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* Thank you, Teravus for: Solution for 'after using physical prim with ↵Charles Krinke2007-11-052-4/+15
| | | | MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.
* removed duplicated BOMsJeff Ames2007-11-052-2/+2
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* Some more refactoringMW2007-11-047-195/+267
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* Added forgotten ApplicationPlugins directory and moved the load region code ↵MW2007-11-041-42/+21
| | | | | | | | out to a plugin. To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
* normalized line endingsJeff Ames2007-11-041-17/+17
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* Added forgotten IApplicationPlugin fileMW2007-11-041-0/+17
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* normalized line endingsJeff Ames2007-11-042-867/+867
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* Applying Teravus patch # 557. Some glue code for the updating of prim's ↵MW2007-11-043-14/+73
| | | | velocity.
* Added support for OpenSim application plugins (as requested by Adam), which ↵MW2007-11-047-56/+70
| | | | | | | use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
* Fixes a bug with a ZERO Quaternion when creating a prim.darok2007-11-031-4/+8
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* Modifications for prim movement. For now only in Mod. BulletX, but i think ↵darok2007-11-033-56/+114
| | | | it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
* First part of Scene refactoring:MW2007-11-039-760/+1075
| | | | | | Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
* tiny commit to prepare for the first proper part of Scene.cs refactoring. MW2007-11-031-17/+13
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* *Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen2007-11-033-2/+31
| | | | standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
* *Moved region loading into its own interface IRegionLoadermingchen2007-11-031-15/+16
| | | | | *Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵darok2007-11-0310-63/+114
| | | | PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
* Added temporary try catch to udpserver while testing something out (will ↵MW2007-11-021-1/+7
| | | | remove later)
* ScriptServer fixes: Added more debug logging, mutex lock (to be ↵Tedd Hansen2007-11-015-52/+87
| | | | | | | extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
* * Diuerse beavtificatemslbsa712007-11-0121-99/+101
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* Partialy fixed a bug with collisions in BulletXPlugin.darok2007-11-011-37/+19
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* Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵darok2007-11-011-289/+312
| | | | PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.
* Goodbye LSO to .Net translator. May your bits live on in our memories.Tedd Hansen2007-11-0111-3251/+0
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* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵Charles Krinke2007-11-014-9/+22
| | | | Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
* Thank you Melanie for a patch to SceneObjectPart.cs so that on first ↵Charles Krinke2007-11-011-2/+19
| | | | transmission of task data to the connection of the creator/owner, the CreateSelected bit in the object flags is now set.
* redefault to sqlite for all services, especially now thatSean Dague2007-10-311-4/+4
| | | | | | we can run without a config file
* * Added a streamhandler that does streams both in and outlbsa712007-10-311-1/+1
| | | | | | | * The RestDeserialisehandler now does streams and returns an object instead of string
* fixed bug with user not getting land properties on loginJeff Ames2007-10-313-6/+20
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* some small changesMW2007-10-314-10/+12
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* fixed filenames in log messagesJeff Ames2007-10-316-8/+8
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* made illogical bitwise operations logicalJeff Ames2007-10-314-7/+7
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* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵Charles Krinke2007-10-316-43/+177
| | | | all three physics plugins.
* Tevarus' patch for object flags & implemented Phantom editsdan miller2007-10-305-5/+129
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* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-307-10/+29
| | | | InevntoryServer
* temporary fix for sitting collisions in ODEJeff Ames2007-10-304-26/+61
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* * Optimized usingslbsa712007-10-30182-5541/+8023
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* * Deleted .user filelbsa712007-10-301-12/+0
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* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-2965-87/+84
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-37/+43
| | | | | * Fixed introduced bugs in ScenePresence
* * ModuleLoader: Privatized some too-public fieldslbsa712007-10-295-56/+80
| | | | | | | * Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances.
* Started the process of cleaning up AssetCache and moving most of the code ↵MW2007-10-2911-23/+241
| | | | into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
* normalized line endingsJeff Ames2007-10-292-70/+70
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* should help with ODE bounce on region crossdan miller2007-10-291-8/+18
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* Added preliminary support for sitting on primsJeff Ames2007-10-284-18/+113
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* *Replaced -useexecutepath with an updated -inifile extension. You can now ↵mingchen2007-10-281-15/+15
| | | | specify either a filename (will use the default config path, or you can specify a full path.
* Added method to create default config file in region server(OpenSim) ↵Tleiades Hax2007-10-262-7/+76
| | | | following along the same priciples as in the other servers.
* Temporary fix for a missing Opensim.ini file.MW2007-10-262-10/+3
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* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-2614-105/+212
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* Region ground texture was not marked as temporary, when being created, and ↵Tleiades Hax2007-10-261-0/+1
| | | | assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-0/+4
| | | | | Run this on a major grid, and weep
* fix line endingsSean Dague2007-10-251-132/+132
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