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* | Revert "Add comment about setting client.SceneAgent in AddNewClient()" | Justin Clark-Casey (justincc) | 2012-03-29 | 1 | -3/+0 | |
| | | | | This reverts commit 964cae4f37120db34d0d3e2f08ab998215237dfd. | |||||
* | Committing the Avination calling card module | Melanie | 2012-03-29 | 1 | -0/+286 | |
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* | Pushing the Avination Calling card hooks. Module to follow. | Melanie | 2012-03-29 | 1 | -4/+17 | |
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* | Add comment about setting client.SceneAgent in AddNewClient() | Justin Clark-Casey (justincc) | 2012-03-29 | 1 | -0/+3 | |
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* | Simplify friends caching by only doing this for root agents - no functions ↵ | Justin Clark-Casey (justincc) | 2012-03-28 | 7 | -53/+29 | |
| | | | | | | | | require caching for child agents. This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting. | |||||
* | HG 2.0 Suitcase inventory: proof of concept now working properly with the ↵ | Diva Canto | 2012-03-28 | 1 | -10/+11 | |
| | | | | heavy SendBulkInventoryUpdate message. Waiting for Melanie to finish the light-weight version of that message. | |||||
* | HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the ↵ | Diva Canto | 2012-03-28 | 2 | -23/+61 | |
| | | | | hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival. | |||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-03-27 | 1 | -0/+48 | |
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| * | Typo fix | Melanie | 2012-03-28 | 1 | -1/+1 | |
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| * | Fix typos | Melanie | 2012-03-28 | 1 | -2/+2 | |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-03-28 | 5 | -16/+175 | |
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| * | | Start on Bulk inventory update via CAPS. Not functional yet. HG v2 | Melanie | 2012-03-28 | 1 | -0/+48 | |
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* | | | More on switching the root folder from under the viewer. More experiments. | Diva Canto | 2012-03-27 | 2 | -15/+18 | |
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* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-03-27 | 3 | -2/+120 | |
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| * \ | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-03-28 | 1 | -1/+78 | |
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| * | | Add "friends show cache <first-name> <last-name>" command for debugging ↵ | Justin Clark-Casey (justincc) | 2012-03-28 | 3 | -2/+120 | |
| | | | | | | | | | | | | | | | | | | purposes. This adds a reverse lookup (name -> ID) to IUserManagement instead of hitting the UserAccountService directly. | |||||
* | | | HG: Switch root folders from under the viewer. Towards HG 2.0. This is ↵ | Diva Canto | 2012-03-27 | 2 | -14/+55 | |
| |/ |/| | | | | | guarded by an obscure config that no one but me should be using at this point. | |||||
* | | Add a corresponding method for items. HG v2 | Melanie | 2012-03-28 | 1 | -0/+38 | |
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* | | Add SendRemoveInventoryFolders which allows to remove one or more | Melanie | 2012-03-28 | 1 | -1/+40 | |
|/ | | | | folders from the viewer's inventory view. For HG v2.0. More to come | |||||
* | minor: Add some documentation to OnNewClient and OnClientClosed events | Justin Clark-Casey (justincc) | 2012-03-28 | 1 | -2/+10 | |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-03-28 | 1 | -1/+1 | |
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| * | Let grided simulators retrieve the user's inventory skeleton | Diva Canto | 2012-03-27 | 1 | -1/+1 | |
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* | | minor: clean up some code formatting in VivoxVoiceModule.cs | Justin Clark-Casey (justincc) | 2012-03-27 | 1 | -54/+25 | |
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* | Two new scripting functions osInviteToGroup(userID) and ↵ | Snoopy Pfeffer | 2012-03-27 | 5 | -23/+183 | |
| | | | | osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups. | |||||
* | Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensim | Snoopy Pfeffer | 2012-03-27 | 1 | -1/+1 | |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2012-03-27 | 120 | -1882/+4081 | |
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| * | | When loading objects from DB, first add to scene, then call ↵ | Dan Lake | 2012-03-27 | 1 | -1/+1 | |
