Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
* | some changes to reduce memory significantly by not keeping all | Sean Dague | 2007-11-13 | 1 | -24/+36 | |
| | | | | | | | terrain revisions in memory. Once I'm sure this is working, I'll purge out some of the crufty code here. | |||||
* | replaced exception when sitting and typing with rather amusing getting up ↵ | Jeff Ames | 2007-11-13 | 1 | -0/+12 | |
| | | | | and sitting back down animation | |||||
* | Some work on cleanly removing Regions. | MW | 2007-11-13 | 6 | -30/+86 | |
| | ||||||
* | Some work on being able to set/send a users Buddylist info. (added handling ↵ | MW | 2007-11-13 | 1 | -0/+4 | |
| | | | | | | | code to LoginResponse). And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up) | |||||
* | * Fixed the walk vs fall animation. | Teravus Ovares | 2007-11-13 | 2 | -7/+71 | |
| | | | | | * Tweaked a few things | |||||
* | * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence | Teravus Ovares | 2007-11-13 | 2 | -24/+59 | |
| | | | | | | * Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy | |||||
* | added IDs for all built-in animations | Jeff Ames | 2007-11-13 | 1 | -1/+1 | |
| | ||||||
* | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 2007-11-12 | 9 | -5/+78 | |
| | | | | | * All thanks to unimplemented packet listing :D | |||||
* | * Added a lot of Glue to help with reporting proper collisions. | Teravus Ovares | 2007-11-12 | 6 | -28/+294 | |
| | | | | | | | | | | * ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there. | |||||
* | fix compile issue on mono | Sean Dague | 2007-11-12 | 1 | -1/+1 | |
| | ||||||
* | enable typing animation for chat, maybe | Jeff Ames | 2007-11-12 | 3 | -60/+91 | |
| | ||||||
* | added verbose output of unhandled packets from the viewer | Jeff Ames | 2007-11-12 | 1 | -6/+8 | |
| | ||||||
* | * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵ | Teravus Ovares | 2007-11-12 | 2 | -4/+21 | |
| | | | | | | | to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher | |||||
* | set svn:eol-style, reset default config | Jeff Ames | 2007-11-12 | 1 | -74/+74 | |
| | ||||||
* | * Applied Gerhard's Meshing patch (Thanks! Gerhard) | Teravus Ovares | 2007-11-12 | 2 | -0/+84 | |
| | | | | | | | | * Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved. | |||||
* | Patch from Mathias Soeken (thanks Mathias!) to take care of the color | Dalien Talbot | 2007-11-11 | 4 | -3/+39 | |
| | | | | | | | and alpha argument of the llSetText command. | |||||
* | Fixing null pointer exception from Mathias Soeken: | Dalien Talbot | 2007-11-11 | 1 | -2/+2 | |
| | | | | | | | | | e.Scene is copied to locale variable scene and replaced when it is null, but in the LLVector3 constructor in the next line, e.Scene is used, so it can be null. | |||||
* | set svn:eol-style | Jeff Ames | 2007-11-11 | 8 | -1741/+1741 | |
| | ||||||
* | fixed chatting while sitting | Jeff Ames | 2007-11-11 | 1 | -5/+9 | |
| | ||||||
* | * adds flag in OpenSim.ini for disabling physical prim. Look at ↵ | Teravus Ovares | 2007-11-11 | 7 | -16/+23 | |
| | | | | OpenSim.ini.example in the bin folder for an example. | |||||
* | removed OdePlugin/Meshing directory | Jeff Ames | 2007-11-10 | 6 | -1522/+0 | |
| | ||||||
* | * Moves the Meshmerizer to a separate plugin | Teravus Ovares | 2007-11-10 | 17 | -64/+1963 | |
| | | | | | | * Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory.... | |||||
* | * ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim ↵ | Teravus Ovares | 2007-11-10 | 1 | -1/+2 | |
| | | | | left that blocks your way. | |||||
* | * Added an internal throttle on ODE physics updates | Teravus Ovares | 2007-11-09 | 5 | -5/+56 | |
| | | | | | | * Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator. | |||||
* | add a few more verbose bits | Sean Dague | 2007-11-09 | 1 | -0/+2 | |
| | ||||||
