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* * Change inventory async response deliver to deliver all items and folders ↵Justin Clarke Casey2008-04-112-44/+41
| | | | | | | | at once, rather than each individual * This is required in order to work towards eliminating some inventory race conditions and to better deal with situations where a grid inventory server is slow or not responding.
* * fix bug 935Teravus Ovares2008-04-111-4/+7
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* * Fix bug 934Teravus Ovares2008-04-111-1/+7
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* refactor: eliminate method in UserProfileCacheServiceJustin Clarke Casey2008-04-112-2/+2
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* * From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2008-04-111-0/+32
| | | | | | | | * This patch adds support for saving a dynamically generated region to the filesystem (as a region xml file) * Also adds some error checknig to make sure the dynamically generated region name, id or location are not already taken. * Thanks Dr Scofield
* From: Kurt Taylor <krtaylor@us.ibm.com>Sean Dague2008-04-111-11/+16
| | | | | | | | Attached is the second half of the fix for 821 - this is the null reference check for llDetectedName and the other *Detected* function.
* * Updated MapImageModule to support primitives showing on the world map ↵Adam Frisby2008-04-111-1/+43
| | | | image. As MapImageModule is of unknown use, this may or may not be reflected on the world map. See the ShadeBuildings function in MapImageModule for reference.
* * With Grid Comms up in the air.. I decided have the friends module update ↵Teravus Ovares2008-04-104-1/+166
| | | | | | | | you when your friends come online if they're at least a child agent on the sim. offline status works the same also. So does Instant Message. * This is until Grid Comms matures a bit more on this. * This should also work in Standalone as it uses the IUserData interface.
* Thank you Justin for a patch that solves the issue of: When a sensor detects ↵Charles Krinke2008-04-101-4/+14
| | | | | | | | an Avatar, and llDetectedOwner is called on the script, the current implementation attempts to find the detected avatar as a SceneObjectPart and return the owner of that part.
* * Minor: get CreateNewUserInventory() to return true on successJustin Clarke Casey2008-04-101-1/+2
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* * Slightly smoother transition between land, shallow water and deep water in ↵Teravus Ovares2008-04-101-2/+11
| | | | map tile generation.
* renaming of attributes in UserAgentData for readabilitySean Dague2008-04-101-4/+4
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* changing UserAgentData to use properties. This caused moreSean Dague2008-04-101-4/+4
| | | | | | | grief than expected, as monodevelop doesn't like to refactor properties of properties.
* further renaming of properties for claritySean Dague2008-04-106-32/+32
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* moved fields to properties for UserDataProfile, which wasSean Dague2008-04-1010-58/+58
| | | | | | | actually a little more work than I expected given the copious use of out params.
* * Brings back map tile generation based on the terrain. The algorithm ↵Teravus Ovares2008-04-101-0/+108
| | | | produces a graphic that is a bit Dazzle-ish. A Dazzle-ish map tile is better then a grey map tile IMHO.
* * Fix a null reference when there's no [Economy] section in the opensim.iniTeravus Ovares2008-04-101-3/+3
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* * Made it safe again to use the restart button from the estate tools and the ↵Teravus Ovares2008-04-102-4/+11
| | | | | | | restart console command. * It looks ugly on the console.. but it's really safe.. and restores some memory.
* * Updates BetaGridLikeMoneyModuleTeravus Ovares2008-04-107-21/+212
| | | | | | | * Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule. * Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information. * This also fleshes out the Economy API a bit more.
* * Adds twist support for Cubes, Cylinders, and Prisms in the MeshmerizerTeravus Ovares2008-04-105-11/+365
| | | | | * A tweak of the SimStatsReporter so it would report the prim capacity to be 45000.
* * Put explicit braces in for single line blocksJustin Clarke Casey2008-04-091-3/+9
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* From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey2008-04-093-7/+26
| | | | | | | "This is llDetectedKey for touch_start - it is already implemented for sensor." Thanks Michael
* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-04-091-3/+9
| | | | | | | "a patch to add a deprecated call to throw an LSL deprecated specific exception, and the associated code cleanup in the functions." Thanks!
* * Minor: Show summary count of connected agents in 'show users' region ↵Justin Clarke Casey2008-04-081-1/+7
| | | | console output
* * Following A_Biondi's suggestion, going to try returning a version number ↵Justin Clarke Casey2008-04-081-1/+1
| | | | | | | | of 1 instead of 0 for the folder requested in a InventoryDescendentsPacket * Can't hurt - it doesn't appear to cause any problems in a quick test.
