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* | | refactor: Make IAR tests set up standard iar for loadingJustin Clark-Casey (justincc)2010-08-271-44/+60
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-08-261-3/+12
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| * | Addresses mantis #4984 -- Datasnapshot exceptions.Diva Canto2010-08-261-3/+12
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* | minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-08-261-3/+4
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* | refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module ↵Justin Clark-Casey (justincc)2010-08-262-49/+58
| | | | | | | | since this appears to relate solely to attachments
* | refactor: break out attachment position change code in ↵Justin Clark-Casey (justincc)2010-08-263-25/+41
| | | | | | | | | | | | Scene.UpdatePrimPosition() and move into AttachmentsModule This allows region modules to change attachment positions.
* | minor: change log message from info to debugJustin Clark-Casey (justincc)2010-08-261-1/+1
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* | Remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-267-36/+7
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* | Reinstate kill record check that prevents an entity update being sent to a ↵Justin Clark-Casey (justincc)2010-08-261-1/+19
| | | | | | | | | | | | | | client after it has been told that the entity has been deleted. On Linden Lab clients and some derivatives, receiving an entity update after an entity deletion notice results in an undeleteable prim that disappears upon client relog. This check was dropped in 0.7 for unknown reasons but renewed testing demonstrates that queued updates can still be present after a scene object has been deleted.
* | Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()Justin Clark-Casey (justincc)2010-08-261-2/+16
|/ | | | By the time a scheduled update is triggered, a sog may have been removed from the scene. This change prevents NullReferenceExceptions in these situations.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-08-262-27/+38
|\ | | | | | | | | | | | | Resolve merge conflicts Conflicts: OpenSim/Region/Framework/Scenes/SceneGraph.cs
| * Make scene object directories more robust and prevent deleted SOP's fromMelanie Thielker2010-08-252-18/+29
| | | | | | | | sticking around
* | replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is ↵Justin Clark-Casey (justincc)2010-08-261-1/+1
| | | | | | | | always 0 (and any other number would cause an error anyway)
* | Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-2619-586/+739
| | | | | | | | conditions in linking and unlinking
* | minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-08-251-3/+1
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* | If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUIDJustin Clark-Casey (justincc)2010-08-251-1/+10
| | | | | | | | Being able to change a SOG.UUID is useful for region modules that want to supply their own UUID, before the object is rezzed
* | refactor: Push item retrieval and fixing part of Scene.RezObject() down into ↵Justin Clark-Casey (justincc)2010-08-253-55/+82
|/ | | | SceneObjectPartInventory
* Split out actual scene object insertion code from Scene.Inventory.RezObject ↵Justin Clark-Casey (justincc)2010-08-243-25/+62
| | | | | | | | and move into SceneGraph.AddNewSceneObject() The new SceneGraph method is more consumable by region modules that want to extract objects from inventory and add them to the scene in separate stages. This change also reduces the number of redundant client updates scheduled when an object is rezzed directly by a script or region module This code does not touch direct rez by a user
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-08-243-10/+20
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| * Patch by Apelsin that fixes behaviour of llSetPos and llGetLocalPos for ↵Marck2010-08-241-8/+17
| | | | | | | | | | | | | | | | attachments. This fixes Mantis #3923. Signed-off-by: Melanie <melanie@t-data.com>
| * Plumb the region type through to the ProductName field in estate messagesMelanie2010-08-242-2/+3
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* | refactor: make RezObject() more readableJustin Clark-Casey (justincc)2010-08-241-69/+68
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* | add test to check move of task item to user inventory when a target folder ↵Justin Clark-Casey (justincc)2010-08-241-0/+26
| | | | | | | | is explicitly given
* | minor: stop test using obsolete propertyJustin Clark-Casey (justincc)2010-08-241-1/+1
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* | refactor TestMoveTaskInventoryItemNoParent()Justin Clark-Casey (justincc)2010-08-241-24/+37
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* | Add automated test at the opensim 'api' level to check that a given item ↵Justin Clark-Casey (justincc)2010-08-244-4/+126
|/ | | | | | goes to the correct directory Also removes some mono compiler warnings
* Add system lookup folder fix to the RemoveXInventoryServiceConnector as well ↵Justin Clark-Casey (justincc)2010-08-231-0/+17
| | | | since this presumably suffers from the same problem.
* minor: some doc for the MoveTaskInventoryItem method in Scene.Inventory.csJustin Clark-Casey (justincc)2010-08-231-1/+5
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* Fix bug in llGiveInventory() where items were disappearing on relogJustin Clark-Casey (justincc)2010-08-233-13/+20
| | | | | This was a regression - the code to look up the correct type folder was no longer being called if items were added without a parent folder set This may have been broken since commit bd49985a on 2010-05-02
* Remove various warnings and improve logging messages. No functional changes.Justin Clark-Casey (justincc)2010-08-2310-28/+33
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* Don't allow oversized search reply packetsMelanie Thielker2010-08-211-17/+42
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* Forward-port a small improvement to the land out connectorMelanie Thielker2010-08-211-1/+2
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-08-203-9/+14
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| * Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2010-08-202-18/+52
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| * | Unit test breakage fix.Diva Canto2010-08-203-9/+14
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* | | Some code cleanup for console command "create region".Marck2010-08-201-30/+35
| |/ |/| | | | | | | | | Make region name an optional command parameter. Avoid question for region name if it has already been specified. Extend help text.
* | minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-08-201-9/+9
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* | Some code cleanup for console command alert.Marck2010-08-201-9/+43
|/ | | | | | Made parsing of parameters more robust. Allow general alerts without specifying keyword 'general'. Extended help texts.
* Cleaned up a few more things related to incoming agents.Diva Canto2010-08-201-45/+42
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-08-201-25/+27
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| * Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2010-08-191-1/+6
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| * | Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on ↵Diva Canto2010-08-191-25/+27
| | | | | | | | | | | | myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general.
* | | Add some maptile options, change maptile generation from OpenSimBase to SceneMelanie2010-08-202-17/+54
| |/ |/| | | | | to make it more configurable.
* | Short-circuit the grid server lookup for RequestSimulatorData if the regionMelanie Thielker2010-08-191-1/+6
|/ | | | info is requested for is the local region
* minor: Correct string format in "Can't find linkset root prim" messageJustin Clark-Casey (justincc)2010-08-191-1/+1
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* Prevent a bad cast in llCreateLink().Melanie Thielker2010-08-181-1/+5
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* * Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() ↵John Hurliman2010-08-173-3/+3
| | | | to fix the build
* Attempt at sending TeleportProgress, but it doesn't seem to be doing ↵Diva Canto2010-08-161-0/+3
| | | | anything at all. Left it commented, just as a reminder for where those messages could be sent.
* Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files ↵Diva Canto2010-08-163-0/+12
| | | | affected.
* Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto2010-08-168-19/+22
| | | | TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).