* | turn back on verbose message for resending packets | Sean Dague | 2007-11-09 | 1 | -2/+2 | |
| | ||||||
* | don't break if they haven't defined the Sun section of their config | Sean Dague | 2007-11-09 | 1 | -2/+10 | |
| | ||||||
* | make Sun progression configurable for the Sim from OpenSim.ini | Sean Dague | 2007-11-09 | 1 | -2/+3 | |
| | ||||||
* | * Moved BulletX off of the 'constant terse update' method. It now only ↵ | Teravus Ovares | 2007-11-09 | 3 | -8/+44 | |
| | | | | | | | | sends terse updates when needed. * Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P * Updated some Masses in ODE to help large prim slow down by friction easier. | |||||
* | * Protip: Commit AFTER compiling. | Adam Frisby | 2007-11-09 | 1 | -1/+1 | |
| | ||||||
* | * Added some code to prevent a spinlock. | Adam Frisby | 2007-11-09 | 1 | -3/+7 | |
| | ||||||
* | * Tweaked how the throttle works. | Adam Frisby | 2007-11-09 | 1 | -1/+9 | |
| | ||||||
* | * Tweaked throttle sizes. Throttle is now 256kbps outbound per client. | Adam Frisby | 2007-11-09 | 1 | -2/+3 | |
| | ||||||
* | * Added some *VERY* experimental highly dodgy throttling of outbound packets ↵ | Adam Frisby | 2007-11-09 | 1 | -4/+31 | |
| | | | | to help alleviate clients borking during massive amounts of updates. Needs work. | |||||
* | * Fixed Resending Terse Updates Message on the console causing CPU usage to ↵ | Teravus Ovares | 2007-11-09 | 1 | -2/+2 | |
| | | | | spike when the network connection isn't 100% and fast. | |||||
* | * Stopped printing the prim's X cordinate difference from the last movement ↵ | Teravus Ovares | 2007-11-08 | 1 | -1/+1 | |
| | | | | on the Console. | |||||
* | * Fixed occasional character drift caused by sim not sending the avatar's ↵ | Teravus Ovares | 2007-11-08 | 4 | -16/+111 | |
| | | | | | | | | final resting velocity. * Added Smooth moving prim * Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update. | |||||
* | fixed non-ASCII chat and IM | Jeff Ames | 2007-11-08 | 3 | -5/+6 | |
| | ||||||
* | converted hard-coded chat type values to ChatTypeEnum | Jeff Ames | 2007-11-08 | 6 | -21/+21 | |
| | ||||||
* | * Added Rotational Velocity reporting for Client Interpolation to Terse Updates | Teravus Ovares | 2007-11-08 | 9 | -29/+129 | |
| | | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions | |||||
* | get rid of the debug line, that's just going to drive everyone nuts | Sean Dague | 2007-11-07 | 1 | -1/+1 | |
| | ||||||
* | move Sun into a Region Module, pass 1. Currently this works fine with | Sean Dague | 2007-11-07 | 3 | -3/+182 | |
| | | | | | | | | | a fixed 30 minute day and the sun going East -> West again. It gets rid of super noon as well. It's a bit debug heavy right now, which I'll clean up tomorrow. I also plan to make time progression configurable in OpenSim.ini, but that will be tomorrow. | |||||
* | add SendSunPos function to IClientAPI to let us pull all the sun | Sean Dague | 2007-11-07 | 2 | -2/+18 | |
| | | | | | | calculation logic into a module | |||||
* | disable profuse logging messages for not saving physical | Sean Dague | 2007-11-07 | 1 | -1/+1 | |
| | | | | | | objects, as it clouds up the console a bit too much | |||||
* | refactored some duplicate SceneObjectGroup searching code in Scene | Jeff Ames | 2007-11-07 | 2 | -236/+98 | |
| | ||||||
* | * fix for Bug 563 | Teravus Ovares | 2007-11-06 | 2 | -2/+9 | |
| | | | | | * fix for ODE geoms not getting disposed of properly when resizing. | |||||
* | * Added better logging to AssetCache | lbsa71 | 2007-11-06 | 2 | -2/+2 | |
| | | | | | | | * AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins | |||||
* | physical prims AND other changes in ODE (Teravus) -- note this is experimental! | dan miller | 2007-11-05 | 1 | -0/+1 | |
| | ||||||
* | physical prims | dan miller | 2007-11-05 | 1 | -75/+452 | |
| | ||||||
* | adding missing ODE files for mesh | dan miller | 2007-11-05 | 4 | -0/+841 | |
| |