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* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-2113-606/+681
* BulletSim: small fix to avatar movement motor use which keeps avatar from fly...Robert Adams2012-12-211-1/+2
* BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...Robert Adams2012-12-212-4/+81
* BulletSim: Better detail logging of VMotor actions.Robert Adams2012-12-211-7/+8
* BulletSim: begin movement of parameters from pinned memory block to variables...Robert Adams2012-12-212-7/+19
* BulletSim: fix incorrectly defined property changed flag.Robert Adams2012-12-201-3/+1
* BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...Robert Adams2012-12-201-9/+43
* BulletSim: replace use of funky nullable values for vehicle property update c...Robert Adams2012-12-201-26/+43
* BulletSim: angularMotorUp working again (seems a little slow as it takes long...Robert Adams2012-12-202-32/+66
* BulletSim: reorganize motor step code to separate error computation allowing ...Robert Adams2012-12-201-51/+91
* BulletSim: improve angularVerticalAttraction calculation to compute angular c...Robert Adams2012-12-181-18/+15
* BulletSim: initial implementation of a PID motor. Not hooked up yet.Robert Adams2012-12-181-6/+38
* BulletSim: comments and TODO list updateRobert Adams2012-12-182-3/+9
* Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams2012-12-183-9/+19
* Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of int...Justin Clark-Casey (justincc)2012-12-191-5/+8
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-12-175-37/+28
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| * BulletSim: apply friction to linear and angular motion before returning advan...Robert Adams2012-12-173-14/+2
| * BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams2012-12-174-29/+32
* | Extend default 1 second wait for event completion to other thread script rese...Justin Clark-Casey (justincc)2012-12-173-4/+33
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* BulletSim: fix vehicles being shot in the air at border crossings because of ...Robert Adams2012-12-161-2/+5
* BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams2012-12-166-36/+65
* BulletSim: add even more to the TODO list.Robert Adams2012-12-161-4/+27
* BulletSim: add check for border crossing in character position sanity check.Robert Adams2012-12-161-2/+10
* BulletSim: refactor to combine common terrain height testing code. Add functi...Robert Adams2012-12-161-38/+48
* BulletSim: experimentally remove unit displacement from prim border crossing ...Robert Adams2012-12-161-2/+13
* BulletSim: remove some errors on shutdown by moving terrain destruction until...Robert Adams2012-12-162-3/+16
* BulletSim: rip out old code for linkset child position fetching. BulletSim do...Robert Adams2012-12-165-45/+31
* Make WebStatsModule properly handle scenes added or removed after initial sta...Justin Clark-Casey (justincc)2012-12-151-14/+31
* minor: If the physics module tells us that an object has gone out of bounds, ...Justin Clark-Casey (justincc)2012-12-151-2/+5
* minor: Add commented out log lines to ScenePresenceAnimator for future debug ...Justin Clark-Casey (justincc)2012-12-141-1/+10
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-12-1412-301/+433
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| * BulletSim: Add more to the TODO list. Clean up and improve some comments.Robert Adams2012-12-132-10/+9
| * Return the last set targetVelocity rather than the current velocity as the de...Robert Adams2012-12-131-5/+8
| * BulletSim: fix problem with continuious rebuilding of physical linksets. This...Robert Adams2012-12-133-79/+88
| * BulletSim: correct line endings in new BulletSimData.cs file.Robert Adams2012-12-131-282/+282
| * BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams2012-12-137-205/+308
| * BulletSim: remove extra linkset rebuilds.Robert Adams2012-12-131-18/+36
* | Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ...Justin Clark-Casey (justincc)2012-12-142-2/+42
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* minor: add some more detail to the logging if an LLClientView fails to proces...Justin Clark-Casey (justincc)2012-12-131-2/+4
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-12-131-30/+6
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| * Simplify sit code a bit by determining correct animation in HandleSit instead...Dan Lake2012-12-131-30/+6
* | Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefau...Justin Clark-Casey (justincc)2012-12-131-10/+24
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-12-137-71/+109
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| * BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams2012-12-124-24/+27
| * BulletSim: non-functional commenting and reorganization of material attribute...Robert Adams2012-12-122-33/+49
| * BulletSim: updates and rearrangement of the TODO list.Robert Adams2012-12-121-14/+33
* | Fix sounds so that they play from inventory after teleport rather than only o...Justin Clark-Casey (justincc)2012-12-131-2/+2
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* Log situations where workitem event threads are aborted on stop request becau...Justin Clark-Casey (justincc)2012-12-121-3/+3
* Add "debug script log" command to allow setting a numeric debug level on indi...Justin Clark-Casey (justincc)2012-12-123-13/+89
* Add asset id to "show script" and "show scripts" command output to make it ea...Justin Clark-Casey (justincc)2012-12-121-0/+1