| | | | | | | | | | | | | TriggerOnSceneObjectLoaded. | |||||
* | | | User level based restrictions for HyperGrid teleports, asset uploads, group ↵ | Snoopy Pfeffer | 2012-03-27 | 6 | -23/+117 | |
| |/ |/| | | | | | creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users. | |||||
* | | HG: beginning of a more restrictive inventory access procedure (optional). ↵ | Diva Canto | 2012-03-27 | 3 | -3/+37 | |
| | | | | | | | | Experimental: we'll try switching the root folder from under the viewer. | |||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-03-27 | 10 | -137/+519 | |
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| * | | BulletSim: make avatar animations update properly. | Robert Adams | 2012-03-26 | 3 | -9/+48 | |
| | | | | | | | | | | | | | | | | | | | | | It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions. | |||||
| * | | Add some more overloads to allow registering overloaded methods and lists | Melanie | 2012-03-26 | 2 | -4/+16 | |
| | | | | | | | | | | | | of methods. | |||||
| * | | BulletSim: fix typo introducted by previous checkins (git merge sometimes ↵ | Robert Adams | 2012-03-26 | 1 | -3/+0 | |
| | | | | | | | | | | | | makes mistakes) | |||||
| * | | Merge branch 'bulletsim1' | Robert Adams | 2012-03-26 | 5 | -40/+138 | |
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| | * \ | Merge branch 'bulletsim1' of ↵ | Robert Adams | 2012-03-23 | 1 | -1/+6 | |
| | |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ssh://island.sciencesim.com/home/sceneapi/radams1/bs-opensim into bulletsim1 Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||||
| | | * | | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵ | Robert Adams | 2012-03-22 | 3 | -15/+11 | |
| | | | | | | | | | | | | | | | | | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID. | |||||
| | | * | | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵ | Robert Adams | 2012-03-21 | 2 | -17/+17 | |
| | | | | | | | | | | | | | | | | | | | | friction and restitution runtime settable parameters. | |||||
| | | * | | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵ | Robert Adams | 2012-03-21 | 2 | -3/+9 | |
| | | | | | | | | | | | | | | | | | | | | buoyancy for flying. Tweek avatar default friction and resititution | |||||
| | | * | | BulletSim: set buoyancy in only one place | Robert Adams | 2012-03-21 | 1 | -5/+3 | |
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| | | * | | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2012-03-21 | 2 | -7/+16 | |
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| | | * | | BulletSim: Update list of TODO tasks | Robert Adams | 2012-03-21 | 1 | -0/+13 | |
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| | * | | | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from ↵ | Robert Adams | 2012-03-23 | 1 | -2/+2 | |
| | | | | | | | | | | | | | | | | | | | | False to True. It seems that collisions don't happen well when it is False (things fall through terrain). | |||||
| | * | | | BulletSim: Add new configuration parameters to get and set console commands | Robert Adams | 2012-03-23 | 1 | -4/+32 | |
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| | * | | | BulletSim: add a bunch of internal Bullet configuration parameters to ↵ | Robert Adams | 2012-03-23 | 2 | -0/+43 | |
| | | | | | | | | | | | | | | | | | | | | OpenSimDefaults.ini and the code. | |||||
| | * | | | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵ | Robert Adams | 2012-03-23 | 3 | -15/+11 | |
| | | | | | | | | | | | | | | | | | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID. | |||||
| | * | | | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵ | Robert Adams | 2012-03-23 | 2 | -17/+17 | |
| | | | | | | | | | | | | | | | | | | | | friction and restitution runtime settable parameters. | |||||
| | * | | | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵ | Robert Adams | 2012-03-23 | 2 | -3/+9 | |
| | | | | | | | | | | | | | | | | | | | | buoyancy for flying. Tweek avatar default friction and resititution | |||||
| | * | | | BulletSim: set buoyancy in only one place | Robert Adams | 2012-03-23 | 1 | -5/+3 | |
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| | * | | | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2012-03-23 | 2 | -7/+16 | |
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| | * | | | BulletSim: Update list of TODO tasks | Robert Adams | 2012-03-23 | 1 | -0/+13 | |
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