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* Another try at fixing the Animations problem on region crossing.Brian McBee2008-01-241-1/+4
* * This update updates ODE to again use the AMotor to keep the avatar upright ...Teravus Ovares2008-01-232-34/+38
* * Added ReadEtcIssue to Util Teravus Ovares2008-01-231-6/+4
* * One more try at specifically identifying Debian from the code. Teravus Ovares2008-01-231-0/+8
* * When Scene loads, added a platform string print out for testing purposes. ...Teravus Ovares2008-01-232-1/+3
* * Library scripts can now be dragged into primsJustin Clarke Casey2008-01-231-9/+28
* * Persistent prim inventory script storage is now turned on by defaultJustin Clarke Casey2008-01-231-2/+2
* * I just love doing these substantial contributions.lbsa712008-01-221-3/+3
* * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...lbsa712008-01-224-102/+44
* Giving Mantis 393 a shot (not enough info to really know for sure though).Teravus Ovares2008-01-221-2/+18
* Giving Mantis #388 a shotTedd Hansen2008-01-221-2/+3
* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-229-112/+270
* * Renamed a number of TerrainEngine functions to conform naming standards bet...Adam Frisby2008-01-222-16/+17
* * Added an army of exception handlers to the InterRegion logoff messageTeravus Ovares2008-01-211-1/+44
* * Shutting down child agents properly in neighbor regions.Teravus Ovares2008-01-215-23/+164
* Another attempt to squash the animation bug. Wish I could get this to fail at...Brian McBee2008-01-211-1/+1
* Change misleading placeholder error messages for attempts to persist non-scri...Justin Clarke Casey2008-01-211-2/+2
* Attempt to catch animation fubar on region crossing that causes client hang. ...Brian McBee2008-01-211-1/+11
* * Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2008-01-214-4/+7
* Method renameJustin Clarke Casey2008-01-211-3/+5
* * Make object persistence more granular by separating prim and prim inventory...Justin Clarke Casey2008-01-216-27/+64
* Small bug in ResetScriptTedd Hansen2008-01-212-11/+1
* * And, so did the UDPServer VerbosenessTeravus Ovares2008-01-211-16/+7
* Surround the "non implemented" in an else clause if face is inappropriate for:Charles Krinke2008-01-211-16/+34
* * Stopped Physical Object saving on SQLite got commented out in my last commi...Teravus Ovares2008-01-211-4/+16
* * Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2008-01-203-1/+31
* Graceful failure of teleport to unavailable regions might actually work now.Brian McBee2008-01-203-10/+32
* Check if remote simulator is up before attempting teleport. Teleport to a rem...Brian McBee2008-01-204-26/+71
* * Found and fixed a situation where a neighbor region would come up send a no...Teravus Ovares2008-01-201-2/+6
* * Announcing the alternative prim early adoption program.. Adding regular ...Teravus Ovares2008-01-192-5/+90
* Most is back in its original state :) Hope I didn't break anything... *looks ...Tedd Hansen2008-01-191-7/+8
* removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen2008-01-193-27/+0
* More debuggingTedd Hansen2008-01-192-10/+8
* Added exception handler to LandManager IncomingLandObjectFromStorageTedd Hansen2008-01-191-2/+13
* Getting closer to that crash .. :)Tedd Hansen2008-01-191-1/+6
* More debuggingTedd Hansen2008-01-193-0/+16
* checking return code may make failed teleports fail more gracefully.Brian McBee2008-01-191-17/+19
* More debugging in hunt for that random startup crashTedd Hansen2008-01-191-0/+4
* one more try before I leaveTedd Hansen2008-01-191-6/+6
* "compile before commit, AND check compile result" - forgot a ;Tedd Hansen2008-01-191-1/+1
* Still hunting, added debug outputTedd Hansen2008-01-191-3/+10
* * Potential fix to the 'can't run a script anymore bug'Teravus Ovares2008-01-191-6/+7
* Added block for scenario: global exception handler called in loop when except...Tedd Hansen2008-01-182-5/+10
* * Return of the avatar wobble.Teravus Ovares2008-01-181-35/+43
* Why don't you try compiling before you commit?Tedd Hansen2008-01-181-2/+2
* Nope, that didn't do it - trying lock on performParcelPrimCountUpdate insteadTedd Hansen2008-01-181-8/+8
* Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca...Tedd Hansen2008-01-181-8/+12
* * Physics update to perhaps help people who have capsules that have capsizedTeravus Ovares2008-01-181-1/+1
* On reflection, HasGroupChanged is more appropriateJustin Clarke Casey2008-01-183-15/+15
* Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey2008-01-183-13/+17