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* Change handler001 through handler009 to moreCharles Krinke2008-03-0210-155/+155
| | | | | | | | appropriate names consisten with their use. All done with all 94 handlers from handler001 through handler094. Hopefully we can move forward without numbered handlers.
* Update names of handler010 through handler019Charles Krinke2008-03-022-77/+77
| | | | | | to more appropriate names consistent with use.
* Applying Ahzzmandius' second patch from bug 701. Teravus Ovares2008-03-022-1/+2
| | | | | | ClientView triggers OnClose event before flushing packetqueue. Thank sAhzzmandius!
* * This is a very icky implementation of physical linkset prim using fixed ↵Teravus Ovares2008-03-0210-124/+293
| | | | | | | | | joints. This will change quite drastically, however it's fun to play with. * To play with this you must link your prim before setting it physical, otherwise they won't link in the physics engine properly. This will also be fixed. * Currently the linked prim are extremely unstable because I have yet to implement combining of forces with the same normal. This will also be fixed. In fact, the whole PhysicsActor, ODEPrim relationship will be reworked to consider groups from the get-go. * This implementation is better then it crashing your sim, so I'm commiting it for now.
* Rename handler020 through handler029 with moreCharles Krinke2008-03-022-69/+69
| | | | | appropriate names consistent with their use.
* Rename handler030 through handler038 with moreCharles Krinke2008-03-021-44/+44
| | | | | appropriate names consisten with their use.
* Rename handler040 through handler049 with moreCharles Krinke2008-03-021-42/+42
| | | | | appropriate names consistent with their user.
* Rename handler050 through handler059 with moreCharles Krinke2008-03-021-42/+42
| | | | | appropriate names consistent with their use.
* Rename handler060 through handler069 with moreCharles Krinke2008-03-021-42/+42
| | | | | appropriate names consistent with their use.
* Rename handler070 through handler079 with moreCharles Krinke2008-03-021-43/+43
| | | | | appropriate names consistent with their use.
* Rename handler080 through handler089 with moreCharles Krinke2008-03-011-58/+58
| | | | | appropriate names consistent with their use.
* Beginning to change all handler000 through handler094Charles Krinke2008-03-011-25/+24
| | | | | | | | | | | | to more meaningful names starting from the end and working backwards. handler094 -> handlerRequestAsset handler093 -> handlerPacketStats handler092 -> handlerGodKickUser handler091 -> handlerUpdatePrimGroupRotation handler090 -> handlerUpdatePrimRotation Others to come shortly.
* Thank you very much, Kinoc for:Charles Krinke2008-03-012-21/+101
| | | | | | | | | * Impelements llInstantMessage * Reimplements llOwnerSay as llInstantMessage(llGetOWner(),msg). * Try's to better identify the "True Name" of objects in llDetectedName by checking for avatar name, scene Object Part name and entity name. * Uses similar logic in the llSensor and llSensorRepeat functions.
* From: Mike Pitman <pitman@us.ibm.com>Sean Dague2008-02-292-9/+65
| | | | | | | | | | | Below is a patch for the smooth tool. I factored out the essential computations and placed it in a channel method to work similar to raise and lower. It now performs about the same rate as raise and lower.
* More compiler warning cleanup.Jeff Ames2008-02-293-11/+3
| | | | | Removed verbose flag, since it doesn't do anything any more.
* Cleaned up a couple compiler warnings.Jeff Ames2008-02-292-48/+29
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* * Fixed Cylinder mass formula using diameter instead of radius.Teravus Ovares2008-02-291-2/+2
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* * killed a 'new mass' debug line.Teravus Ovares2008-02-291-1/+1
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* * ODEPlugin Teravus Ovares2008-02-293-16/+227
| | | | | ** Added more realistic calculations of mass for the rest of the supported prim shapes+holes+cuts+tapers. Previously they were the generic height * width * length. Spheres roll (Angular velocity) more realistically, etc.
* From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague2008-02-281-9/+418
| | | | | | | | | | | | | | | This patch is intended to implement the following functions: llIntegerToBase64 llBase64ToInteger llParseStringKeepNulls None of these functions are dependent upon state elsewhere in the SIM, so they are appropriately self-contained. I've tested them out of context, and from a script attached to an object in my test region.
* * Added a way for the friends module to definitively know if an avatar's ↵Teravus Ovares2008-02-284-2/+70
| | | | root agent is on the instance and if so, which region the avatar's root agent is in.
* * OnSignificantClientMovement was never being called. So we got no land ↵Teravus Ovares2008-02-282-1/+10
| | | | updates (fixed)
* disabled AssetDownloadModule and re-enabled the asset download code in the ↵MW2008-02-272-10/+10
| | | | asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow.
