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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
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...
*
* Downgrade texture exception to a warning.
Justin Clarke Casey
2008-02-22
1
-4
/
+5
*
Bugfixes - Scripting works again
Tedd Hansen
2008-02-22
2
-2
/
+17
*
* Implement packet queue statistics
Justin Clarke Casey
2008-02-22
2
-3
/
+36
*
Some misplaced code made scripts never start :)
Tedd Hansen
2008-02-22
1
-14
/
+13
*
Better timing of MaintenanceThread's tasks (uses less CPU)
Tedd Hansen
2008-02-22
1
-20
/
+39
*
* Moved all events except gridcomms and regioncomms over to Event Delegate in...
Teravus Ovares
2008-02-22
5
-9
/
+21
*
* Moved the EventManager over to delegate instances to prevent race conditions.
Teravus Ovares
2008-02-22
1
-49
/
+104
*
fixed it so that the different types of trees now work (show up in the client...
MW
2008-02-22
1
-1
/
+5
*
Bugfixes - wasn't counting threads right++
Tedd Hansen
2008-02-22
3
-17
/
+17
*
Minor annoying Exception-bug fixed
Tedd Hansen
2008-02-22
2
-2
/
+3
*
Execution threads are now shared between regions too. Default thread count re...
Tedd Hansen
2008-02-22
3
-242
/
+229
*
Maintenance thread in charge of loading/unloading of scripts. 1 thread less p...
Tedd Hansen
2008-02-22
2
-17
/
+28
*
Now last commit will compile too... The features just keep on coming!
Tedd Hansen
2008-02-22
3
-6
/
+12
*
From this commit and a few hours into the future ScriptEngine will be unstable:
Tedd Hansen
2008-02-22
5
-79
/
+87
*
* Relative large ClientView refactoring of packet Events into .Net recommende...
Teravus Ovares
2008-02-22
1
-256
/
+686
*
Fixes to ScriptEngine thread cleanup on destructor
Tedd Hansen
2008-02-21
4
-17
/
+14
*
* Fixed an issue where the client thread was aborted before the UDP server se...
Teravus Ovares
2008-02-21
1
-4
/
+11
*
* A few additional null checks in the Physics Scene and PhysicsActor so we do...
Teravus Ovares
2008-02-21
2
-11
/
+6
*
ScriptEngine changes in locking. Another step in direction of shared threads.
Tedd Hansen
2008-02-21
2
-24
/
+22
*
"threads" command now works. I've added manual tracking of threads (only if c...
Tedd Hansen
2008-02-21
10
-7
/
+38
*
Remove a couple compiler warnings.
Jeff Ames
2008-02-21
2
-5
/
+5
*
* Properly guard against the possibility that CopyInventoryItem doesn't get a...
Justin Clarke Casey
2008-02-20
1
-5
/
+16
*
* Eliminate AssetCache.CopyAsset()
Justin Clarke Casey
2008-02-20
1
-32
/
+26
*
Treads command lists threads, but not thread name (yet)
Tedd Hansen
2008-02-20
1
-7
/
+9
*
* Only count download requests for assets which are not already waiting for d...
Justin Clarke Casey
2008-02-20
4
-15
/
+16
*
div+
Tedd Hansen
2008-02-20
2
-1
/
+14
*
* Found the land bug, yay
Teravus Ovares
2008-02-20
2
-5
/
+17
*
Minor cleanup.
Jeff Ames
2008-02-20
119
-266
/
+188
*
* Fixed a long standing race condition in physics events. Could this be the...
Teravus Ovares
2008-02-20
1
-3
/
+3
*
llSetTimerEvent updated to use ticks instead of DateTime for internal timing.
Tedd Hansen
2008-02-20
3
-24
/
+41
*
* Report 'asset not found' situations back to UserTextureDownloadService
Justin Clarke Casey
2008-02-20
3
-7
/
+26
*
llSetTimerEvent was setting seconds as milliseconds causing major problems in...
Tedd Hansen
2008-02-20
2
-2
/
+2
*
* re-enabled AssetNotFound code
lbsa71
2008-02-20
1
-77
/
+80
*
Fixed big bug in AgentAssetTransactions, now don't seem to be getting any Abo...
MW
2008-02-20
1
-4
/
+4
*
some changes to the initialising of AgentAssetTransactionModule to see if the...
MW
2008-02-20
1
-9
/
+23
*
small change
MW
2008-02-20
1
-0
/
+11
*
* Added a few more packets to ClientView. Added tendons to the Skeletal Group...
Teravus Ovares
2008-02-20
3
-15
/
+297
*
* Fixed xml loading bug (the xml was scheduled for update before added to a s...
lbsa71
2008-02-20
3
-5
/
+3
*
* Cleanup of some memory consuming items on ScenePresence.Close().
Teravus Ovares
2008-02-20
5
-10
/
+78
*
* Made a quickupdate method to run through only entities that have scheduled ...
Teravus Ovares
2008-02-20
4
-1
/
+55
*
Doc correction
Justin Clarke Casey
2008-02-19
1
-1
/
+1
*
* Add documentation
Justin Clarke Casey
2008-02-19
3
-16
/
+112
*
Putting in eyecatcher lines on OpenSim start as we had previously. This make...
Justin Clarke Casey
2008-02-19
1
-1
/
+5
*
From: Michael Osias <mosias@us.ibm.com>
Sean Dague
2008-02-19
10
-197
/
+576
*
* Adds limited support for each hollow type for the supported prim., Cube wit...
Teravus Ovares
2008-02-19
1
-124
/
+192
*
Playing "Name that thread". Adding names and isbackground=true to all threads...
Tedd Hansen
2008-02-19
4
-6
/
+22
*
*rawfile fix.
Teravus Ovares
2008-02-19
1
-1
/
+1
*
* This patch adds Prism support to the Meshmerizer. Prism is one of the obj...
Teravus Ovares
2008-02-19
2
-1
/
+211
*
A bit more prominent sign of start up completion :-) thanks HashBox for the A...
Dalien Talbot
2008-02-18
1
-0
/
+15
*
Committing ahzz's patch #619 - Description:
Teravus Ovares
2008-02-18
1
-10
/
+24
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