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* Merge branch 'master' into careminster-presence-refactorMelanie2011-05-2230-133/+218
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| * Add stubs for unimplemented lsl functionsBlueWall2011-05-221-18/+67
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| * Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)2011-05-2125-25/+0
| | | | | | | | OpenSim.Tests.Common instead
| * rename UserInventoryTestsUtils -> UserInventoryHelpers for consistencyJustin Clark-Casey (justincc)2011-05-211-4/+4
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| * refactor: rename AddSceneObjectItem to AddSceneObjectJustin Clark-Casey (justincc)2011-05-211-1/+1
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| * refactor: move scene object item creation code into TaskInventoryHelpersJustin Clark-Casey (justincc)2011-05-211-8/+2
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| * move test task inventory notecard item creation into a new ↵Justin Clark-Casey (justincc)2011-05-211-21/+2
| | | | | | | | TastInventoryHelpers class
| * refactor: use SceneSetupHelpers.CreateSceneObject()Justin Clark-Casey (justincc)2011-05-211-13/+3
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| * rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵Justin Clark-Casey (justincc)2011-05-215-19/+19
| | | | | | | | other test helper names
| * refactor: in TaskInventoryTests, use ↵Justin Clark-Casey (justincc)2011-05-211-12/+3
| | | | | | | | UserProfileTestUtils.CreateUserWithInvetory()
| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-05-211-3/+3
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| * refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵Justin Clark-Casey (justincc)2011-05-214-25/+17
| | | | | | | | copy/pasting code with small differences
| * refactor TestRezObjectFromInventoryItem()Justin Clark-Casey (justincc)2011-05-201-6/+6
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| * implement Scene.GetSceneObjectGroup(string name) to match the equivalent ↵Justin Clark-Casey (justincc)2011-05-202-3/+43
| | | | | | | | GetSOP method
| * implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)2011-05-202-0/+26
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| * add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)2011-05-203-2/+49
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-205-11/+29
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| * Implement llGetLinKNumberOfSides().Justin Clark-Casey (justincc)2011-05-201-2/+12
| | | | | | | | Based on code in http://opensimulator.org/mantis/view.php?id=5489 Thanks onesong.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-05-201-0/+6
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| | * Add stub for llGetLinkNumberOfSides(integer link)BlueWall2011-05-191-0/+6
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| * | ScriptEngine/Shared: Fix bug 5473 (v2).Kim King2011-05-201-2/+4
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| * correct small mistake in "delete object name <name>" usage summaryJustin Clark-Casey (justincc)2011-05-181-1/+1
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| * don't throw a null reference if an inventory link target doesn't exist when ↵Justin Clark-Casey (justincc)2011-05-171-1/+4
| | | | | | | | we're inspecting in order to send the required inventory folders
| * convert tabs to spacesJustin Clark-Casey (justincc)2011-05-171-2/+2
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| * Fixup documentation for AutoBackupModule.Kim King2011-05-171-7/+4
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* | Also fix the locking of url.requests and tidy the locks in generalTom2011-05-171-23/+31
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* | Lock m_requestMap properly to prevent some nasty access errors and the ↵Tom2011-05-171-30/+51
| | | | | | | | resulting downward spiral
* | Fix up handling of the estate dialog to prevent duplication of ban list names.Melanie2011-05-152-26/+43
| | | | | | | | Allow more than 61 names in ban list without crashing the viewer.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-148-81/+88
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| * refactor: improve PrimLimitsModule to call ↵Justin Clark-Casey (justincc)2011-05-141-21/+22
| | | | | | | | ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code
| * refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() ↵Justin Clark-Casey (justincc)2011-05-142-9/+10
| | | | | | | | instance methods since it didn't make sense to use anything other than the instance themselves.
| * simplify code in llGetParcelMaxPrims() to use existing code in LandObject ↵Justin Clark-Casey (justincc)2011-05-141-18/+4
| | | | | | | | rather than duping the algo
| * Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere ↵Justin Clark-Casey (justincc)2011-05-141-6/+5
| | | | | | | | | | | | instead of the old 0.22 prims/meter squared fudge factor. Thanks to tglion for this.
| * Minor doc change to see if this provokes a good panda buildJustin Clark-Casey (justincc)2011-05-141-2/+5
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| * When loading an OAR that doesn't have parcels, create a default parcelOren Hurvitz2011-05-143-12/+20
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| * Swapped the two restart command descriptions each otherMakopoppo2011-05-141-2/+2
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| * Fix adding/removing/replacing outfits in viewer 2Justin Clark-Casey (justincc)2011-05-141-18/+27
| | | | | | | | | | | | | | | | To get this to work, I had to disable the dupe link check I put in a couple of commits ago. When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set. Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links. However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes. Tested on kokua 0.1.0 WIP and SL 2.6.3. I now have no problems managing outfits on my standalone.
* | Globally throttle script channel 0 comms to 5/s with 10s burst to prevent lagMelanie2011-05-141-0/+27
| | | | | | | | griefing attacks
* | Plug a hole that allows selling a copy of no copy objects when using hacked ↵Melanie2011-05-141-0/+7
| | | | | | | | god mode to fool the viewer into thinking it can set that sale type
* | Fix up a linking issueMelanie2011-05-141-0/+19
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-135-11/+68
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-05-136-11/+71
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-123-3/+29
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| | | * Fix broken inventory links on viewer 2.Justin Clark-Casey (justincc)2011-05-133-3/+29
| | | | | | | | | | | | | | | | | | | | It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first. This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
| | * | Instrument the heck out of offline messages. THIS IS VERY VERBOSE.Diva Canto2011-05-121-0/+3
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| | * Add a smidgen of method doc about the fact that item links reuse the asset ↵Justin Clark-Casey (justincc)2011-05-121-0/+4
| | | | | | | | | | | | id item slot
| | * Prevent viewer 2 from creating a duplicate outfit inventory links.Justin Clark-Casey (justincc)2011-05-121-2/+29
| | | | | | | | | | | | | | | | | | | | | I believe this is safe since there is a 1-1 correspondence between link item and worn item (i.e. you can't be wearing the same item at two spots simultaneously in one outfit). This should stop lots of duplicate links being created when viewer 2 is used. However, this doesn't prevent broken inventory links, which I believe is timing related since the effect is not consistent (e.g. keep relogging and the viewer should end up seeing them correctly) . I think we actually see this problem on viewer 1 as well. It might be easier just to implement the Fetch*2 inventory caps which are documented at http://wiki.secondlife.com/wiki/Inventory_API. WebFetch* has been deprecated by Linden Lab since viewer 2.5.1 and according to the sl wiki, "has numerous bugs".
| | * Somewhat reverting the last commit. The viewer ignores 255's on tiles that ↵Diva Canto2011-05-101-3/+3
| | | | | | | | | | | | were previously on, so we need to send 254 (offline) explicitly. Also removing the +/-4 for HGMap, because it makes the map flicker.
| | * Changed the Access flag on HGMap to 255 (does not exist) and clarified the ↵Diva Canto2011-05-092-2/+2
| | | | | | | | | | | | other value 254 too. Meanings taken from libomv.
| | * Fixes gray tiles around +/-4 when user clicks on an empty tile. Affects ↵Diva Canto2011-05-092-2/+2
| | | | | | | | | | | | regions above 4096 primarily.