* After seeing sdague do his happy dance over trunk working "the best he has ↵MW2008-02-273-72/+346
| | | | | | | | ever seen". I'm not sure I should be doing this commit, but oh well. So anyway, it moves the Asset downloading (packet sending) to a module (AssetDownloadModule). So now at last, AssetCache should be just dealing with fetching assets from the asset server and caching them.
* * Turned Friends Module into a shared module (to comply with ↵Teravus Ovares2008-02-272-13/+73
| | | | | | | Scene.AddXmlRPCHandler being shared). * Fixed a null ref issue in Scene.Close()
* Update svn properties.Jeff Ames2008-02-272-132/+132
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* UserService.ClearAgent call is no longer made when a childagent connection ↵MW2008-02-272-7/+6
| | | | | | | is being closed. DisableSimulatorPacket now skips the packet throttles
* * Committing file loaders - forgot yesterday.Adam Frisby2008-02-273-2/+135
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* make trunk compile again. I think Adam forgot to check in some filesSean Dague2008-02-261-2/+2
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* * Implemented - Terragen File Format Loader for new Terrain Module.Adam Frisby2008-02-263-2/+37
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* Update svn properties.Jeff Ames2008-02-266-679/+679
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* * Hooked up replacment TerrainModule, raising land will now be weird as both ↵Adam Frisby2008-02-261-5/+87
| | | | modules are technically active. Beta software, yada yada yada. Will disable one of them by the end of the day.
* * Reimplementing Terrain as Region ModulesAdam Frisby2008-02-263-0/+81
| | | | | | | | | * New method involves interfaces for ** Terrain Paint Brushes (ie raise brush, lower brush, etc) ** Terrain Flood Brushes (ie raise area, lower area, etc) ** Terrain Effects (ie erosion, etc) [= W.I.P, not committed] * Provided sample implementation for Raise Paint and Raise Area brushes.
* * Another slight tweak to the Voice Chat engine - crash caused by switching ↵Adam Frisby2008-02-261-5/+2
| | | | to shared module fixed.
* * Small voice chat fixAdam Frisby2008-02-261-6/+9
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* * Updated Voice Chat Server, added support for voice to cross region ↵Adam Frisby2008-02-261-6/+7
| | | | boundaries providing they are all located on the same simulator.
* * Fixed a null assignment in voice server.Adam Frisby2008-02-261-1/+1
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* * Converted VoiceChatServer into a shared region module - now only one ↵Adam Frisby2008-02-261-8/+22
| | | | instance is required for the entire simulator, rather than one per region.
* * Added support for RealXtend Voice Chat as a Region Module to OpenSim ↵Adam Frisby2008-02-264-0/+593
| | | | Trunk. Enabled via [VoiceChat] enabled=true in OpenSim.ini
* * Start sending "ImageNotFound" packet back to the client if we can't find ↵Justin Clarke Casey2008-02-255-31/+195
| | | | | | | | | | | | an image * This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak * If a texture is not found then the "Image not found" texture will now be displayed clientside * If it works, this should resolve mantis 676 * Non texture image requests do not receive this packet yet * This will require a prebuild
* Moved AsyncCommandManager into separate classes under "plugins".Tedd Hansen2008-02-257-519/+744
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* eolTedd Hansen2008-02-256-727/+727
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* Step 1 in reorganizing AsyncCommandManagerTedd Hansen2008-02-257-679/+729
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* Initial patch for llSensor*Tedd Hansen2008-02-252-22/+397
| | | | | | llSensor, llSensorRepeat, llSensorRemove, llDetectedName, llDetectedKey, llDetectedOwner, llDetectedType, llDetectedPos, llDetectedVel, llDetectedRot Thank you very much kinoc! :)
* * Resolve Mantis 667 by not passing on textures with no actual data onto ↵Justin Clarke Casey2008-02-251-1/+4
| | | | TextureSender
* * Caught HttpListenerException and swallowed if with outputlbsa712008-02-255-29/+28
| | | | | | | | * Moved Flush into Close since it's always done in that order. * Minor renamings * Reversed if for clarity
* I'm the stupidest stupid in the whole world. :)Tedd Hansen2008-02-252-22/+23
| | | | | Fixed a bug in new Prim where I actually ADDED new values to old values instead of directly assigning them... Now that was a waste of time! :P
* Update svn properties.Jeff Ames2008-02-251-2216/+2216
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* Added limits to Prim.Position.X/Y/Z (0-255) so that your prims won't wander ↵Tedd Hansen2008-02-241-0/+12
| | | | off into eternity
* Fixed startup logo size to match a Win CMD window.Tedd Hansen2008-02-242-21/+163
| | | | | | | | Fixed bugs in new OOP commands. Prim.Rotation.X += 45; Prim.Position.X += 10; Now how do I find the prim I asked to += 10 every 1 second???