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* Committing the LCO database layer. Native MySQL, no ADO. New reconnectMelanie Thielker2008-11-263-7/+31
| | | | | | | | mechanism to prevent prim loss. Preserve link order on sim restart and drag copy. Fix drag-copied prims' inventories. Fix persistence of child prim inventories.
* Next step of the PresenceModule. Still not complete; local optimizations and theHomer Horwitz2008-11-251-33/+101
| | | | | | messaging server changes are still missing. Completely untested. May contain bugs.
* Mantis#2692: Thanks Diva, for a patch that fixes a bug in HyperGrid.Homer Horwitz2008-11-252-7/+5
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* * Make a step on removing direct access to TaskInventoryDictionary from ↵Justin Clarke Casey2008-11-253-26/+11
| | | | other packages
* * Remove direct access to Inventory.SerialJustin Clarke Casey2008-11-252-12/+16
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* * refactor: Establish an IEntityInventory interface for ↵Justin Clarke Casey2008-11-253-2/+225
| | | | SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object
* Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-254-11/+65
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* Update svn properties.Jeff Ames2008-11-2516-5294/+5294
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* * minor: eliminate mono compiler warningsJustin Clarke Casey2008-11-256-13/+15
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* * Apply http://opensimulator.org/mantis/view.php?id=2640Justin Clarke Casey2008-11-2516-1/+5121
| | | | | | | | * This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva!
* WIP: Adding a few things to PresenceModule. Not quite finished yet.Homer Horwitz2008-11-243-3/+98
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* - Evaluate config only onceHomer Horwitz2008-11-241-21/+35
| | | | | - Fixed some locking issues
* * Removed more locks on EntitiesAdam Frisby2008-11-243-32/+8
| | | | | | | * Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit.
* * Refactored a number of locks into EntityManager to limit the scope of the ↵Adam Frisby2008-11-241-37/+17
| | | | locks.
* * Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby2008-11-248-19/+48
| | | | | | * Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
* * Makes EntityManager IEnumerable - meaning we should be good to go to ↵Adam Frisby2008-11-241-2/+16
| | | | enable this.
* * Adding EntityManager.csAdam Frisby2008-11-241-0/+148
| | | | | | | | * Not referenced anywhere yet. * Designed to replace Dictionary<UUID,EntityBase> within SceneGraph.Entities * Allows indexed access and better handling of locks. * Someone needs to implement IEnumerable on this before we can switch it over.
* Some refactoring from about a week ago that I forgot to commit, of ↵MW2008-11-245-127/+300
| | | | AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler
* Thanks SachaMagne for a patch which adds the following console commands:Dahlia Trimble2008-11-242-1/+32
| | | | | | | login-enable : Allow login at sim level (opensim.exe) login-disable: Stop any login BUT keep the logged avt login-status : Return the actual status
* Don't serve texture preview from other people's objects if youMelanie Thielker2008-11-231-0/+22
| | | | | | havenever seen that texture before.
* Try to keep autoreturn from IM spamming users if the prims take a bitMelanie Thielker2008-11-231-0/+1
| | | | | | longer to be deleted
* Plumb in the presence notifications and region shutdown/restart messagesMelanie Thielker2008-11-231-9/+15
| | | | | | | | | from the presence module to the message server, through the user server and on into the database. This should fix the "Already logged in" issue that grids see after a sim crashes, or a user crashes out of a sim. Not yet a 100% solution for friends, but getting there.
* Mantis#2660. Thank you kindly, Ruud Lathrop for a patch that:Charles Krinke2008-11-235-10/+29
| | | | | | | | This patch adds the option of adding the email when you create a new user. This works in Gridmode as none Gridmode. This option is also added to RemoteAdminPlugin. With a new handler you can create a user with a email.
* Add error handling to catch the WebExceptions thrown if you haveMelanie Thielker2008-11-231-23/+48
| | | | | | no messaging server
* Adding root agent position messages to the message serverMelanie Thielker2008-11-221-0/+42
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* Add root agent tracking to presence moduleMelanie Thielker2008-11-223-9/+21
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* Next step in the presence module - some core plumbing included atMelanie Thielker2008-11-223-0/+33
| | | | | | no extra cost
* Increase IRC login timeout to 25 - it was 10 which was causing reconnect ↵Dahlia Trimble2008-11-221-1/+1
| | | | loops on slow responding servers.
* Adding region up/down notifications to the PresenceModule. MessagingMelanie Thielker2008-11-221-0/+42
| | | | | | Server portion remains to be implemented
* Change the presence event signaturesMelanie Thielker2008-11-221-2/+8
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* Check in the presence module skeletonMelanie Thielker2008-11-221-0/+100
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* Enclose the inter-region IM sending in a try-catch for now to find possibly ↵Homer Horwitz2008-11-221-178/+188
| | | | missed exceptions.
* - Add a warning if the agent data of the destination of an IM isn't foundHomer Horwitz2008-11-221-0/+6
| | | | | | - Add a warning if the region info of the region the user is in isn't found - Remove one possibility for a silently dropped IM.
* Removing some direct console output for outputting ImprovedInstantMessage ↵Homer Horwitz2008-11-221-1/+0
| | | | packets.
* Fix build breakMelanie Thielker2008-11-221-1/+1
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* Remove a redundant check and add checking for attachments in parcels thatMelanie Thielker2008-11-221-2/+2
| | | | | | have no entry set, part 1
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-222-2/+2
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* First stage group permissions plumbingMelanie Thielker2008-11-224-0/+45
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* Mantis #2442Melanie Thielker2008-11-224-7/+18
| | | | | | Attempt to reinstate the Object Entry flag in parcel settings
* Introducing IPresenceModuleMelanie Thielker2008-11-211-0/+44
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* - No need to build a list of regions and then only the first one.Homer Horwitz2008-11-211-2/+4
| | | | | | | | - I first did lock on m_scenes for that access, but as m_scenes (currently) is only changed in Initialise (and locked there), and PostInitialise is called after the calls to Initialise, there shouldn't be a need to lock here. - Trying out git-svn dcommit. Hope this works.
* Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker2008-11-2121-436/+436
| | | | | | the internals of the permissions module adapter sane
* * Comment out unused access time method in MSSQLJustin Clarke Casey2008-11-211-1/+0
| | | | | | * This should probably be being called in FetchAsset() instead as for all the other databases, but I lack the means to test MSSQL
* * refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey2008-11-2118-187/+240
| | | | | | | | * SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
* * Extend sog delete to inventory test to crank the normally async sog ↵Justin Clarke Casey2008-11-212-2/+17
| | | | | | | | deleter by hand * After the crank, assert that the object has now been removed from the scene
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-215-12/+11
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* * Largely revert the last revision and improve on the previous way of doing ↵Justin Clarke Casey2008-11-212-4/+12
| | | | | | | | | | things * Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost * Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition * This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative
* * On delete to inventory, actually remove the group from the scene before ↵Justin Clarke Casey2008-11-213-15/+21
| | | | | | | | | the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens
* * minor: Remove comparison of UUID struct against null picked up as a warningJustin Clarke Casey2008-11-211-1/+1
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* * Improve and correct messages given to the user when permission is denied ↵Justin Clarke Casey2008-11-211-3/+8
| | | | | | | | for a particular OSSL function * I don't believe that the extra information given is anything that couldn't be worked out by trial and error