Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | Send kill packets for avatars, too | Melanie | 2010-09-17 | 1 | -0/+4 | |
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| | * | Revert "* Changed 11 calls for session info to the more optimized API method" | root | 2010-09-17 | 3 | -35/+107 | |
| | | | | | | | | | | | | | | | This reverts commit 5dc9ea2f2487804d788b4b80d40d91bd792de4c2. Also makes online indicators and IM more robust | |||||
| * | | Applying the llParseString2List() patch from #5036 that Melanie claims was ↵ | John Hurliman | 2010-09-17 | 1 | -81/+22 | |
| |/ | | | | | | | already applied | |||||
* | | If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ↵ | Justin Clark-Casey (justincc) | 2010-09-21 | 2 | -2/+41 | |
|/ | | | | | | | | scene, remove the old uuid reference from m_parts as well as adding the new one. The separate remove and set operations is SOG.set_UUID() are both locked under m_parts.SyncRoot since they are logically atomic (though this isn't such an issue if the SOG isn't part of a scene) Added unit test for this behaviour. Also changed the second m_parts.AddOrReplace() to m_parts.Add(). As the old reference is now removed we never end up replacing an identical uuid. And if we replace a uuid that's already there (from a child part) then this is an error. | |||||
* | Fixed a regression in SOG.Copy() | John Hurliman | 2010-09-16 | 1 | -1/+1 | |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-09-16 | 6 | -3/+55 | |
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| * | Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {} | Justin Clark-Casey (justincc) | 2010-09-17 | 1 | -22/+21 | |
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| * | Send KillPackets on the Task queue rather than the State queue | Justin Clark-Casey (justincc) | 2010-09-17 | 3 | -2/+17 | |
| | | | | | | | | | | | | | | | | | | Object updates are sent on the task queue. It's possible for an object update to be placed on the client queue before a kill packet comes along. The kill packet would then be placed on the state queue and possibly get sent before the update If the update gets sent afterwards then client get undeletable no owner objects until relog Placing the kills in the task queue should mean that they are received after updates. The kill record prevents subsequent updates getting on the queue Comments state that updates are sent via the state queue but this isn't true. If this was the case this problem might not exist. | |||||
| * | Removing debug | root | 2010-09-16 | 1 | -1/+0 | |
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| * | JustinCC is evil. f7b28dd3 broke script persistence. This fixes it. | root | 2010-09-16 | 4 | -1/+40 | |
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* | | Changed SceneObjectGroup to store parts with the fast and thread-safe ↵ | John Hurliman | 2010-09-16 | 25 | -1191/+856 | |
|/ | | | | MapAndArray collection | |||||
* | extend m_entityUpdates.SyncRoot lock in LLClientView.ProcessEntityUpdates() ↵ | Justin Clark-Casey (justincc) | 2010-09-15 | 1 | -49/+49 | |
| | | | | | | | | | to reduce scope for kill/update race conditions This is necessary because it was still possible for an entity update packet to be constructed, the thread to pause, a kill to be sent on another thread, and then the original thread to resume and send the update This would result in an update being received after a kill, which results in undeletable ghost objects until the viewer is relogged Extending the lock looks okay since its only taken by kill, update and reprioritize, and both kill and update do not take further locks However, evidence suggests that there is still a kill/update race somewhere | |||||
* | rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve ↵ | Justin Clark-Casey (justincc) | 2010-09-15 | 4 | -4/+4 | |
| | | | | code readability | |||||
* | Instead of locking SOG.Children when a group is being removed from the ↵ | Justin Clark-Casey (justincc) | 2010-09-15 | 1 | -15/+17 | |
| | | | | | | | | scene, iterate over an unlocked list instead Previously, deadlock was possible because deleting a group took a SOG.Children lock then an m_entityUpdates.SyncRoot lock in LLClientView At the same time, a thread starting from LLClientView.ProcessEntityUpdates() could take an m_entityUpdates.SyncRoot lock then later attempt to take a SOG.Children lock in PermissionsModule.GenerateClientFlags() and later on Taking a children list in SOG appears to be a better solution than changing PermissionsModule to not relook up the prim. Going the permission modules root would require that all downstream modules not take a SOG.Children lock either | |||||
* | Revert "Move OpenSimDefaults,ini into config-include in order to put it with ↵ | Justin Clark-Casey (justincc) | 2010-09-14 | 1 | -1/+1 | |
| | | | | | | | | all the other default files" This reverts commit c3259e9c26f198b5fe0e7ed6c29c17c27c60ecb1. Reverted by agreement. | |||||
* | Move OpenSimDefaults,ini into config-include in order to put it with all the ↵ | Justin Clark-Casey (justincc) | 2010-09-14 | 1 | -1/+1 | |
| | | | | other default files | |||||
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2010-09-13 | 9 | -52/+45 | |
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| * | Comment out SOG storing debug log message | Justin Clark-Casey (justincc) | 2010-09-14 | 1 | -3/+3 | |
| | | | | | | | | This can get very spammy with regularly changing objects. Please uncomment if required. | |||||
| * | minor: Add comments which explain what's going on wrt avatar movements at ↵ | Justin Clark-Casey (justincc) | 2010-09-13 | 2 | -0/+6 | |
