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* Change the backup thread to run on a BackgroundWorker instead of a Thread. I ↵John Hurliman2009-10-091-4/+4
| | | | don't have an explanation, but this seems to stop a slow but steady memory leak I was experiencing
* Forgot to initialize m_writeLockJohn Hurliman2009-10-091-1/+1
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* Added more debugging output to the "unrecognized source" warningJohn Hurliman2009-10-091-1/+2
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* Calling .Close() on AutoResetEvent and ManualResetEvent (those classes ↵John Hurliman2009-10-092-2/+3
| | | | contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet
* * Added a lock object for the write functions in LLUDPClientCollection ↵John Hurliman2009-10-093-210/+169
| | | | | | | (immutable != concurrent write safety) * Allow the UDP server to bind to a user-specified port again * Updated to a newer version of OpenSimUDPBase that streamlines the code even more. This also reintroduces the highly concurrent packet handling which needs more testing
* Simplified LLUDPClientCollection from three collections down to one. This ↵John Hurliman2009-10-083-95/+29
| | | | will prevent any potential problems from inconsistency between the internal collections
* Fear the lockless LLUDP implementation!John Hurliman2009-10-081-192/+60
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* Putting the lock back in TryGetValue.Diva Canto2009-10-082-349/+349
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* Fork UDPBase from libOMV into opensimMelanie2009-10-082-1/+341
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* Added guards against the exception reported:Diva Canto2009-10-081-0/+9
| | | | | | | | | #2009-10-08 12:58:34,462 ERROR - OpenSim.Application [APPLICATION]: #APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs # #Exception: System.Exception: Object reference not set to an instance of an object. ---> System.NullReferenceException: Object reference not set to an instance of an object. # at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendFirstPacket(LLClientView client) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 230 # at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendPackets(LLClientView client, Int32 maxpack) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 84
* One last attempt at tunning the locking/no locking behaviour. The previous ↵Diva Canto2009-10-071-10/+16
| | | | one was too lax and made the important login packets fail.
* Another go at the deadlock: not locking TryGetValue, and just catch/ignore ↵Diva Canto2009-10-071-15/+31
| | | | exceptions.
* Changed the locking mechanism, because the existing one is causing deadlocks ↵Diva Canto2009-10-071-25/+100
| | | | to occur.
* Merge branch 'master' into htb-throttleMelanie2009-10-071-1/+2
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| * A small change in FetchInventoryDescendantsCAPS.Diva Canto2009-10-061-1/+2
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| * Uncommented log message on CAPs FetchInventoryDescendantsDiva Canto2009-10-061-3/+3
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* | replace LLClientView with proper versionMelanie2009-10-071-1898/+1332
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* | Replace LLClientView on the branch with master. UNCOMPILABLE!Melanie2009-10-071-1332/+1898
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* | Uncommented log message on CAPs FetchInventoryDescendantsDiva Canto2009-10-071-3/+3
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* | Merge branch 'master' into htb-throttleMelanie2009-10-071-0/+1
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| * * One more debug message on FetchInventoryDescendantsDiva Canto2009-10-061-0/+1
| | | | | | | | * More streams close on finally
| * Revert "Rewrote parts of the code that were double-locking different ↵Melanie2009-10-078-174/+127
| | | | | | | | | | | | objects. This is about half of the code base reviewed." This reverts commit e992ca025571a891333a57012c2cd4419b6581e5.
* | Revert "Merging in diva's locking fixes"Melanie2009-10-078-174/+127
| | | | | | | | This reverts commit 832cc685138b2244529f10b54b373c34adb4a633.
* | Commented noisy debugging about packet splittingJohn Hurliman2009-10-061-4/+4
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* | Merging in diva's locking fixesJohn Hurliman2009-10-068-127/+174
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| * Rewrote parts of the code that were double-locking different objects. This ↵Diva Canto2009-10-068-127/+174
| | | | | | | | is about half of the code base reviewed.
* | Checks the number of ThreadPool and IOCP threads on startup and bumps up the ↵John Hurliman2009-10-061-0/+12
| | | | | | | | numbers to .NET defaults of 500/1000 if need be
* | Applying the real fix (thank you for tracking that MSDN doc down Melanie)John Hurliman2009-10-061-5/+6
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* | Trying Melanie's fixJohn Hurliman2009-10-061-3/+4
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* | Added a debug line for nebadonJohn Hurliman2009-10-061-0/+3
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* | * Added a sanity check for Mono before trying to enumerate over an empty ↵John Hurliman2009-10-062-4/+7
| | | | | | | | | | | | SortedDictionary * Changed the order of a log line from DotNetEngine so you can tell whether or not it is actually loading
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵John Hurliman2009-10-064-2/+22
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| * * Removed verbose debug messageDiva Canto2009-10-062-2/+2
| | | | | | | | | | * Restored HG inventory access which had been lost upon adding a 3rd argument to inventory and asset server handlers * Fixed a stupid bug in the InventoryConnector which was making move items do things twice
| * Removing dependencies on System.Runtime.Remoting.Diva Canto2009-10-061-0/+4
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| * Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensimMelanie2009-10-061-6/+6
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| | * Commenting the DEBUG code that I added yesterday, because it's causing mono ↵Diva Canto2009-10-061-6/+6
| | | | | | | | | | | | | | | | | | to fail with https://bugzilla.novell.com/show_bug.cgi?id=538854
| * | Lock the heartbeat against multiple invocations. May prevent deadlocks and/orMelanie2009-10-061-0/+10
| |/ | | | | | | runaway thread use
| * Correction on the DEBUG code.Diva Canto2009-10-051-4/+3
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| * #if DEBBUG code for monitoring the ThreadPool.Diva Canto2009-10-051-0/+7
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* | * Added missing references to prebuild.xml and commented out the LindenUDP ↵John Hurliman2009-10-067-195/+195
| | | | | | | | | | | | | | | | tests until a new test harness is written * Clients are no longer disconnected when a packet handler crashes. We'll see how this works out in practice * Added documentation and cleanup, getting ready for the first public push * Deleted an old LLUDP file
* | * Try/catch around EndInvoke() when Util.FireAndForget() returns to catch ↵John Hurliman2009-10-063-78/+112
| | | | | | | | | | | | | | exceptions thrown in the async method * Added packet stats handling to the new LLUDP implementation * Attempting to avoid a race condition when creating a new LLUDPClient
* | Fixing a few compile errors in the previous commitJohn Hurliman2009-10-069-11/+0
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* | * Continued work on the new LLUDP implementation. Appears to be functioning, ↵John Hurliman2009-10-0613-2116/+1028
| | | | | | | | | | | | | | | | although not everything is reimplemented yet * Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing * Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively * Fixed formatting for a MySQLAssetData error logging line
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵John Hurliman2009-10-0515-112/+206
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| * Make sure that keys exist in arrays before trying to access them.Michael Cortez2009-10-051-3/+9
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| * Ensure the specified imSessionID exists in the DroppedSession collection ↵Michael Cortez2009-10-051-1/+1
| | | | | | | | before attempting to access it.
| * Changed the lock object, to see if this helps at all. Also switched the ↵Diva Canto2009-10-051-11/+15
| | | | | | | | order of lock and try/catch in RemoveImageFromQueue.
| * * minor: tweak asset cache logging levels downwardsJustin Clark-Casey (justincc)2009-10-054-12/+9
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| * minor: remove mono compile warningJustin Clark-Casey (justincc)2009-10-051-5/+2
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| * GetRegionByPosition: use the cache, Luke.Diva Canto2009-10-052-0/+28
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