* * Update code to use patched libsecondlife.dll which removes the problem ↵Justin Clarke Casey2008-04-081-1/+1
| | | | | | | | | where the AssetType enum was 'Primitive' rather than 'Object' * The libsecondlife patch was also applied to libsecondlife itself in r1714 * Many, many thanks to Dr Schofield (IBM) for his help on this :)
* * Added stretchable ellipsoid support with configurable LOD. It's actually ↵Teravus Ovares2008-04-082-60/+168
| | | | | | | | a split facet icosahedral geodesic sphere that's scaled. * In other words, you can stretch spheres into oblong shapes now and watch them roll around like a football would. * Still can't cut, twist or profile cut spheres yet.
* * Adds poor support for ellipsis in the Meshmerizer. This will get better.. ↵Teravus Ovares2008-04-082-2/+113
| | | | notice the huge nasty facets! Regular spheres still work as they did.
* more refactoring, this time on InventoryFolderBaseSean Dague2008-04-075-17/+17
| | | | | | | | * wrap attributes in properties * clean up names a little bit * clean up name styles
* Refactor InventoryItemBase to do the following:Sean Dague2008-04-076-142/+142
| | | | | | | | * wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
* * Updated ODE.NET bindings to the ODE library.Teravus Ovares2008-04-071-11/+15
| | | | | * Fixed some Tapers with Cylinders in the Meshmerizer
* * Objects which have their name or description changed while within ↵Justin Clarke Casey2008-04-071-40/+59
| | | | inventory will now retain those details when rezzed to a scene
* * Preserve original creator's name when an object is givenJustin Clarke Casey2008-04-071-2/+2
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* * Nasty hack to reduce the incidence of spurious exceptions where a user ↵Justin Clarke Casey2008-04-073-5/+22
| | | | | | | | deletes a newly rezzed object before the persistence thread gets to it from its queue. * This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
* * Okay you can put down your pitchforks - this patch should fix rezzing of ↵Justin Clarke Casey2008-04-072-27/+36
| | | | | | | | | | | items (with inventory) on Windows * Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation * Also, an xml exception no longer crahes the client session * Leaving in debugging lines in case there are further problems * Not yet tested on Linux, though I'm just about to.
* Update svn properties.Jeff Ames2008-04-076-1065/+1065
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* Thank you kindly Diva & KMeisthax for adding the beginningsCharles Krinke2008-04-076-0/+1065
| | | | | | of search capability to OpenSim in the form of a configurable module.
* * I XmlIgnored the TaskInventory Property as a temporary measure. Taking ↵Teravus Ovares2008-04-072-1/+2
| | | | things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back.
* Remove some dead code.Jeff Ames2008-04-071-13/+0
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* * EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵Justin Clarke Casey2008-04-075-11/+337
| | | | | | | | | | | item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
* Update svn properties.Jeff Ames2008-04-068-593/+593
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* * Whoops, forgot to include all the new terrain file loaders and things.Adam Frisby2008-04-068-0/+593
| | | | | | | | | | * Added MapImageModule for handling world-map * Added new DefaultTerrainGenerator.cs * Added BMP loader * Added GIF loader * Added PNG loader * Added TIFF loader
* * Various terrain engine fixesAdam Frisby2008-04-069-89/+231
| | | | | | * Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included.
* * Fixed up some documentationTeravus Ovares2008-04-062-13/+13
| | | | | * Should help the sinking feeling when new avatar arrive in the scene.
* * Implemented AgentPause and AgentResume. AgentPause extends the timeout ↵Teravus Ovares2008-04-061-7/+22
| | | | | | | for a client at the server by 3x. AgentResume restores the timeout to the normal amount. * The linden client still doesn't like it when you have an image select box open for more then 100 or so seconds.
* * Lowered the default throttle settings. They were way too high at 1.5MB/s! Teravus Ovares2008-04-051-8/+8
| | | | | | | * This will definitely help the missing prim problem (probably eliminate it entirely)! * This will help the broken up land block problem (probably eliminate it entirely)! * Warning, change the default throttle settings at your own risk ( and don't commit the throttle settings! )
* * The simulator now checks the parcel at the position that you get put by ↵Teravus Ovares2008-04-051-0/+10
| | | | | | | the grid server to see if you set it's landing point to a specified landing point. If you did, and the landing point isn't LLVector3.Zero, it puts you at the configured landing point. * Currently the grid server sticks you at 128x128x128.. so that means it'll use whatever parcel is at that location to get this information. This allows greater customization of where people log-into and teleport-to if done right.
* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-04-042-24/+7
| | | | | | Patch to remove commented NotImpemented calls from within implemented script functions
* * Removing debugging goo for mantis 854 since the fix is reported to work.Justin Clarke Casey2008-04-041-1/+1
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* * Fixes Region/Estate panel in current Linden Official client.Teravus Ovares2008-04-031-4/+7
| | | | | * Sets the default estate parentID to 1.. which means that all regions are treated like private estates in the client as opposed to Linden Mainland. (no space server hiccup message). If that message annoys you and you want to get rid of it, set your parentEstateID to 1.