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* add more files for robust mutes suport. (module is still named ↵UbitUmarov2018-01-042-3/+154
| | | | MuteListModuleTst for testing, others in core will be removed later
* fix estates URIUbitUmarov2018-01-031-2/+2
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* add a missing return on a mesh decode error in ubOdemeshmerizerUbitUmarov2017-12-141-1/+2
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* mantis 8250: try to work around timing issuesUbitUmarov2017-12-131-7/+10
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* commit what i did so far for core mutes module, befere i lose itUbitUmarov2017-12-113-69/+251
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* increase sample rate of WaitGetScenePresence()UbitUmarov2017-12-111-2/+2
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* move some sharable items out of Xmute to Framework; add another test ↵UbitUmarov2017-11-172-120/+229
| | | | mutelistmodule, ignore it
* add missing part of mutes list protocolUbitUmarov2017-11-163-2/+42
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* Donating the Avination Mute ModuleMelanie Thielker2017-11-141-0/+357
| | | | | | | | This lived out-of-tree and therefore wasn't part of the big code drop. It's classic Avination, tied to MySQL and a direct database connection and I don't have the bandwidth to fix it to core methods. However, it has all the strange mute logic that OpenSim was missing and maybe someone can step up to make it work in an open grid context.
* add AGENT_LIST_EXCLUDENPC bit mask option to llGetAgentList scope to ↵UbitUmarov2017-11-142-0/+11
| | | | exclude NPCs
* Changing map tile colors This change also allows setting the water color, as ↵TomTheDragon2017-11-132-23/+32
| | | | | | well as the 4 colors for textured map tiles. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* mantis 8253: don't let attachments delete remove controls from viewers on ↵UbitUmarov2017-11-122-10/+4
| | | | crossings.
* mantis 8260 fix script count on delete and remove ↵UbitUmarov2017-11-082-5/+5
| | | | redundantTriggerRemoveScript in 2 points
* mantis 8263: recover the ignore of texture changes if only materialID ↵UbitUmarov2017-11-081-2/+4
| | | | changed. That should be done by respective cap (as before)
* remove a potencial (and silly) deadlock; let other texture parameters ↵UbitUmarov2017-11-082-27/+46
| | | | changes trigger Changed.TEXTURE event
* mantis 8258: also limit mesh basic shape torus hole sizeY on (some) ↵UbitUmarov2017-10-301-0/+3
| | | | existent objects.
* Corrected name of function in call to CheckThreatLevel.Kevin Cozens2017-10-261-1/+1
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* Whitespace cleanup.Kevin Cozens2017-10-261-19/+19
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* mantis 8253: try to recover information about takecontrols pass=false ↵UbitUmarov2017-10-251-22/+40
| | | | controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code
* add osGetSimulatorMemoryKB(). This allows work around the fact ↵UbitUmarov2017-10-153-1/+23
| | | | osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while
* Merge branch 'master' of git://opensimulator.org/git/opensim (Ubit beatRobert Adams2017-10-131-4/+7
|\ | | | | | | me to the repository).
| * mantis 8249: give better data to llDetectedGrabUbitUmarov2017-10-131-4/+7
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* | BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" toRobert Adams2017-10-132-4/+13
|/ | | | | | | | | | adjust the walking speed passed from the simulator. Default is 1.0f so there should be no change for regions who do not change the factor. The adjustment for walking speed and AlwaysRun speed should be in the simulator and not the physics engines (who all assume TargetVelocity.set is only used for avatar walking/running) but that would require tweaking all the phyiscs engines.
* remove a dead line of codeUbitUmarov2017-10-061-1/+1
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* mantis 8246: don't allow 'delete object name' to delete attachments, but ↵UbitUmarov2017-10-061-9/+12
| | | | allow delete object id, with confirmation
* bug fix: add missing stub for osSetInertiaUbitUmarov2017-10-012-0/+6
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* bug fix: Of course i had to pick a wrong number for profileBeginUbitUmarov2017-09-161-1/+1
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* bug fix. Increase the values of profileHollow and profileBegin used to match ↵UbitUmarov2017-09-161-3/+15
| | | | pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost.
* BulletSim: Merge branch 'BulletSim2017'Robert Adams2017-09-0512-86/+414
|\ | | | | | | Adds raycast using Bullet physics engine.
| * BulletSim: add raycast filteringRobert Adams2017-09-051-3/+35
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| * BulletSim: first version of raycast. Only single contact point and noRobert Adams2017-09-038-128/+137
| | | | | | | | filtering.
| * BulletSim: modify taint processing which use locks.Robert Adams2017-09-025-27/+62
| |\ | | | | | | | | | (Merge branch 'bullettaint' into bulletcast)
| | * BulletSim: add clock and change logic for taint processing a littleRobert Adams2017-08-285-27/+62
| | | | | | | | | | | | | | | so taints check if they are not in simulation time and execute immediately if not.
| * | BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll toRobert Adams2017-09-028-0/+252
| | | | | | | | | | | | work.
* | | Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch.Kevin Cozens2017-09-041-3/+3
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* | in some cases ll TPVs can only see avatar rotations around Z or camera ↵UbitUmarov2017-08-251-0/+13
| | | | | | | | misbehaves
* | change camera view constraint. we need to do it a lot more :(UbitUmarov2017-08-251-50/+40
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* frozen avatars should not do local teleports. Possible none should not be ↵UbitUmarov2017-08-241-3/+13
| | | | allowed, but that may be abusive
* change a few more parcel eject code pathsUbitUmarov2017-08-243-3/+3
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* add missing file. Also in last commit comment the flag was relative to ↵UbitUmarov2017-08-241-2/+16
| | | | (un)freeze no t(un)eject
* (un)eject flag is only lowest bit, only protect active gods from freeze; do ↵UbitUmarov2017-08-241-3/+3
| | | | not check landing point (telehubs) on eject.
* mantis 8233: media changes flag object updated in region dbUbitUmarov2017-08-221-0/+3
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* change SOP updates throttles again. Small values of omega on ↵UbitUmarov2017-08-192-58/+74
| | | | llSetTargetOmega where skiped
* fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle()UbitUmarov2017-08-161-14/+9
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* Merge branch 'master' into BulletSim2017Robert Adams2017-08-151-12/+20
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| * Refactor archive loading to optionally start script engine after loading.Robert Adams2017-08-141-12/+20
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* | BulletSim: remove chatty debug message.Robert Adams2017-08-141-2/+2
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* | BUlletSim: return better terrain height inRobert Adams2017-08-141-4/+20
|/ | | | | | | | BSTerrainHeightMap.GetTerrainHeightAtXYZ(). Partial fix for Mantis 8011. Problem is that computed terrain height is different than mesh height in the physics engine. For small shapes, they would have their position corrected to above terrain so they would never collide.
* jenkins tests still don't set scene.IsRunningUbitUmarov2017-08-131-2/+2
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* change locking on sop updatesUbitUmarov2017-08-132-169/+186
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