| | | | | | | | | various points in the main scene loop and associated methods | |||||
| * | Improve generic message exception logging. Quieten down complaints about ↵ | Justin Clark-Casey (justincc) | 2010-09-13 | 1 | -2/+4 | |
| | | | | | | | | unhandled GenericMessages | |||||
| * | Add client name to packet resend log messages to make them a bit more ↵ | Justin Clark-Casey (justincc) | 2010-09-13 | 1 | -3/+7 | |
| | | | | | | | | informative | |||||
| * | Remove SceneGraph.DetachObject() which was accidentally left around after ↵ | Justin Clark-Casey (justincc) | 2010-09-13 | 1 | -10/+0 | |
| | | | | | | | | being migrated to AttachmentsModule | |||||
| * | Rename now protected method SetAttachmentInventoryStatus() to ↵ | Justin Clark-Casey (justincc) | 2010-09-13 | 1 | -4/+4 | |
| | | | | | | | | ShowAttachInUserInventory() to match ShowDetachInUserInventory() | |||||
| * | Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interface | Justin Clark-Casey (justincc) | 2010-09-13 | 2 | -16/+13 | |
| | | | | | | | | No core module is calling and it makes more sense to call methods such as AttachObject() which attach both to the avatar and update inventory appropriately | |||||
| * | If attachment fails (e.g. because asset wasn't found) then don't try to set ↵ | Justin Clark-Casey (justincc) | 2010-09-13 | 1 | -4/+2 | |
| | | | | | | | | | | | | attachment as shown in inventory Doing this results in a null reference exception | |||||
| * | minor: Clean up log messages generated when an item is attached | Justin Clark-Casey (justincc) | 2010-09-13 | 3 | -12/+8 | |
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* | | Add a missing parenthesis | Melanie | 2010-09-13 | 1 | -1/+1 | |
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* | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2010-09-13 | 1 | -4/+6 | |
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| * | * Fixing length calculations for HTTP texture downloads (the end byte is ↵ | John Hurliman | 2010-09-13 | 1 | -4/+6 | |
| | | | | | | | | inclusive in Range: headers) | |||||
* | | Change the help message to point to copying OpenSimDefaults.ini.example. | Melanie | 2010-09-13 | 1 | -1/+1 | |
| | | | | | | | | Provide a mostly empty OpenSim.ini.example | |||||
* | | Output an error and quit if the master file is missing. Also rename | Melanie | 2010-09-13 | 1 | -4/+16 | |
| | | | | | | | | OpenSim.ini.example to bin/OpenSimDefaults.ini.example | |||||
* | | Make the inimaster option default to OpenSimDefaults.ini. | Melanie | 2010-09-13 | 1 | -1/+1 | |
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* | Merged | John Hurliman | 2010-09-12 | 62 | -507/+523 | |
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| * | Formatting cleanup. | Jeff Ames | 2010-09-12 | 62 | -509/+498 | |
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| * | Add copyright headers. | Jeff Ames | 2010-09-12 | 1 | -0/+27 | |
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* | | * Added ISimulationDataService and IEstateDataService | John Hurliman | 2010-09-12 | 11 | -169/+165 | |
|/ | | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings | |||||
* | Added a stub for ↵ | John Hurliman | 2010-09-12 | 2 | -20/+102 | |
| | | | | OpenSim.Services.Connectors.Simulation.SimulationDataServiceConnector | |||||
* | Shuffling fields and properties around in Scene to make Scene.cs more readable | John Hurliman | 2010-09-11 | 1 | -138/+124 | |
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* | Changed all string references of "IRegionDataStore" to "ISimulationDataStore" | John Hurliman | 2010-09-11 | 1 | -2/+2 | |
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* | Fixed the naming mess around data connectors for simulation data | John Hurliman | 2010-09-11 | 6 | -11/+11 | |
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* | Prevent child agents from being blacklisted in the kill record. | Melanie | 2010-09-11 | 1 | -3/+6 | |
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* | Make it clear that the "create region" command will reference ini files in ↵ | Justin Clark-Casey (justincc) | 2010-09-11 | 1 | -5/+6 | |
| | | | | | | the regions directory (usually Regions/) Also convert some tabs into spaces. | |||||
* | Made it impossible to create a user with names containing spaces and ↵ | randomhuman | 2010-09-10 | 1 | -2/+3 | |
| | | | | prevented passwords from being echoed after enter is pressed. | |||||
* | Second pass at cleaning up thread safety in EntityManager and SceneGraph | John Hurliman | 2010-09-10 | 3 | -58/+35 | |
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* | First pass at cleaning up thread safety in EntityManager and SceneGraph | John Hurliman | 2010-09-10 | 22 | -369/+245 | |
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* | Over a dozen thread safety fixes in FriendsModule | John Hurliman | 2010-09-09 | 1 | -167/+163 | |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-09-08 | 2 | -6/+10 | |
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| * | Made the HG asset and inventory brokers use the Helo service in order to ↵ | Diva Canto | 2010-09-08 | 1 | -6/+9 | |
| | | | | | | | | instantiate the right network connectors. Tested on Robust only. | |||||
| * | Renamed the Helo server connector to a consistent name. Added this in ↵ | Diva Canto | 2010-09-08 | 1 | -0/+1 | |
| | | | | | | | | connector to both Robust.HG.ini.example and HypergridServiceInConnectorModule. | |||||
* | | * Changed 11 calls for session info to the more optimized API method | John Hurliman | 2010-09-08 | 3 | -79/+35 | |
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