-24 | 1 | -0/+7 | |
| |/ |/| | | | | | | | | | | | then simply return rather than generating an exception This matches existing behaviour, though better diagnostics for missing assets may be good later on. This addresses http://opensimulator.org/mantis/view.php?id=4977 | |||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-09-21 | 7 | -129/+137 | |
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| * | | Clarify help text for use of file paths with console command "create region". | Marck | 2010-09-18 | 1 | -1/+1 | |
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| * | | Stop broadcasting non 0/DEBUG ChatTypeEnum.Region messages to all avatars | Justin Clark-Casey (justincc) | 2010-09-18 | 1 | -3/+1 | |
| | | | | | | | | | | | | This allows non public/debug region wide messages to be sent to scripts but not be broadast to avatars | |||||
| * | | For all Flotasm group module XMLRPC calls, correct parameter ↵ | Justin Clark-Casey (justincc) | 2010-09-17 | 1 | -9/+2 | |
| |/ | | | | | | | | | | | requestingAgentID to RequestingAgentID This was stopping the get group member roles call from working, and may have affected other things | |||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-09-17 | 4 | -35/+111 | |
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| | * | Send kill packets for avatars, too | Melanie | 2010-09-17 | 1 | -0/+4 | |
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| | * | Revert "* Changed 11 calls for session info to the more optimized API method" | root | 2010-09-17 | 3 | -35/+107 | |
| | | | | | | | | | | | | | | | This reverts commit 5dc9ea2f2487804d788b4b80d40d91bd792de4c2. Also makes online indicators and IM more robust | |||||
| * | | Applying the llParseString2List() patch from #5036 that Melanie claims was ↵ | John Hurliman | 2010-09-17 | 1 | -81/+22 | |
| |/ | | | | | | | already applied | |||||
* | | If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ↵ | Justin Clark-Casey (justincc) | 2010-09-21 | 2 | -2/+41 | |
|/ | | | | | | | | scene, remove the old uuid reference from m_parts as well as adding the new one. The separate remove and set operations is SOG.set_UUID() are both locked under m_parts.SyncRoot since they are logically atomic (though this isn't such an issue if the SOG isn't part of a scene) Added unit test for this behaviour. Also changed the second m_parts.AddOrReplace() to m_parts.Add(). As the old reference is now removed we never end up replacing an identical uuid. And if we replace a uuid that's already there (from a child part) then this is an error. | |||||
* | Fixed a regression in SOG.Copy() | John Hurliman | 2010-09-16 | 1 | -1/+1 | |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-09-16 | 6 | -3/+55 | |
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