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* * Add total logouts (and total logins) to server side user statsJustin Clarke Casey2008-01-283-3/+13
* * ODE Going to Time Step 0.020 = (1000\20) - ((1000\20) * .09) = ~45 pfps Teravus Ovares2008-01-281-1/+1
* * Mostly ODE update. Things are a bit more behaved then the last experiment...Teravus Ovares2008-01-283-11/+47
* * Highly experimental ODE_STEPSIZE = 0.025f - 1000 / 25 = 40fps - 10 substeps...Teravus Ovares2008-01-272-12/+13
* * Shifted strategy of detecting specific *nix distributions to detecting *nix. Teravus Ovares2008-01-261-2/+2
* * Added a try/catch handler around childdataupdates because the enumeration i...Teravus Ovares2008-01-262-10/+18
* * Add very basic initial login stats to the user serverJustin Clarke Casey2008-01-253-6/+10
* Implemented a suggestion from Mic Bowman regarding border crossing and Signif...Teravus Ovares2008-01-251-1/+4
* * Changing && to || as suggested by dirk and ChrisD, also looks sensible to meJustin Clarke Casey2008-01-251-2/+2
* * Added Ubuntu to the OS detection routine. This seems to have helped on D...Teravus Ovares2008-01-241-1/+1
* Another try at fixing the Animations problem on region crossing.Brian McBee2008-01-241-1/+4
* * This update updates ODE to again use the AMotor to keep the avatar upright ...Teravus Ovares2008-01-232-34/+38
* * Added ReadEtcIssue to Util Teravus Ovares2008-01-231-6/+4
* * One more try at specifically identifying Debian from the code. Teravus Ovares2008-01-231-0/+8
* * When Scene loads, added a platform string print out for testing purposes. ...Teravus Ovares2008-01-232-1/+3
* * Library scripts can now be dragged into primsJustin Clarke Casey2008-01-231-9/+28
* * Persistent prim inventory script storage is now turned on by defaultJustin Clarke Casey2008-01-231-2/+2
* * I just love doing these substantial contributions.lbsa712008-01-221-3/+3
* * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...lbsa712008-01-224-102/+44
* Giving Mantis 393 a shot (not enough info to really know for sure though).Teravus Ovares2008-01-221-2/+18
* Giving Mantis #388 a shotTedd Hansen2008-01-221-2/+3
* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-229-112/+270
* * Renamed a number of TerrainEngine functions to conform naming standards bet...Adam Frisby2008-01-222-16/+17
* * Added an army of exception handlers to the InterRegion logoff messageTeravus Ovares2008-01-211-1/+44
* * Shutting down child agents properly in neighbor regions.Teravus Ovares2008-01-215-23/+164
* Another attempt to squash the animation bug. Wish I could get this to fail at...Brian McBee2008-01-211-1/+1
* Change misleading placeholder error messages for attempts to persist non-scri...Justin Clarke Casey2008-01-211-2/+2
* Attempt to catch animation fubar on region crossing that causes client hang. ...Brian McBee2008-01-211-1/+11
* * Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2008-01-214-4/+7
* Method renameJustin Clarke Casey2008-01-211-3/+5
* * Make object persistence more granular by separating prim and prim inventory...Justin Clarke Casey2008-01-216-27/+64
* Small bug in ResetScriptTedd Hansen2008-01-212-11/+1
* * And, so did the UDPServer VerbosenessTeravus Ovares2008-01-211-16/+7
* Surround the "non implemented" in an else clause if face is inappropriate for:Charles Krinke2008-01-211-16/+34
* * Stopped Physical Object saving on SQLite got commented out in my last commi...Teravus Ovares2008-01-211-4/+16
* * Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2008-01-203-1/+31
* Graceful failure of teleport to unavailable regions might actually work now.Brian McBee2008-01-203-10/+32
* Check if remote simulator is up before attempting teleport. Teleport to a rem...Brian McBee2008-01-204-26/+71
* * Found and fixed a situation where a neighbor region would come up send a no...Teravus Ovares2008-01-201-2/+6
* * Announcing the alternative prim early adoption program.. Adding regular ...Teravus Ovares2008-01-192-5/+90
* Most is back in its original state :) Hope I didn't break anything... *looks ...Tedd Hansen2008-01-191-7/+8
* removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen2008-01-193-27/+0
* More debuggingTedd Hansen2008-01-192-10/+8
* Added exception handler to LandManager IncomingLandObjectFromStorageTedd Hansen2008-01-191-2/+13
* Getting closer to that crash .. :)Tedd Hansen2008-01-191-1/+6
* More debuggingTedd Hansen2008-01-193-0/+16
* checking return code may make failed teleports fail more gracefully.Brian McBee2008-01-191-17/+19
* More debugging in hunt for that random startup crashTedd Hansen2008-01-191-0/+4
* one more try before I leaveTedd Hansen2008-01-191-6/+6
* "compile before commit, AND check compile result" - forgot a ;Tedd Hansen2008-01-191-1/+1