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* * Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey2008-05-033-22/+31
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* * Cleaned up code in Terrain, Tree and Map modules.Adam Frisby2008-05-0327-344/+271
| | | | | | | * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
* * Refactor: Move bulk of CreateFolder from UserProfileCacheService into ↵Justin Clarke Casey2008-05-031-0/+1
| | | | | | | | CachedUserInfo * Remove unused/superseded methods from GridInventoryService
* * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey2008-05-032-6/+17
| | | | | | * Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
* * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey2008-05-032-7/+7
| | | | | | * Remove old framework asset transactions files which were region modularized
* *Moved EstateManager into a region modulemingchen2008-05-034-714/+761
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* * For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2008-05-037-5/+159
| | | | does not regenerate until you're dead!
* * Committing some collision stuffs that I'm working on.Teravus Ovares2008-05-0310-103/+366
| | | | | * Nothing user facing yet.
* Thank you kindly, Melanie for a patch to solveCharles Krinke2008-05-023-37/+56
| | | | | llParticleSystem and osDynamicTexture issues.
* fixed the dos line endingsSean Dague2008-05-028-6300/+6300
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* plumb in connection string to the user database paths. mysql and mssqlSean Dague2008-05-021-1/+1
| | | | | | | just ignore this for now, but it lets us get connect strings to sqlite and nhibernate.
* * Small fixes to Scene.csAdam Frisby2008-05-021-10/+5
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* * More refactorings of UDPServer.Adam Frisby2008-05-026-35/+21
| | | | | | * Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ
* * More clientstack abstractions - We now only have a single constructor call ↵Adam Frisby2008-05-024-15/+30
| | | | to UDPServer. Going to reduce this with an abstracted constructor in a bit.
* * Commit 2/3 - Please dont attempt to update to this revision until all 3 ↵Adam Frisby2008-05-0214-6367/+6339
| | | | are in.
* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-05-024-3/+34
| | | | | | | Adds "not implemented" stubs for llSetVehicleFloatParam() and llSetLinkTexture() Some cleanup of LSO script enums
* Minor formatting and documentation cleanup.Jeff Ames2008-05-021-7/+7
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* * DuplicateOnRay with copy center works in two directions... Still ↵Teravus Ovares2008-05-022-49/+52
| | | | | | | fighting with it. * DuplicateOnRay without copy center works in all directions.
* revert changeset 4469 as this breaks the script engine.Sean Dague2008-05-011-7/+1
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* * Minor: Normalise prim inventory log headersJustin Clarke Casey2008-05-012-13/+13
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* * Refactor: Remove redundant userID from further up the inventory request chainJustin Clarke Casey2008-05-012-21/+10
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* * Refactor: Remove the unused userID parameter that was being passed into ↵Justin Clarke Casey2008-05-012-61/+28
| | | | | | | | almost every inventory method * This allows lots of redundant inventory methods with only slightly different names to be eliminated.
* removed last db4o refSean Dague2008-05-011-5/+1
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* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-05-011-0/+3
| | | | | | MInor patch - more script function cleanup and comments
* * Applied Mantis#1106 - fix missing cast from LSLInteger to uint, make int ↵Adam Frisby2008-05-011-1/+7
| | | | cast more generic (Thanks Melanie!)
* * Thanks to Mic Bowman for inspiring me to look at that we are still using ↵Adam Frisby2008-05-015-22/+4
| | | | ASCIIEncoder in places we shouldn't.
* added in IUserService functions. These don't do anything yet,Sean Dague2008-05-011-0/+28
| | | | | | | but the set all compiles together fine, and it provides people an idea of where we are heading.
* * Rolled back a few changes.Adam Frisby2008-05-0176-3896/+4029
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* * Deletes my EventReader ScriptRewriter. It isn't required to rewrite the ↵Teravus Ovares2008-05-018-494/+166
| | | | | | | script to publish the events anymore. * Introduces a language(regex) independent event recognizer and publishes the events the script listens.
* * Spring cleaning on Region.Environment. Adam Frisby2008-05-0176-4029/+3896
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* * Breaking all the code, breaking all the code..!Adam Frisby2008-05-014-21/+21
| | | | | * Made a bunch more members static, removed some dead code, general cleaning.
* * In ur code. Making it static.Adam Frisby2008-05-012-5/+5
| | | | | * Converted a bunch of functions to static functions.
* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-0152-175/+178
| | | | with namespaces.
* * committing what I've got so far for DuplicateOnRay so I don't fight the ↵Teravus Ovares2008-05-015-17/+114
| | | | conflict monster later. Not done yet, doesn't crash the server.
* * Assorted spring cleanings.Adam Frisby2008-05-0112-39/+22
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* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-0179-16495/+16479
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* * Adding unit test support to Environment for modules.Adam Frisby2008-05-011-0/+59
| | | | | * Written some unit tests for Terrain Module as an example.
* * Applying Mantis#1097 - Thanks Xantor!Adam Frisby2008-05-011-3/+6
| | | | | | - Fix for llRound (now rounds in LL-compatible fashion, rather than using bankers rounding) - Implementation of llAngleBetween
* * You can now rez objects out of inventory at the correct offset from prim ↵Teravus Ovares2008-05-016-15/+69
| | | | you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
* * Fix OBB raycaster to respond properly to rays cast from any direction.Teravus Ovares2008-05-011-1/+4
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* * ODE Tweak. See if this helps.Teravus Ovares2008-05-011-71/+23
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* * Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby2008-04-305-194/+0
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-3035-2060/+2149
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* * Sometimes you know, you do something really stupid.Adam Frisby2008-04-3013-16/+22
| | | | | * This is one of those times (should fix build)
* * And moreAdam Frisby2008-04-303-0/+241
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* * Commiting a bunch of missed files.Adam Frisby2008-04-3046-0/+6986
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* * Previous commit managed to miss some files despite me hitting 'Select all'.Adam Frisby2008-04-302-0/+443
| | | | | * Attached.
* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-3078-16880/+8880
| | | | | | | | directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
* * Completely inconsequential inventory odds and ends (actual impact - only ↵Justin Clarke Casey2008-04-301-1/+1
| | | | one log message changed)
* * Patch by Melanie. Implements proper objectflags on child objects. Thanks ↵Teravus Ovares2008-04-309-131/+136
| | | | | | | Melanie! RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched